I really hope they don't let future patches e.g. Patch 5.1 fall to this level of story telling though. The MSQ is brilliant but we want to maintain that level of brilliance in the subsequent patches as well.
It does feel like as time goes on, the gap between normal and savage is shrinking. These kind of one shot mechanics are what raids were in ARR. I think the difficulty is fine. Just making an observation. The main difference between normal and savage is normal lacks a hard enrage. You can screw up constantly and carry people to the finish and never have to worry about an enrage. It certainly won't be that way for Savage.
Last edited by LunarEmerald; 07-17-2019 at 12:48 PM.
The phase change animation of E1 is too long, I can see this getting old soon in savage progression.
I was expected two-head Titan though....
But he has become Transformer’s Mech instead.
Titan needs a (lenient) enrage to block 30 minute battles of attrition.
When I count my 20th outgoing raise, the party should've needed to restart a long time ago.
Kinda mixed feelings.
It makes me wish they revamped ARR cuse in comparions the ARR looks bad and old. Iknow its old but its ugly old.
The new Titan looks cooler and the enviorment looks cooler.
Everything in First looks fresher and cleaner and cooler than the Source. Pls revamp old content.
Agreed, and not just on Titan. There were a couple times tonight where I was lying on the ground or still kicking somehow and thought "man, when's the enrage?" only to realize that there apparently wasn't one. Eventually the bosses died (mainly referring to the 2nd boss and Titan) but it was somewhat painful at times. It was worse with the 2nd boss because some of the group wasn't very competent, and it also took a few attempts for mechanics to begin sinking in. I know it took me a few tries to realize what needed to be done. After that it was mostly getting a few others on the same page, and a couple of them never got there. Hopefully they did with future groups though.
The old content should remain as it is but I can agree certain fetch parts of the ARR could be shortened.
Back on topic, I personally had a pleasant surprise in E1 when the music hits. I couldn't contain my excitement, hahahahaha! Pure fan service for FF8 players! This is also in line with the announced remastered version for FF8, makes one wonder how far the entire SE team plans ahead of time. My goodness!
The Leviathan battle was meh in my opinion, just that the land break in the middle during the second quake caught my team off guard. E1 and E4 was a challenge welcomed. Can't say I'm not worried about what's in store for us come E2S and E4S.
This. While most ppl were ooh-ing and aaah-ing at the transition animation I was cursing the dev team for doing this AGAIN, because my dive stacks went poof. If savage has it my friends stream is gonna be filled with my dulcet shrieks of rage as I call them every name under the sun.
Don't tell me I've had enough, there's loot to farm!
I get an enrage can be helpful in designing a skill floor but personally I don't really want to encourage that for the base content. I too had a long attrition fight where a healer and I nearly duo'd the guy from 3/4, I think there was one DD doing really well but bottom of the list in my party list so I can't remember their name lol (so maybe "trio'd"), there were people getting up and helping of course, but it was frequently 5+ dead on the screen.. when we finished the healer and I basically brofisted. . . and it was fun.
Not that I'm arguing enrage has no place, of course. Just that for "normal" mode content I'm fine with it being carry-able by the few. Nor am I arguing that a lenient enrage would ruin the fight lol, just that I don't really feel normal fights need them. I have a bit of peace of mind that if there are a few people who get the fight then we'll probably win, vs "oh no.. this one is going to be one big repair bill, wonder if we'll vote abandon" (for normal content at least, skill floors dandy for the harder ones).
Also on as an aside on mechanics I hope SE can design some mechanics with /switches/ that they can flip later once it's very old and unsync-able, these switches activating when you enter unsycned and modifying things like Titan's instant win gaols (I know those were modified during the blue mage release, just using them as an example mechanic). To be clear the switch being activated when it's very old, not when you can first unsync it, so if you can unsync it within an expansion it wouldn't flip until there is a new expansion.
Last edited by Shougun; 07-17-2019 at 02:28 PM.
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