
Originally Posted by
millktea
War also has no identity. It revolved around its duality and synergy with this duality. NF/RI does not apply.
Warrior's rework? Every job that gets a "rework" gets the 4.2 war treatment. This spam gameplay style was originally from Smn's DWT, and it's a caster, so it makes sense to be spam. However, originally in HW the only time smn used R3 was during this window (yeah, and if you had mp to spare, so it was occasional). PLD has a caster window, so HS makes sense.
War? You FC outside of this regardless of IR. This is not creative nor refreshing (I admit, FC spam looks the best aesthetically compared).
Now who has a spam? DRK, who is just WAR with a different SE application style (with a shadow twin). This is MCH, too. when I started leveling mch, without knowing anything of the job, it didn't take me long to realize its just warrior that's ranged with a lot of ogcds. But at least you have ogcds (what's worse, is it gives the time duration of "IR" on the gauge, while we have to stare at this tiny buff timer... gj, SE. You barely use the tanks gauges). Warrior does NOTHING outside of IR. Nothing is different. IR? You do what you do outside it. SE buffed FC and nerfed decimate, so you use FC even more now. No variety.
SE takes warrior's toolkit and just gives it to other jobs: infuriate, IR (without DHC), fell cleave, decimate, SP healing... and yet, war gets nothing new? Not even new animations? Aesthetics and glamour mean everything.
Not only was war denied an identity and lost all its unique utility, but it was also denied evolutionary gameplay/growth, new abilities, and new animations/ aesthetics.
Pure disappointment and an overall bad job. It needs a complete rework. Not this BS "4.2 give everyone IR/spam treatment