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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I wouldn't mind short and engaging. It's not the length of the fight matters, it's how you use it.

    Mayhaps varied degree of enemy strengths. Weaker enemies more prone to attacking in groups or if you caught them solo, that's a short fight.

    You go toe-to-toe solo with an Amal'jaa your level, that should be a more even matched fight.

    And with any type of longer fight, the approproate loot rewards to go with (shards, hides, fleece, bomb ash, etc.)
    (0)
    Last edited by Fiosha_Maureiba; 01-05-2012 at 10:56 PM.

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I voted yes, although you have to take into account that longer fights means you can't fight as many enemies at once and the XP will be much slower.

    If im honest I guess I would choose FFXI's style fights over FFXIV but increase the amount of XP gained so it didn't take too long to level.
    (3)

  3. #3
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    I'd love longer battles as well; right now they feel way too inconsequential.

    I'd be perfectly happy if it were just a smaller lengthening of the fights with an equal scaling of experience gains but...

    Quite frankly I'd be all in favour of a significant lengthening, however.. .. and a Dark Souls-esque difficulty gradient and reward rate >.>;
    (3)
    Last edited by Fensfield; 01-06-2012 at 04:12 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #4
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I love these interesting threads that aren't about QQ/Appreciation/Quitting FFXIV, but are about asking the community what they want.

    I'd love a good mix of short and long battles.
    (3)
    Last edited by SniperRifle; 01-05-2012 at 10:40 PM.

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by SniperRifle View Post
    I love these interesting threads that aren't about QQ/Appreciation/Quitting FFXIV, but are about asking the community what they want.

    I'd love a good mix of short and long battles.
    lol I think most ppl do too, Sniper....Unfortunately, threads start out nice, asking the community for feedback, and then "trolls" come in and ruin it. Let's hope that isn't going to be the case here. I'm only 3 pages into the thread, so only time will tell O.O
    (0)

  6. #6
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I have wished for longer fights since the game launched. I think the fights should be more engaging rather than just stringing your actions together as fast as you can. It makes defeating monsters feel less rewarding when they go down in mere seconds with relatively no risk.

    That being said I would compromise with the increased time spent killing each, there would be an increase equally in EXP per mob. I just think the battles would feel like an accomplishment rather than a zerg of abilities.
    (6)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    61
    No no and no. Normal mobs should die fast like that. Absolutely no reason to have grind battles becoming longer and more boring. No reason whatsoever. If you want longer battles ask them to implement quasi-NM mobs, minibosees, pack leaders or whatever. Or more quests with quest mobs different or maybe harder than the usual roaming mobs. Or mobs that need specific conditions met to efficiently kill them. Or actually ANYTHING that provides more variety in the battle system and makes grinding feel less of a chore. There are so many options. It's supposed to be fun, remember? Leave the XI mentality to die. It's an artifact/legacy game now and should be treated as such from now on. Borrow good things from it but keep it to a minimum.
    (3)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rokien View Post
    So, I'm wondering if people would like longer fights. The reason why I bring this up is, the fights are REALLY short in this game. I'm leveling up thm and the only spells I use are; Thunder, Thundara, which makes the mobs go down. There really isn't any reason for me to use the other spells/abilities or combos(can you even get combos off?). Which will bring me to my next point, longer fights will teach you how to use those other abilities. If things go wrong, you will also learn what to do in a panic situation for ifrit,moogle, and other big fights. The longer fights would have adjusted exp for em as well. So, the whole "Get less exp" argument is out of the window as well.

    So, would you guys like longer fights that are more engaging?

    Vote NO here!
    you are the one who determines the length of the fight. if its too easy do something harder that takes longer. If its still easy dont bring a full party. if its still to easy solo it.

    i was doing gc leves and the stars were too high. i was getting over 1k xp but not having enough time to finish cause the fights were taking too long.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by syntaxlies View Post
    you are the one who determines the length of the fight. if its too easy do something harder that takes longer. If its still easy dont bring a full party. if its still to easy solo it.

    i was doing gc leves and the stars were too high. i was getting over 1k xp but not having enough time to finish cause the fights were taking too long.
    There's a problem with that, if you are solo, you can only kill soo high, and that cap is normally pretty dramatic. Then you go to a party and then you go and try and kill higher level stuff then you get links, you will instantly wipe.
    (2)

  10. #10
    Player
    Pnight's Avatar
    Join Date
    May 2011
    Posts
    14
    Character
    Pink Knight
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by syntaxlies View Post
    you are the one who determines the length of the fight. if its too easy do something harder that takes longer. If its still easy dont bring a full party. if its still to easy solo it.

    i was doing gc leves and the stars were too high. i was getting over 1k xp but not having enough time to finish cause the fights were taking too long.
    Clearly does not understand
    (2)

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