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  1. #1
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    War also has no identity. It revolved around its duality and synergy with this duality. NF/RI does not apply.

    Warrior's rework? Every job that gets a "rework" gets the 4.2 war treatment. This spam gameplay style was originally from Smn's DWT, and it's a caster, so it makes sense to be spam. However, originally in HW the only time smn used R3 was during this window (yeah, and if you had mp to spare, so it was occasional). PLD has a caster window, so HS makes sense.

    War? You FC outside of this regardless of IR. This is not creative nor refreshing (I admit, FC spam looks the best aesthetically compared).

    Now who has a spam? DRK, who is just WAR with a different SE application style (with a shadow twin). This is MCH, too. when I started leveling mch, without knowing anything of the job, it didn't take me long to realize its just warrior that's ranged with a lot of ogcds. But at least you have ogcds (what's worse, is it gives the time duration of "IR" on the gauge, while we have to stare at this tiny buff timer... gj, SE. You barely use the tanks gauges). Warrior does NOTHING outside of IR. Nothing is different. IR? You do what you do outside it. SE buffed FC and nerfed decimate, so you use FC even more now. No variety.

    SE takes warrior's toolkit and just gives it to other jobs: infuriate, IR (without DHC), fell cleave, decimate, SP healing... and yet, war gets nothing new? Not even new animations? Aesthetics and glamour mean everything.

    Not only was war denied an identity and lost all its unique utility, but it was also denied evolutionary gameplay/growth, new abilities, and new animations/ aesthetics.

    Pure disappointment and an overall bad job. It needs a complete rework. Not this BS "4.2 give everyone IR/spam treatment
    (3)
    Last edited by millktea; 01-09-2020 at 05:01 AM.

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by millktea View Post
    War also has no identity. It revolved around its duality and synergy with this duality. NF/RI does not apply.

    Warrior's rework? Every job that gets a "rework" gets the 4.2 war treatment. This spam gameplay style was originally from Smn's DWT, and it's a caster, so it makes sense to be spam. However, originally in HW the only time smn used R3 was during this window (yeah, and if you had mp to spare, so it was occasional). PLD has a caster window, so HS makes sense.

    War? You FC outside of this regardless of IR. This is not creative nor refreshing (I admit, FC spam looks the best aesthetically compared).

    Now who has a spam? DRK, who is just WAR with a different SE application style (with a shadow twin). This is MCH, too. when I started leveling mch, without knowing anything of the job, it didn't take me long to realize its just warrior that's ranged with a lot of ogcds. But at least you have ogcds (what's worse, is it gives the time duration of "IR" on the gauge, while we have to stare at this tiny buff timer... gj, SE. You barely use the tanks gauges). Warrior does NOTHING outside of IR. Nothing is different. IR? You do what you do outside it. SE buffed FC and nerfed decimate, so you use FC even more now. No variety.

    SE takes warrior's toolkit and just gives it to other jobs: infuriate, IR (without DHC), fell cleave, decimate, SP healing... and yet, war gets nothing new? Not even new animations? Aesthetics and glamour mean everything.

    Not only was war denied an identity and lost all its unique utility, but it was also denied evolutionary gameplay/growth, new abilities, and new animations/ aesthetics.

    Pure disappointment and an overall bad job. It needs a complete rework. Not this BS "4.2 give everyone IR/spam treatment
    WAR's identity became IR... to a detriment. The job sucks to play until IR is active and you get a slight 'high' of about 10 seconds before you remember you are a WAR and the job sucks to play again. There is nothing interesting about WAR anymore... at least in SB before 4.2 you had a beserk window and a IR/Serk window so you had to do a bit of thinking back then. WAR is a dead job to me... it lost more than it gained. Which all it gained was NF, I am not counting what are just new passives masked as new skills of the Chaos Variations. SE did a terrible job for WAR post lvl 70-80 and it does need a group up rework.
    (2)

  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I haven't played ffxiv in months because I really dislike how war is right now. In pve and pvp. I hope at the minimum they make nf useable without a target in pve and pvp for patch 5.2. Otherwise i guess ill be back just before 6.0 to catch up on msq.

    =/
    (2)