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  1. #1
    Player
    CazzT's Avatar
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    Feb 2018
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    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by tinythinker View Post
    3. Don’t limit Limit Breaks to the last 5% of the final boss.
    So much this!!!! If you're on the last boss and that second (third) LB bar is full, USE THE LIMIT BREAK! It aint gonna fill up more than it's filled up! If that means using it when the boss has 95% HP left, USE IT! Guess what, you'll get at least another 1 bar LB before he's dead, maybe even a 2 bar LB.


    Quote Originally Posted by tinythinker View Post
    3. Mechanics aren’t just for cars.
    LIAR! *beepbeep* ^_^

    Quote Originally Posted by MomomiMomi View Post
    Actually, if they die, then they can no longer contribute damage. This will make the run take longer. The reason they're pulling is because they want the run to go faster.
    If they want the run to go faster, stop doing things that result in the run taking longer. Don't put the group in a situation where people start dying.

    Quote Originally Posted by ForteNightshade View Post
    The only "rule" for want of a better term I find silly is the whole "you spank it, you tank it" mentality. If you asked someone not to pull ahead of you and they continuously do, have at it then. You've at least tried to work with them. However, just outright refusing to pick up mobs because they aggro'd more isn't accomplishing anything. All you have done is given the healer more work. And no, you aren't "teaching them a lesson." Odds are if they're willing to pull for you, they couldn't care less.

    It's kind of the same philosophy as purposefully standing in AoEs because the healer isn't DPSing.
    "If you pull it, you tank it" is a common held stance across the entire MMO genre. It's not unique to FFXIV or WoW or EQ2. If you're not the tank, and you're pulling, you're not being a team player.
    (3)
    Last edited by CazzT; 07-15-2019 at 05:07 AM.

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CazzT View Post
    So much this!!!! If you're on the last boss and that second (third) LB bar is full, USE THE LIMIT BREAK! It aint gonna fill up more than it's filled up! If that means using it when the boss has 95% HP left, USE IT! Guess what, you'll get at least another 1 bar LB before he's dead, maybe even a 2 bar LB.
    For trials and raids, I would caution being liberal with LB3s. Yeah, it does a nice chunk of damage, but most of the time we're talking maybe a percentage or so off the boss' total HP. If you're early on in the fight and things go south within seconds, congratulations, you now have no Healer LB3. Know the risk, especially since this is pertaining to roulettes where you don't know how familiar your party is with the fight.
    (8)

  3. #3
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Andevom View Post
    For trials and raids, I would caution being liberal with LB3s. Yeah, it does a nice chunk of damage, but most of the time we're talking maybe a percentage or so off the boss' total HP. If you're early on in the fight and things go south within seconds, congratulations, you now have no Healer LB3. Know the risk, especially since this is pertaining to roulettes where you don't know how familiar your party is with the fight.
    yeah that's why i out the lb things under dungeons rather than the general category but maybe i should be added something for raids to differentiate

    thank you for pointing out that distinction between dungeons and raids the expectations can be different and in turn through new players (or even just players new to raiding) off
    (2)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  4. #4
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Andevom View Post
    For trials and raids, I would caution being liberal with LB3s. Yeah, it does a nice chunk of damage, but most of the time we're talking maybe a percentage or so off the boss' total HP. If you're early on in the fight and things go south within seconds, congratulations, you now have no Healer LB3. Know the risk, especially since this is pertaining to roulettes where you don't know how familiar your party is with the fight.
    The LB rule was under Dungeons. And I agree about trials. Especially EX trials. Wanna see how fast you can get kicked? Pop that LB3 as a Tank at an asinine moment. It might get a chuckle out of me for the trolling factor, but I'm still gonna click "Yes" when that vote to kick comes up.
    (1)

  5. #5
    Player
    ForteNightshade's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,660
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CazzT View Post
    "If you pull it, you tank it" is a common held stance across the entire MMO genre. It's not unique to FFXIV or WoW or EQ2. If you're not the tank, and you're pulling, you're not being a team player.
    I know. It doesn't make it any less silly of a mindset. And one could argue the tank isn't being a team player since their response to once instance of a DPS pulling is to let them die. Again, all you've done is make the run slower and/or put more work on the healer.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    CazzT's Avatar
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    Feb 2018
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    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by ForteNightshade View Post
    I know. It doesn't make it any less silly of a mindset. And one could argue the tank isn't being a team player since their response to once instance of a DPS pulling is to let them die. Again, all you've done is make the run slower and/or put more work on the healer.
    One could argue that, but it would be false argument. The tank is fulfilling their role by tanking. If the DPS are pulling, they are not following their role, and thus are not being a team player. Accidental pulls, I'll grab the adds. If I see DPS or Healer intentionally run ahead and pull, I will switch to single target and let the adds kill whoever pulled. Don't pull for me unless I know you. Ask me politely to pull more and I'll be glad to. But if you try to do my job for me, you get to try and fail at it.
    (3)

