Quote Originally Posted by CazzT View Post
After I called you out for not doing that.
I have no reason to lie about reading your post.
Quote Originally Posted by CazzT View Post
How did you get that I'm blaming the game? I'm pointing to the bad decision to change how it works. It's painfully clear that's what I'm blaming.

This makes me believe you're lying about having read what I wrote. Because I addressed this, too.
You can think I'm lying, or think that someone interpreted what you wrote incorrectly (which is entirely possible). I summed up what I thought of what you posted in my 2nd reply.

Quote Originally Posted by CazzT View Post
It was optional after you did it the first time even before the change. And what they did couldn't even be called a bandaid fix because it just led to other issues.
Just because a fix causes more issues doesn't make it entirely unnecessary. There were other options sure, but considering how little development time went into their fixes: Number adjusting, flag flagging, I'd say their fix was expedient enough for ancient content.

Quote Originally Posted by CazzT View Post
Which is accurate. So why are you twisting what I've said into things I never said? I think you did want to turn this into an argument, else you wouldn't have twisted my words.
I didn't come back with the "/facepalm". I'm fine just discussing things. I'm ready to drop this if you think I'm not worth the time.
Quote Originally Posted by CazzT View Post
Which it does. As evidenced by the fact that people are AFKing instead of participating.
If a law has a loophole that people utilize, those people are still jerks and should be treated as such.
Quote Originally Posted by CazzT View Post
I can't even begin to fathom how you can't see the massive, glaring flaw.
For someone who is calling reading comprehension into question you took this oddly. I said we should not temper punishing AFKs with the knowledge that the system has problems. I understand there are problems, I don't think they excuse the behavior at all.

Quote Originally Posted by CazzT View Post
The EXP from the roulette is rather substantial. But in order to get that substantial reward, you must subject yourself to a non-interactive experience. Since people are logging in to PLAY THE GAME, but they're being offered a substantial reward that involves NOT playing the game, they are going to go into that content and seek the least frustrating way to proceed through it. This entire set up practically begs for people to AFK. People said this would happen right after this horrible change was made. It's now becoming an issue because more and more people are tired of queuing for a dungeon that they don't do anything in.

I really can't fathom how you can't see this flaw. And I can't figure out why you're trying to twist my words to say something I'm not saying. What I have said is clear. There's no way it could be misunderstood unless it was on purpose.
Again, I understand the system has problems. But the players solution shouldn't be to do something reprehensible. It's to NOT do the dungeon. It's optional and as you've said, not enjoyable as part of the game for certain people. Twisting the blame to the devs for someone taking advantage of others isn't a stance I can get behind. People have pointed out that there are similarly rewarding instances that can be run in the same amount of time (barring queue time) that DO require active interaction.

To restate my position: There is no excuse for doing something as inconsiderate as AFK'ing while 7 other people (or less) do the work for you. Even if there is work to be done on the system, it does not excuse parasitic behavior. I also do not consider a rework of the 2 MSQ dungeons in question to be priority.