loved it , the 1 fight with the eden limit was :O , loved to see levi back , titan not so much lol
we already fighted nearly all the FFVIII G.F , ifrit , shiva , siren , diabolos, Quezacotl, levi , cerberus, alex , and now eden
loved it , the 1 fight with the eden limit was :O , loved to see levi back , titan not so much lol
we already fighted nearly all the FFVIII G.F , ifrit , shiva , siren , diabolos, Quezacotl, levi , cerberus, alex , and now eden
Last edited by Warlyx; 07-17-2019 at 08:36 AM.
It was great. I loved the music, and I really enjoyed all fights. Leviathan was a little bit of a let down since it was very similar to Shinryu normal, and I wish they'd gone a bit crazier with the primal reimaginings, or made a bigger deal about us summoning them, but overall it was pretty cool.
The music was amazing.
The story is exactly what I expected, but thats not a bad thing, I think its pretty good. Nice to have the raid team be made entirely up of Scions till Gaia joins the squad next time. Can't believe Urianger went back to lying and telling half truths immediately after the MSQ though despite explicitely saying he wouldn't... Again, but thats in character I suppose.
I'm most excited to see how they'll do Shiva both fight and storywise since its the primal the WoL will have the most memories to draw on... Other than Titan (which we've canonically fought 5 times now if we include extremes). Maybe something like XIIIs Shiva sisters with one representing Shiva and the other representing Ysayle or somethin
Last edited by Sclair0; 07-17-2019 at 08:45 AM.
I think the raids are too easy. Every random group managed to get the kill after just 1 or 2 tries. This was nice content for one DAY, but not for 3 months. Too many mechanics are nonlethal and basically fluff damage to entertain healers that dont want to DPS.
im curious about light and umbra elemental fights....uhm, what about carbuncle as light primal?![]()
Neo Bahamut maybe for "Astral" or "Unaspected"? he's the summon with the most variants usually so would be cool to see one of those variants. If we are going to get anything other than the traditional elements anyways.
Several reason I'm not feeling Eden, the story feels like the weakest out of all of the raid content stories so far (feels like a weak version of omega) if they were going for lets restore the light flooded area they should of made it so you could explore the area more not a small ass camp instance or make a complete new zone/area where it starts out as a blank canvas and slowly the colours and features return as you complete through eden. (a zone/area like others example the tempest etc)
The fights were far too easy, completed all 4 fights in 1hr with randomers, died once during the e1 cuz i touched the edge and we wiped once completely on e3 levi cuz we didnt know what was gonna happen. Wiped once during e4 titan but we figured out how the fight was fairly quickly. The fights also having older primals felt lazy instead of thinking of new ideas.
Gear is too easy to get why make the fights so easy when you get 8 drops with there being a weekly restriction there really isn't any replay value unless you helping a friend. Guess we got nothing to do now for 1 week.
Music is good i guess.
Edited cuz someone can't figure out what I meant when saying a complete new area/zone.
Last edited by ZellosWilder; 07-17-2019 at 05:22 PM.
If they gave the bosses a different name would it change anything? They are new fights since they have new mechanics and look different to the old bosses referred to.Really sad that we are just re-hashing ARR primal fights. They could have at least mixed them into FF VIII fights. Leviathan becomes a NORG multi-target fight. Titan becomes Brothers; Titan+Ga Bu from Post ARR quests. Music remixes are just awesome. Really glad how Soken did them.
I agree if anything I would have liked all the fights to be slightly harder for normal mode. It would be good to get casual players used to mechanics and help get them ready for EX fights at least. The fights in this tier of raid seemed pretty good though so hopefully future fights are at least this difficult to clear in normal though I would love to see slightly harder fights.
Last edited by Losara; 07-17-2019 at 10:11 AM.
I was really disappointed with it.
Just knowing the primals are coming down the pipeline is setting me up for disappointment knowing that half of the rest of the expansion's raid bosses will be 1)non-surprise fights 2)some rehash of a primal from before
It also feels like busywork. In RPGs where they make you collect the elemental objects for 80% of the plot. You usually have to wait for the plot to take off in JRPGs until the elemental collectothon busywork part of the game is done. Knowing there's 4 more of these things means I have really good reason to believe the plot in Eden won't go anywhere for awhile. I really was expecting so much better given how great the MSQ was.
I think the reason for that is they want to add this in duty roulette, which means it would have to be of a certain difficulty to ensure high enough clear rate for random group without people resorting to use PF.I agree if anything I would have liked all the fights to be slightly harder for normal mode. It would be good to get casual players used to mechanics and help get them ready for EX fights at least. The fights in this tier of raid seemed pretty good though so hopefully future fights are at least this difficult to clear in normal though I would love to see slightly harder fights.
Not to crap on anyone else's opinion but personally I was a bit disappointed. In terms of mechanics the fights are pretty fun except for the first boss which was about as easy as a dungeon boss. But I'm not digging the aesthetics or story.
- I didn't like that they had the flashiest fight first, it feels like Eden Prime should have been the last boss for the entire series. Having it be the first one messes up the sense of progression, and beating Titan doesn't feel like you've "cleared" something. It's like progressing in reverse.
- It does a poor job setting up a sense of place. The screen just goes black and suddenly you're just in a wildly different location with no sense of how you got there. There's no little instance or hallways or establishing cutscenes leading up to each boss, you just teleport directly into each fight which leaves you feeling confused. Going into Eden itself is especially confusing. It feels like there's cutscenes missing.
- Even though they have new models, arenas, mechanics, etc, I don't like that they are reusing the concepts of primals we've already fought. It diminishes the element of surprise for future raids and I was also hoping we'd get to see some more fresh, original boss concepts, or at least not use boss concepts that are already in the game. If nothing else it could have been an opportunity to create brand new elemental monsters rather than just use the ARR primals again. Similarly with the music, I would rather hear new original compositions rather than more remixes of old songs. We had an entire raid series in Stormblood that was just playing off FF nostalgia, now it's like they're doing that again except it's nostalgia for old expansions of XIV.
- The story really makes no sense. It is not properly established or explained why you need to summon and then kill primals, or how this is meant to help restore the elements to the land. It is very hastily brushed over (something something containment), they clearly don't want you to think about it too much. It feels like a very lazy and quickly contrived plot to justify fighting a bunch of bosses and not like a natural unfolding of a narrative. For the entire 6-year story of XIV, summoning primals has always been a terrible thing, they are walking elemental disaster factories yet now we're summoning them on purpose because this will avert disaster? For some reason? You can come up with theories about why we're doing it, some of which might be accurate, but all you're really doing is trying to fill in the blanks because it's not explained. The true reason is that they needed a bunch of bosses for us to fight and had to think of some excuse for those bosses to exist. (Also all the aether in the Empty is apparently totally frozen and still, yet there are also "currents" we can use to teleport in and out of Eden?)
I like the mechanics for most of the fights and I like that bosses drop 8 pieces of loot now and all bosses can drop any type of piece. But on an aesthetic/story level it falls flat for me, especially coming off the brilliant 5.0 MSQ.
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