Page 5 of 37 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 367
  1. #41
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    That's how I feel, it's harder to have a 8 year long game when you can just get to 50 in really a weeks time, they would have to be pulling content out their butts at least once a month
    That's the part that seems to confuse people. Leveling is content. It's something to do. It's fun, it's how you get items to sell or craft with. The drop rates right now are insanely to high as well. I spend an hour hack and slash on puks to get from 15-18 and i have a hundred puk wings and hundreds of crystals? Where's signet, first off. It's the little things that SE keeps forgetting and it's really annoying.
    (3)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  2. #42
    Player

    Join Date
    Mar 2011
    Posts
    61
    What 1 hit. I never said 1 hitting stuff would be good, unless they are way way below your power. I'm just asking to stay away from boring designs like having to fight a normal every-place mob that is at your power level for like 1 minute or more. It makes soloing for experience become non-efficient, item farming by hunting mobs even less efficient, combat slow, probably introduces needlessly long downtimes between mobs, and generally gives off a sluggish feeling. Like I said, there are so many better and smarter ways of introducing longer and more immersive battles with tougher mobs, than making normal mobs a chore to fight.
    (2)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I was leveling up thm and killing things in two hits getting 300 exp, sure it was fun at first, but I want some excitement! I want to run around sleeping it, nuke, dot! Oh wait, he just said they were going to do that ^.^
    (0)
    Last edited by Rokien; 01-06-2012 at 01:55 AM.

  4. #44
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    Leave the XI mentality to die? It's not xis mentality, it's my mentality. That's what I enjoy not killing things in 1 hit, how is that fun?
    It's fun to this generation of MMORPG gamers, look at all of the new MMOs in the past 5 years, hell even look at all of the action based offline games.
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    61
    If they give us the option of directly paying to them of course I'm going to pay to play. Free to play MMOs just don't cut it I'm afraid, in any aspect. I'm not touching third party crap like Clink'n'Buy though. Why do you think I would care about how combat is going to evolve in the game if I was not going to play it. Anyway that's another topic.
    (0)
    Last edited by Razen_Arghast; 01-06-2012 at 01:55 AM.

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jennestia View Post
    It's fun to this generation of MMORPG gamers, look at all of the new MMOs in the past 5 years, hell even look at all of the action based offline games.
    Those games are fun, but don't have any longevity to them. I try and play some of the online action games but they get tiring fast!~ The offline games that are hack n slash I can only play through once. Even yakuza which is one of my favorite games.

    ANYWAYS CANT TALK ABOUT OTHER GAMES!~
    (1)

  7. #47
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    From the very beginning, with Tanaka's old, ridiculous, and amorphous leve battle system, I've been writing and hoping for considerably longer fights across the board. Back then, in party, my mage would not even manage to cast one spell successfully on most of the mobs, before they were dead, and my MRD would sometimes not manage to plant one blow. Since then, the tempo of the fighting in this game has been unsatisfactorily fast to me, and more importantly, the feel of the fighting, quite perfunctory.

    I also happen to think (and this is a minority opinion, apparently) that leveling is currently way too fast. I have expressed this continuously in several threads, quite a few started by me, through the last year. And no, I don't want the choice to be ours, and I don't want a mixture, unless it is of challenging and hard. Does anyone remember the "tough" feel from mobs that rated thus in XI? Which party looked for "decent challenge", or for "even match"?
    (6)

  8. #48
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jennestia View Post
    People jump to extremes when any form of grinding is brought up. I like longer fights because it puts your abilities and skills to the test since some monsters as of now, at all levels can barely even get 1 TP move off because they die so quickly, only at the very start levels do you realistically see exp mobs living long enough to do..anything but attack maybe twice.
    ^this (emphasis added)

    Yeah, half the time I can only get one or two spells off before the target-mob dies... I'm really liking the new changes to the classes that 1.20 brought, and I hope I can expect some nice changes to how mobs fight/die/etc. in future patches before 2.0 - but if we have to wait until 2.0 so be it *shrugs*
    (2)

  9. #49
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    I'd like to see longer fights. I'm not a big fan of just AoEing a bunch of weak mobs for good exp. Normal mobs should be enough of a challenge/threat to make us use CCs when we pull huge groups. The problem is the current mobs don't require us to use the class skills effectively to defeat, and that's what's making the leveling process really boring.
    (3)

  10. #50
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i used to grind efts in ff14 that took around a min to kill for 350 xp. It took a few months to get my first 50. everyone complained and now you can get 50 over night if you want. I dont think the xp was really that bad, what made it bad was the honorably slow pop rate.

    the 10 lvl cap for xp is what made the battles so fast. no one wants to kill something harder if there's no extra xp for it. they have adjusted the stats to make mobs harder at lower lvls which is a good start. The problem is, is that if you throw 8 people at a mob that you could probably solo of course its gonna die fast. Se compensated for this by adding links. It turned into an aoe spam fest. I haven't xp's since 1.20 but id think its more dynamic now with more 1 on 1 combat and less aoe.
    (2)
    Last edited by syntaxlies; 01-06-2012 at 02:52 AM.

Page 5 of 37 FirstFirst ... 3 4 5 6 7 15 ... LastLast