Results -9 to 0 of 346

Threaded View

  1. #11
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Izsha View Post
    Much like drk, "what attracted people to war" depends on when you started playing war. 2.0 war is a very different version than whay we have now.

    SE seems to think people just want to burst junk stupid hard and thats all warrior is now. War has moved from preparing resources for a 44% boost for 20/60 sec with a recovery period to a 100% boost for 10/90 sec spamming the most powerful actions move. Piling more and more potency into a shorter and shorter time frame is certainly not what i want. We have already practically transformed warrior into a 1 hit wonder every 90 sec. We really dont need to go even further down this path by buffing FC to focus even MORE on this tiny burst window.

    6 of our 'actions' are just 2 reskinned 3x. We have the lowest number of actions and the lowest actions per minute while playing. There are far better ways to grow war than shoving more damage into memeCleave.
    I love Fell Cleave though - or what it used to be. It was the most powerful attack in the game and when it landed, it hurt. Now, it hits like a wet noodle because of Inner Release. I'm really torn, because I like Inner Release too because it fits with the theme of war losing control and becoming more powerful.

    I think SE wanted to give us some of that original Fell Cleave feeling back through Inner Chaos, and tbh, Inner Chaos feels about as strong as Fell Cleave did when it was first introduced. So they sorta succeeded there.

    I love big bursts, but I totally agree that we sorta need something else as well to keep things interesting. We used to have brutal swing, dot, and execute (it's been so long I've forgotten the names of these actions), but now all we have is fell cleave and decimate and their variants. Upheaval has a great animation, but it's not very interesting to use as it's jsut a button you hit every 30 seconds. Onslaught costs rage so you're only gonna ever tack it onto the back of a FC during IR.

    Nascent Flash, as clunky as it is to use, is the most fun action we've received in a long time. It scratches that itch that losing bloodbath left. If they could kinda make it easier to use somehow, make Upheaval more interesting to use (maybe have it apply a dot?), remove gauge cost from Onslaught so it can be used as a dps gain, or whatever, it could go a long way to making the job a little bit more interesting to use.

    Lastly, I really loved that they made Raw Intuition basically what IB used to be - a short duration damage reduction that required a bit of timing - which can be really interesting to use. But they tied it to Nascent Flash - which I totally udnerstand why they did that. It's just Nascent Flash is so much fun to use, that I end up using it whenever it's up and never really using Raw Intuition - even when I should.

    If they could somehow separate the two actions and still keep it balanced that would be great. I'd like to use both = p
    (0)
    Last edited by NyneSwordz; 07-16-2019 at 12:24 PM.