I have no reason to lie about reading your post.
You can think I'm lying, or think that someone interpreted what you wrote incorrectly (which is entirely possible). I summed up what I thought of what you posted in my 2nd reply.
Just because a fix causes more issues doesn't make it entirely unnecessary. There were other options sure, but considering how little development time went into their fixes: Number adjusting, flag flagging, I'd say their fix was expedient enough for ancient content.
I didn't come back with the "/facepalm". I'm fine just discussing things. I'm ready to drop this if you think I'm not worth the time.
If a law has a loophole that people utilize, those people are still jerks and should be treated as such.
For someone who is calling reading comprehension into question you took this oddly. I said we should not temper punishing AFKs with the knowledge that the system has problems. I understand there are problems, I don't think they excuse the behavior at all.
Again, I understand the system has problems. But the players solution shouldn't be to do something reprehensible. It's to NOT do the dungeon. It's optional and as you've said, not enjoyable as part of the game for certain people. Twisting the blame to the devs for someone taking advantage of others isn't a stance I can get behind. People have pointed out that there are similarly rewarding instances that can be run in the same amount of time (barring queue time) that DO require active interaction.
To restate my position: There is no excuse for doing something as inconsiderate as AFK'ing while 7 other people (or less) do the work for you. Even if there is work to be done on the system, it does not excuse parasitic behavior. I also do not consider a rework of the 2 MSQ dungeons in question to be priority.



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