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  1. #71
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    WAR should of been a High Hp, High Damage tank, with min Defensive abilities, with maybe good self healing to make up for it.

    WAR ended up getting good defensive CDs and became the overall best tank. Now you're in the opposite direction, being mediocre...
    (6)

  2. #72
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Launched View Post
    Nascent Flash feels really weird to me. It's obviously meant to be WAR's version of a single target support skill, but it feels like its best use is for healing on trash pulls. When it comes to using it on other people, the 10% feels low and the healing feels unnoticeable even if you use Inner Chaos during it. I dunno, maybe the healing actually is relevant but seeing the other tank's health bar barely move just feels underwhelming. It just seems worse than the single target support of the 3 other tanks, but I don't know what I'd do to change it because I wouldn't want to lose the dungeon self healing.
    It is exactly what you've found it to be, better on trash pulls with lots of mobs.

    Inner Beast used to return 88.4% of damage done as health at level 70.

    NF returns 48.6% (generally, but I have seen it occasionally do less in testing, need to do more testing!).

    Even though Fell Cleave has a better potency, the lower % health return still puts it under what 4 x Inner Beast was doing pre-ShB.

    Conversely, Steel Cyclone used to give 22.1%, the % of health from NF doesn't change for AoEs and used in conjunction with Decimate, which has a higher potency, means NF/Decimate can give more health back in 6s than several Steel Cyclones used to.
    (0)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  3. #73
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I dunno why you guys feel the healing is unnoticeable. I notice it. I mean if u can get an inner chaos and 2 fcs, you should be healed about 30k which is about 25 or 30 percent of your health.

    The 10 percent damage reduction is not bad either. 10 percent damage reduction plus good heals every 25 secs on a main tank is pretty good imo. I'd even say pretty great.

    Whisky has a different opinion, but I couldn't use NF without a macro. At least not well enough to jam 3 gcds into 6 secs.

    Although, as Xeno and others have echoed, I wish the "bloodbath" portion of NF was useable without a target. At the very least this should be changed for pvp.
    (0)

  4. #74
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    NF should not be defended. IC shouldn't be so crucial a self healing tank nor should our healing be held hostage by an external source (another player). It is too conditional. They might as well make IC IB since it is. NF mitigates significantly more than RI. The fact it is held hostage is a repeat of SB drg tether problems (OP>MT is also drg problems). 10% is absolute trash, especially since I don't do damage. needing IC/IR (fc/dec) is a passive dps loss. Stop defending it.

    Whoever corrected the player about me saying "it's a disappointment" and not "it's bad": its both!

    Storms eye management is tedious and an active and passive dps loss.

    The fact that I need to UNTARGET an enemy to use holmgang far away is bad. If I do use the bind (wtf, seriously, no one cares about the bind) and the enemy dies, I die. My duration for my invulnerability SHOULD NOT BE CIRCUMSTANTIAL.

    IR was made to not be dependent on party buffs, I am more dependent than ever. I lost too much in dps losing deliverance and the BG trait. Being too bursty means I am too dependent on the kill timing based on my IR cd ("whine, that war crit and i didn't, so its not ok" pre 4.2. Yeah? Well if they kill it just before IR comes back off cd, you have trash dps too). Not to mention IR is ping dependent. IC doesn't fix damage outside IR as you IC during the window still. IC is not new. It works exactly like fell cleave and what's worse is its just IB and IB is still in the game.

    Nascent can heal a bit, but I shouldn't be sharing a cd. It didn't work in SB with IR and UC. STOP DOING THIS, SE. War is too dependent on NF, bc war cds are trash. TOB is garbage. it should be 20s. 10s is unnoteworthy. And you get no use out of it until near 78.

    War can't really self heal at 70. It was great at it 6 months ago. This is ridiculous. ToB is useless as you need it with EQ, and EQ isn't good enough.

    SE made a statement "we want jobs to work at low levels", war is trash at 50, 60, and even 70. The content was built around IB being available. I shouldn't be struggling to heal a war. Why do I not get gauge as soon as I get my BG/MT? No excuse. None. This shouldn't be a "the road to 80 (from 70) trait". It goes against this statement completely.

    Yoshida said tanks are balanced. That war doesn't need buff. Why does gnb do what war did 6 mo ago? (Decimate 2 targets)? PLD can do this too. If i get penalized and pushed back due to SE buff, why tf am i lowest dps?

    Leviathan: 90% war. My gnb was 88%. He beat my dps by over 600 dps. SIX HUNDRED?! when people complained about war in SB, it was only 200 to 300 from pld. Pld was STILL the best tank. No tank can do what pld can. We have the worst ot skill (ot mitigates more than mt).

    Stop defending NF. Call SE on this trash. Warrior is trash. I don't care if I'm "high percentile" "good at warrior". That doesn't make war good.

    Not to mention all those wars who don't/ can't keep up SE, omfg.
    (5)
    Last edited by millktea; 01-09-2020 at 04:23 AM.

  5. #75
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    War also has no identity. It revolved around its duality and synergy with this duality. NF/RI does not apply.