  7. #7
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by CazzT View Post
    If I see DPS or Healer intentionally run ahead and pull, I will switch to single target and let the adds kill whoever pulled. Don't pull for me unless I know you. Ask me politely to pull more and I'll be glad to. But if you try to do my job for me, you get to try and fail at it.
    But what if a healer pulls, and nobody dies because the healer can manage?
    I've done this a few times when mobs hit like a wet noodle, but the tank refuses to pull more than one pack at a time.
    I don't extra pull if I know it would kill someone though.

    I think that if you're not pulling the full amount that you can reasonably manage, you're not doing your role fully as a tank.
    Just like if you can't heal the tank despite the tank using CDs, due to not using all your abilities and mana management, you're not doing your full job as a healer.
    And just like if a dps doesn't use AoE abilities when there's multiple mobs, you're not doing your full job as a dps.

    Theres a bit more to tanking than just pulling some mobs and keeping aggro on them.
    (10)
    Last edited by NessaWyvern; 07-15-2019 at 11:07 AM.

  8. #8
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,660
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CazzT View Post
    One could argue that, but it would be false argument. The tank is fulfilling their role by tanking. If the DPS are pulling, they are not following their role, and thus are not being a team player. Accidental pulls, I'll grab the adds. If I see DPS or Healer intentionally run ahead and pull, I will switch to single target and let the adds kill whoever pulled. Don't pull for me unless I know you. Ask me politely to pull more and I'll be glad to. But if you try to do my job for me, you get to try and fail at it.
    See, this is precisely where you come across less of a team player. The DPS or healer aren't trying to sabotage the run but simply make it go faster. Even if they shouldn't necessarily run off and pull, you can tell them afterwards not to. By deliberately switching to single targeting, you're not only slowing down the run but simply being petty. In this instance, you've caused more problems than anyone else.
    (2)
    Last edited by ForteNightshade; 07-16-2019 at 12:37 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by ForteNightshade View Post
    See, this is precisely where you come across less of a team player. The DPS or healer aren't trying to sabotage the run but simply make it go faster.
    That's exactly what they're doing, regardless if that's their intent. That doesn't make me less of a team player. You're trying to paint me as the bad guy because I expect the team to work as a team.

    Quote Originally Posted by ForteNightshade View Post
    Even if they shouldn't necessarily run off and pull, you can tell them afterwards not to. By deliberately switching to single targeting, you're not only slowing down the run but simply being petty. In this instance, you've caused more problems than anyone else.
    Why should it be necessary for me to explain to someone that they shouldn't be doing something they aren't supposed to be doing?

    And if they weren't doing something they shouldn't be doing, there wouldn't be more problems. You seem to have this need to blame the wrong people. You don't blame the police for the crime when they arrest the criminal.
    (1)
    Last edited by CazzT; 07-16-2019 at 01:06 AM.

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by CazzT View Post
    That's exactly what they're doing, regardless if that's their intent. That doesn't make me less of a team player. You're trying to paint me as the bad guy because I expect the team to work as a team.
    It does when you sink to single-targeting mobs and letting them kill the person who pulled them. I get annoyed when people pull for me as well, and I usually tell them to stop. But I don’t sink down to petty levels of “well, I’m going to let them die now”. Because that’s the exact opposite of being a team player. And, not to mention, it just creates more work for the healer because they have to Raise the dead player now, and Raises can be costly. As someone who heals quite a bit, this kind of behavior gets really annoying.

    Why sink below when you can just rise above (and later dismiss them if it really becomes that big of a problem).

    Quote Originally Posted by CazzT View Post
    Why should it be necessary for me to explain to someone that they shouldn't be doing something they aren't supposed to be doing?
    To try and avoid future instances of the behavior in the dungeon? To provide a semblance of effort at communication and cooperation?
    (3)
    Last edited by HyoMinPark; 07-16-2019 at 02:42 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

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