PLD is not more complex, however, it is more complete, and the main thing, more fun.Having raided as all three tanks in Stormblood and working on maxing them now, I think the major disappointment has less to do with WAR, and more to do with DRK and GNB being so new and flashy. PLD mains are complaining about their class being underwhelming even with new animations like Confietor, Atonment, and Prominence. Those two tanks were already in a good place so there wasn't really a need to change what they had, so they just gave them a bit extra.
EDIT: Also to say that Paladin has become more complex is actually hilarious. Instant cast Holy means you no longer need yo slide cast, so that minor bit of complexity is gone. Their rotation changed from 2x Royal Authority to Royal Authority + Atonement x3, and their casting phase turned from 5x Holy Spirit to 4x Holy Spirit + Confietor.
I have no idea why people are saying it's underwhelming. Oh well.
Agreed. I think all the tanks are pretty phenomenal right now.
Are you using your cooldowns? RI is now a flat damage mitigation, Thrill is slightly changed but still gives you 20% more HP and has the conva effect baked into it. EDIT:: Also now SiO is a starting 12% mitigation since IB was removed.tbh I've gotten WAR to 76 and I'm done, the loss of heals from Inner Beast and Steel Cyclone means I'm dying way more now. I pull small, party says pull more, I pull more, healer cannot keep up and, with no HP back from Steel Cyclone, I die.
Nascent Flash doesn't make up for it, it's clunky to use so not really good for those big pulls.
Going to go back to PLD and see how that plays.
If you're dying on small pulls, either you're not mitigating trash adequately, or your healer is asleep at the wheel.
The sound effects for Inner Chaos and Chaotic Cyclone both, are almost... muffled? As for Chaotic Cyclone it sounds like you're landing on sand, or worse. Even Steel Cyclone sounds better when you land.
However, I do really like the look of the new cyclone's slashes, and their sound effects. it's a big AOE Fell Cleave.
I really enjoy Warrior now, I did before, but now it flows a bit more. You don't feel like utter garbage DPS wise outside of Inner Release anymore, thanks to our new Infuriate.
Nascent Flash is probably my most used CD as a Warrior as it is amazing in larger pulls with Inner Release or Chaotic Cyclone.
Even in 8-man moments it can be a great way to fill up a party member's HP along with your own as a OT... and MT.
It even stacks with Nascent Glint, so you can have 2 Warriors using it on each other at the same time, recovering HP equal to a Cure II per GCD, on 2 people simultaneously.
The addition of the conva effect to thrill doesnt happen till level 78 unfortunately. She finished at 76.Are you using your cooldowns? RI is now a flat damage mitigation, Thrill is slightly changed but still gives you 20% more HP and has the conva effect baked into it. EDIT:: Also now SiO is a starting 12% mitigation since IB was removed.
If you're dying on small pulls, either you're not mitigating trash adequately, or your healer is asleep at the wheel.
WAR was already in a good spot and didn't need much changes, its a job that players in SB who mained the job liked, so why change that. Now DRK, why on earth did they decide to make DRK into a bootleg WAR I don't know but I hope they revert the changes of it playing like WAR and move back to SB DRK but with the Flood/Edge skills. Its as if they didn't know what to do with DRK and looked at WAR and said, "People like WAR right? Lets just make it into a WAR, because that's what players like right?"
WAR is in a good place.
Potency issues aside...
Removing the enmity rotation makes the job better, not worse. (Lets be honest with ourselves, you didn't use the Skull Sunder rotation more than once a boss fight, if that).
Yes it feels wierd not to have some mitigation on our gauge. With the loss of Inner Beast, we got that skills healing and mitigation split into 2 separate abilities on the same cd.
If there is something that I feel needs tweaking its Nascent Flash. The fact that this ability REQUIRES a partner is a problem for me. The 10% mitigation on the partner and not the tank is also an issue. Toss in the fact that the duration is 3 gcds, so if you do not use it with gauge abilities the healing is incredibly lackluster.
I'd rather be in Zitah
I don't feel like Narscent Flash was needed, as our balance was that we were terrible offtanks (I felt dirty going into Alphascape 2.0 Savage as a WAR). But I don't hate having it.
Heck, it's probably better for mass pulls than Raw Intuition is, if you can quickly swap between targeting mobs and targeting an ally. 6 Seconds of Ultimate Bloodbath seems better than 6 seconds of damage reduction when you're hitting tons of enemies at once with Chaotic Cyclone and Mythril Tempest.
Feels more like this than that.
Max leved GNB and DRK and done extreme primals with both for a good chunk, I can say a lot of people here dont know what they are talking about.
Right now every tank (except GNB) has a spam burst window. To say that Delirium is like IR is accurate, but Requiescat is also like those two. You press it then spam Holy Spirit 5 times (until level 80).
EDIT: I'm not sure why people think DRK is an exact Warrior clone as if Delirium being like IR is the only change made. Stormblood DRK was about spamming Dark Arts to add 150 potency to your GCDs, watching your mana to ensure you had lots of Dark Arts boosted moves in your burst windows and opportunities to use Blackest Night when necessary. Edge of Shadow is almost exactly like Dark Arts, except it is 350 potency stronger than Dark Arts and has the added benefit of being able to be weaved in between any GCD action, and it also increases your overall damage by 10%. So really new DRK has the skeleton of SB dark knight, just better.
Last edited by Amon-ster; 07-11-2019 at 02:30 PM.
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