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  1. #10
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by tinythinker View Post
    3. Don’t limit Limit Breaks to the last 5% of the final boss.
    So much this!!!! If you're on the last boss and that second (third) LB bar is full, USE THE LIMIT BREAK! It aint gonna fill up more than it's filled up! If that means using it when the boss has 95% HP left, USE IT! Guess what, you'll get at least another 1 bar LB before he's dead, maybe even a 2 bar LB.


    Quote Originally Posted by tinythinker View Post
    3. Mechanics aren’t just for cars.
    LIAR! *beepbeep* ^_^

    Quote Originally Posted by MomomiMomi View Post
    Actually, if they die, then they can no longer contribute damage. This will make the run take longer. The reason they're pulling is because they want the run to go faster.
    If they want the run to go faster, stop doing things that result in the run taking longer. Don't put the group in a situation where people start dying.

    Quote Originally Posted by ForteNightshade View Post
    The only "rule" for want of a better term I find silly is the whole "you spank it, you tank it" mentality. If you asked someone not to pull ahead of you and they continuously do, have at it then. You've at least tried to work with them. However, just outright refusing to pick up mobs because they aggro'd more isn't accomplishing anything. All you have done is given the healer more work. And no, you aren't "teaching them a lesson." Odds are if they're willing to pull for you, they couldn't care less.

    It's kind of the same philosophy as purposefully standing in AoEs because the healer isn't DPSing.
    "If you pull it, you tank it" is a common held stance across the entire MMO genre. It's not unique to FFXIV or WoW or EQ2. If you're not the tank, and you're pulling, you're not being a team player.
    (3)
    Last edited by CazzT; 07-15-2019 at 05:07 AM.

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