WAR is in a good place.


Potency issues aside...
Removing the enmity rotation makes the job better, not worse. (Lets be honest with ourselves, you didn't use the Skull Sunder rotation more than once a boss fight, if that).
Yes it feels wierd not to have some mitigation on our gauge. With the loss of Inner Beast, we got that skills healing and mitigation split into 2 separate abilities on the same cd.
If there is something that I feel needs tweaking its Nascent Flash. The fact that this ability REQUIRES a partner is a problem for me. The 10% mitigation on the partner and not the tank is also an issue. Toss in the fact that the duration is 3 gcds, so if you do not use it with gauge abilities the healing is incredibly lackluster.