    Warrior's rework? Every job that gets a "rework" gets the 4.2 war treatment. This spam gameplay style was originally from Smn's DWT, and it's a caster, so it makes sense to be spam. However, originally in HW the only time smn used R3 was during this window (yeah, and if you had mp to spare, so it was occasional). PLD has a caster window, so HS makes sense.

    War? You FC outside of this regardless of IR. This is not creative nor refreshing (I admit, FC spam looks the best aesthetically compared).

    Now who has a spam? DRK, who is just WAR with a different SE application style (with a shadow twin). This is MCH, too. when I started leveling mch, without knowing anything of the job, it didn't take me long to realize its just warrior that's ranged with a lot of ogcds. But at least you have ogcds (what's worse, is it gives the time duration of "IR" on the gauge, while we have to stare at this tiny buff timer... gj, SE. You barely use the tanks gauges). Warrior does NOTHING outside of IR. Nothing is different. IR? You do what you do outside it. SE buffed FC and nerfed decimate, so you use FC even more now. No variety.

    SE takes warrior's toolkit and just gives it to other jobs: infuriate, IR (without DHC), fell cleave, decimate, SP healing... and yet, war gets nothing new? Not even new animations? Aesthetics and glamour mean everything.

    Not only was war denied an identity and lost all its unique utility, but it was also denied evolutionary gameplay/growth, new abilities, and new animations/ aesthetics.

    Pure disappointment and an overall bad job. It needs a complete rework. Not this BS "4.2 give everyone IR/spam treatment
    (3)
    Last edited by millktea; 01-09-2020 at 05:01 AM.

  6. #76
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by millktea View Post
    War also has no identity. It revolved around its duality and synergy with this duality. NF/RI does not apply.

    Warrior's rework? Every job that gets a "rework" gets the 4.2 war treatment. This spam gameplay style was originally from Smn's DWT, and it's a caster, so it makes sense to be spam. However, originally in HW the only time smn used R3 was during this window (yeah, and if you had mp to spare, so it was occasional). PLD has a caster window, so HS makes sense.

    War? You FC outside of this regardless of IR. This is not creative nor refreshing (I admit, FC spam looks the best aesthetically compared).

    Now who has a spam? DRK, who is just WAR with a different SE application style (with a shadow twin). This is MCH, too. when I started leveling mch, without knowing anything of the job, it didn't take me long to realize its just warrior that's ranged with a lot of ogcds. But at least you have ogcds (what's worse, is it gives the time duration of "IR" on the gauge, while we have to stare at this tiny buff timer... gj, SE. You barely use the tanks gauges). Warrior does NOTHING outside of IR. Nothing is different. IR? You do what you do outside it. SE buffed FC and nerfed decimate, so you use FC even more now. No variety.

    SE takes warrior's toolkit and just gives it to other jobs: infuriate, IR (without DHC), fell cleave, decimate, SP healing... and yet, war gets nothing new? Not even new animations? Aesthetics and glamour mean everything.

    Not only was war denied an identity and lost all its unique utility, but it was also denied evolutionary gameplay/growth, new abilities, and new animations/ aesthetics.

    Pure disappointment and an overall bad job. It needs a complete rework. Not this BS "4.2 give everyone IR/spam treatment
    WAR's identity became IR... to a detriment. The job sucks to play until IR is active and you get a slight 'high' of about 10 seconds before you remember you are a WAR and the job sucks to play again. There is nothing interesting about WAR anymore... at least in SB before 4.2 you had a beserk window and a IR/Serk window so you had to do a bit of thinking back then. WAR is a dead job to me... it lost more than it gained. Which all it gained was NF, I am not counting what are just new passives masked as new skills of the Chaos Variations. SE did a terrible job for WAR post lvl 70-80 and it does need a group up rework.
    (2)

  7. #77
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I haven't played ffxiv in months because I really dislike how war is right now. In pve and pvp. I hope at the minimum they make nf useable without a target in pve and pvp for patch 5.2. Otherwise i guess ill be back just before 6.0 to catch up on msq.

    =/
    (2)

  8. #78
    Player
    Esphyxia's Avatar
    Join Date
    May 2019
    Posts
    5
    Character
    Esphyxia Infernae
    World
    Sargatanas
    Main Class
    Samurai Lv 80
    WAR feels awful to play considering a vast majority of your damage is mashing the fell cleave button. I honestly dont know what they could do to change it.
    (2)

  9. #79
    Player
    Bissani's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    15
    Character
    Centric Flow
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esphyxia View Post
    WAR feels awful to play considering a vast majority of your damage is mashing the fell cleave button. I honestly dont know what they could do to change it.
    Just bring back the pre 4.2 war and move on with this stupid "press the same skill 5 times in a row" rework mentality. Hoping to see this type of gameplay disappear from the game, it destroyed war in 4.2 and drk in 5.0 for me :\
    (1)

  10. #80
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Its funny to see how opinion changed in a course of 8 months.
    The truth is, war is just a second class job and is at the top least played jobs in the game. Gg wp
    (0)

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