Quote Originally Posted by CazzT View Post
Good job ignoring literally everything before this. Go back and read what I wrote. I'm not defending the people AFKing. It's actually a little irritating that I even have to explain this since you couldn't even bother to read my post. Even the TLDR clearly is not defending AFK'ers. /facepalm
I did read what you wrote:


Quote Originally Posted by CazzT View Post
It's not like people haven't been saying this will happen. Make a bad change, the players will find a way to deal with the bad change.
Instead of punishing people for dealing with a horrible change, reverse the horrible change. This was never a problem when the cutscenes could be skipped.
Blaming the game for something players are doing. People were doing something undesirable before the cutscenes could be skipped: Rushing people through what is a sizeable chunk of the main story. Agreed this isn't optimal, but I will never excuse people doing rude things just because it's what's convenient and the system could be better.


Quote Originally Posted by CazzT View Post
"But teh new plaeyrses!" There's been plenty of suggestions that would favor the new players without hindering or impacting people who have already passed that point of the MSQ.
"No xpeez or rewardses then!" MSQ roulette had XP and rewards before the asinine change. Put them back to that level.
Yes, plenty of suggestions, lots of which involve entirely reworking old content that most players choose never to do again. But right now apparently the easiest solution was to make it not only optional for everyone who has passed that point in the story, but quite worth the time investment with little to no chance of failure.

Quote Originally Posted by CazzT View Post
But we've been round and round this merry-go-round since Jan/Feb of 2018 when they put this change in.


TLDR: Don't punish people for finding a way around a bad change. Fix the problem and people won't feel inclined to find a way around the problem.
I didn't want to start the argument about what was wrong with MSQ again, so I focused on your overall message:

It's SE's fault they did it this way, AFK'ers are just a result of their decision.


While you are not defending the people choosing to AFK you are saying that we should give consideration to the fact the encounter itself has great problems. I do not feel so. People who choose to do the cruddy thing are still choosing the cruddy thing, regardless of HOW cruddy the encounter it is they are making it worse.