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  1. #41
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    That is way to broken. 10% mitigation and aoe heals for 25% of your damage to most or all party members is waaaay to strong. Its balanced perfectly fine as is vs other tanks single target assist buttons thay all last 6-7 sec.

    The only issue with glint is that its hard to use on a controller effectively without a macro. The effect of the skill is A-ok. Just make it a little more user friendly like select the nearest target if you dont manually select one (for example) or something else to make the targeting less precarious on controller.
    (2)

  2. #42
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Izsha View Post
    That is way to broken. 10% mitigation and aoe heals for 25% of your damage to most or all party members is waaaay to strong. Its balanced perfectly fine as is vs other tanks single target assist buttons thay all last 6-7 sec.

    The only issue with glint is that its hard to use on a controller effectively without a macro. The effect of the skill is A-ok. Just make it a little more user friendly like select the nearest target if you dont manually select one (for example) or something else to make the targeting less precarious on controller.
    I have a macro that selects selects and casts nf on my teammates, chocobo, or focus target. Works great.

    Action is nigh unusable without the macro on a controller though.
    (0)

  3. #43
    Player
    Glazdon's Avatar
    Join Date
    Mar 2019
    Posts
    6
    Character
    Glazdon Lyon
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by niwaar View Post
    WAR is in a good place.


    Potency issues aside...
    Removing the enmity rotation makes the job better, not worse. (Lets be honest with ourselves, you didn't use the Skull Sunder rotation more than once a boss fight, if that).
    Yes it feels wierd not to have some mitigation on our gauge. With the loss of Inner Beast, we got that skills healing and mitigation split into 2 separate abilities on the same cd.
    If there is something that I feel needs tweaking its Nascent Flash. The fact that this ability REQUIRES a partner is a problem for me. The 10% mitigation on the partner and not the tank is also an issue. Toss in the fact that the duration is 3 gcds, so if you do not use it with gauge abilities the healing is incredibly lackluster.
    I agree with this 100%

    Honestly I feel like Warrior is in a good place. The only real gripes that I have fall into two points.

    1. I tend to find myself wanting for a little more sustained mitigation besides Rampart. The 10 second duration on Vengeance and Thrill leave Rampart as the go-to for large pulls that tend to last. This is probably something to consider for other tank classes as well, but increasing the duration of one other cooldown might not be entirely necessary but would certainly be welcomed by me. An easy fix would be applying the 10% mitigation on Nascent Glint to the tank as well even if it's only for the 6 second duration.

    2. Nascent Flash is an amazing skill that is a painful disappointment. Truly, if I could ask for nothing else from the dev team, it's to please remove the need for another player to be present to use Nascent Flash. As a class that takes pride in its (semi) self-reliance, the fact that your pinnacle self-sustaining skill is completely inaccessible to you if you're by yourself is utterly tragic. Too many times already have I been doing the level 80 dungeons and my party has wiped because they missed the mechanics of a boss when it's <10%, and I would have been capable of finishing it off myself if I'd been able to heal myself up some with NFlash. But no. There's no one there to put the glint onto, so a critical skill in my toolkit is rendered totally unusable, I finally get taken out too, and we all have to make the long trek back to the arena. There's no need for it to be like that, especially with the update to Dragon Sight as proof of concept, and the fact that such a critical skill is effectively locked behind the need for a macro to use its full potential speaks volumes to the need for a revision on that front.
    (5)
    Last edited by Glazdon; 07-14-2019 at 04:19 PM.

  4. #44
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Personally I am on the team of WAR feels incomplete right now. Of all the classes that lost alot, it was WAR that upon losing all the bloated skills, you realize how barren the class actually is. Lets, be honest here. Nascent Flash is the worst OT skill of all the tanks. 10% is the lowest value for a OT support skill tied with Intervention on Paladin. The difference between the two is Paladin can burn extra cooldowns they aren't using for increased mitigation for up to a 25% mitigation. Flash is a flat 10% with all you get in return is a bloodbath effect that is shared with your MT. Problem is that it lasts for only 2-3 GCDs and the scaling on it is low enough to where the heal is something that is completely useless in all honesty unless you are using it in dungeon AoE spam.

