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  1. #1
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Kinda mixed feelings.
    It makes me wish they revamped ARR cuse in comparions the ARR looks bad and old. Iknow its old but its ugly old.
    The new Titan looks cooler and the enviorment looks cooler.
    Everything in First looks fresher and cleaner and cooler than the Source. Pls revamp old content.
    (0)

  2. #2
    Player
    Ibuki-'s Avatar
    Join Date
    Jan 2019
    Posts
    79
    Character
    Suika Melonway
    World
    Kujata
    Main Class
    Scholar Lv 90
    The old content should remain as it is but I can agree certain fetch parts of the ARR could be shortened.

    Back on topic, I personally had a pleasant surprise in E1 when the music hits. I couldn't contain my excitement, hahahahaha! Pure fan service for FF8 players! This is also in line with the announced remastered version for FF8, makes one wonder how far the entire SE team plans ahead of time. My goodness!

    The Leviathan battle was meh in my opinion, just that the land break in the middle during the second quake caught my team off guard. E1 and E4 was a challenge welcomed. Can't say I'm not worried about what's in store for us come E2S and E4S.
    (0)

  3. #3
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I haven't read the rest of the thread, since I am only just starting the Eden raids, but hearing one of my favourite tracks from FF8 "Blue Fields" really made me smile
    (1)

  4. #4
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.

    The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"

    I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.
    (6)
    Last edited by Ladon; 07-17-2019 at 03:51 PM.

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,585
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ladon View Post
    I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.

    The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"

    I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.
    The Empty comprises 90% of the First. They can only do so much when it comes to connecting arenas with a premise that involves flying over that much of the world.
    (1)

  6. #6
    Player
    Zelent's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Zelent Trentadue
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ladon View Post
    I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.

    The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"

    I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.
    I have to agree with you here.
    Each new expansion has gotten worse in regards to the boss locations. I don't mind too much, but it would be nice to have a raid that actually feels like your progressing through a dangerous, yet consistent, environment.
    I felt the Alliance Raids in SB did this fairly well.

    In fact, this aspect is one of the (very few) things that WoW still excels at.
    (2)

  7. #7
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zelent View Post
    I have to agree with you here.
    Each new expansion has gotten worse in regards to the boss locations. I don't mind too much, but it would be nice to have a raid that actually feels like your progressing through a dangerous, yet consistent, environment.
    I felt the Alliance Raids in SB did this fairly well.

    In fact, this aspect is one of the (very few) things that WoW still excels at.
    Do coils if you haven't already. I solo-ed them unsync and was surprised at how different it was. But at the same time, I can see why they cut it. That maze going down was pain.

    SE looks at what's demanded, Yoshi listens and decides the general direction, designers meet those demands. If something like the maze of turn 4(?) was released again, guaranteed you'd have a wave of people complaining how it takes too long, some hallways are pointless, ect. Yoshi has even spoke on the reason they cut multiple paths in dungeons was because people would go to the one that got to the end fastest. So now raids are trial sets. We may get another phantom train like instance but that's the extent, likely.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #8
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I really love the raids. The fights were extremely cool - it's so fun to see new takes on the old primals (the landslides though... the landslides...xD ). And the story looks very interesting, it makes me very curious to see the rest! I'm only disappointed that we didn't get to see Urianger perform his summing ritual even once! I would have loved to see it.
    (1)

  9. #9
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    611
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    It was a great 2 hour content xD. lol.
    (2)

  10. #10
    Player
    GrandpaPjs's Avatar
    Join Date
    Nov 2017
    Posts
    10
    Character
    Grandpa Pajamas
    World
    Excalibur
    Main Class
    White Mage Lv 80
    I just got done farming the minion from the 4th boss. Had to kill him 10 times before I won it so I'm pretty familiar with the fight.

    Because there is no enrage I am able to carry groups as long as 1 tank stays alive getting 1st or 2nd attempt kills with anywhere between 7 - 23 deaths during the pull where we win. My highest so far has been 23 deaths on a 1st attempt with everyone new to the fight except me.

    23 deaths and we still won the fight. The entire party died except me and the tank and I hardcast rez'd them back to life 2 times, then healer LB'd a third time. Fight lasted 12m 30s.

    Eden normal mode is too easy maybe? Should I be able to carry groups through the fight with 15, 19, and 23 deaths during the pull? I mean it's fun so I'm legitimately unsure LOL.
    (0)
    Last edited by GrandpaPjs; 07-17-2019 at 04:30 PM.

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