    Next is the fact that WAR is now just even more so a Fell Cleave bot. We didn't get anything besides Nascent Flash as the other two "skills" are basically just passive one time sill changes. WAR damage is no longer their selling point because right now they are the second lowest with DRK being lower than them. At very least it wouldn't be too hard to ask for WAR to get back a DoT like all other tanks have (I classify salted earth as a DoT). Now all WARs have that would make me want one to bring in as my tank is Holmgang.
    (4)

  5. #45
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    4.5 war, often considered perfect
    5.0 war, same as 4.5 with more support, über felcleave, better aoe - > worst job

    I totally understand that
    (9)

  6. #46
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Izsha View Post
    That is way to broken. 10% mitigation and aoe heals for 25% of your damage to most or all party members is waaaay to strong. Its balanced perfectly fine as is vs other tanks single target assist buttons thay all last 6-7 sec.

    The only issue with glint is that its hard to use on a controller effectively without a macro. The effect of the skill is A-ok. Just make it a little more user friendly like select the nearest target if you dont manually select one (for example) or something else to make the targeting less precarious on controller.
    Targetting nearest player would work for me and others, though someone else has brought up a good point about it being unusable if you're last one standing. Either way this needs fixing. I play on PC M/KB and even I've now made a macro for this.

    More and more I am thinking it needs to change from a 6s cooldown to being something that will apply to the next three skills you use. It is fairly decent for packing mobs but, with the overall loss to self sustain, dodging is now more important, if you have to dodge in that six seconds you lose the HP return until it's off cooldown again, it's not a long cooldown admittedly but can still make all the difference. When the HP return was built in to the skills before, dodging didn't impact it, you would fire off IB/SC when you moved back in.

    Quote Originally Posted by Sylvain View Post
    4.5 war, often considered perfect
    5.0 war, same as 4.5 with more support, über felcleave, better aoe - > worst job

    I totally understand that
    The overall toolkit is worse since the ShB changes.

    Mythril Tempest is nice, especially with the trait for filling the gauge.

    The chaos skills are okay, extra damage is always nice but they're not earthshattering. They are essential though for Nascent Flash.

    It's the changes to Inner Beast and Steel Cyclone that are disappointing. Numbers wise, it is a bit weird, solo target using Inner Beast, the old HP recovery was better. For packs of mobs, the numbers are probably a bit more even, with the old system being slightly better but not by a massive amount. Without crunching the numbers I'm not sure how much Inner Chaos/Chaotic Cyclone close the gap but Nascent Flash works best pair with Infuriate, possibly giving more HP back than we would have had before.

    However, Nascent Flash is definitely more clunky to use, can't be used solo and we don't get the full benefit at lower levels so we definitely lose out on any sync'd runs.
    (2)
    Last edited by SgtPepperUK; 07-15-2019 at 07:55 AM. Reason: Additional reply
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  7. #47
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Was going to make a long post, but instead I think it's easier to sum it up as: Shadowbringers has been the straw that broke the camel's back for me, and if I were actually raiding this expansion I wouldn't be playing WAR. Not for DPS problems or balance problems, but just because it's now so far removed from the job I loved in ARR that I feel like it's not even WAR anymore. Some people might like the direction WAR has been headed in since Heavensward, but what made me love the job in ARR was the synergy between offense and defense. Slowly, over each expansion, that's been removed in favor of making WAR a DPS that happens to have defensive CDs. I hope the people who enjoy that have a good time with WAR, but it's personally really disappointing to see what happened to it.
    (0)

  8. #48
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The only thing that bothers me about WAR in it's current form is Holmgang, when our target dies durring the Holmgang duration the invuln falls off too, while it doesn't really mean anything in boss fights it can go south when using it on Trash.
    (1)

  9. #49
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    From my perspective 4.2 WAR was the disappointment, the job never recovered for being dumbed down that much.
    (3)

  10. #50
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lina_Slayer View Post
    From my perspective 4.2 WAR was the disappointment, the job never recovered for being dumbed down that much.
    Good thing Pro warriors players like Xeno disagrees with you
    (1)

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