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  1. #141
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    I agree with the statement that after the good opener, the downtime on DRK is too long. [EDIT] : I think the AoE Gameplay is fine. Love Startwart Souls animation and try to cast TBN as soon as possible to break it and cast Flood of Darkness. It's really the Single Target gameplay which has some flaws.

    1.2.3 sometimes 4 (Edge or Bloodspiller) while waiting for CDs.

    DRK has a good base but PLD and GNB seems more busy than us. GNB has 2 DoTs to keep on, + alternate normal combo and Bullet Combo (and Extra skill in between.)

    DRK is busy at start then waiting 60 and 90 sec to do something else than 1.2.3 (and 4 sometimes). It can be boring for some/alot of people who were playing previous iterations of DRK.

    I know it depends of players, it's a matter of tastes and I don't want to come back to the awful Dark Arts of the end of Stormblood (at the start of SB, it was not that worse) but I want more gameplay than 1.2.3(4) during 1 min while waiting for CDs.

    I hope I explain this well, I don't talk about effective but about gameplay. And again, I know others peoples can disagree with this, it's okay to have different opinions.

    DRK still a special job to me (played since FFXI and Heavensward) so I want it to be more fun to play. ^^
    (2)
    Last edited by Arek; 07-08-2019 at 11:26 PM.

  2. #142
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Delily View Post
    My point here is to weigh the complexity of a job against the requirements of the fight. I can understand how trying to make full use of the DRKs skill set from HW (for example) would prove to be too hard in some savage and ex fights and people would opt for an easier job.
    I suppose I can agree to that but like Reynhart said, there's a reason we have more than one job per role. I mean I can't wrap my head around SMN or even BLK to degree. And while that limits my Magic Ranged jobs, I do have MCH and BRD for my ranged needs. I always saw AST and SCH too complex so WHM for me. I never asked for AST or SCH to get change for it to be easier to play myself but I admit I'm in minority on that point(I wanted WHM brought up not others brought down).

    But the thing is, I don't see new DRK as complex and boss fights don't look to change that. It looks to be on a very expected rotation with clear moments where you are allowed to go ham. Like I'm casual or even below that but if I can look at new DRK and take a fairly good stab at how it's rotation is, something is off. It's almost like SE got tired of the complaints and sat every DRK down and, in bold letters on the chalk board, went "This is how you're expected to play and there's no questions after the lesson".

    I'm not allowed to make a decision on what to Dark Arts. I'm not allowed to another 1-2-3 hit. I'm not hyped by seeing my blood hit max. I'm on a very routine and expected track for the next 2 years. Now fights can and possibly will change some aspects of this, but not enough to make it feel like a different class.

    Now does this make it seem like a BAD class. No, given that people are praising how busted TBN is(Though I'm not seeing a lot of people singing about how much damage we do, hmm.). It's just not the class for me anymore.
    (1)

  3. #143
    Player
    CrazyAce's Avatar
    Join Date
    Apr 2019
    Posts
    31
    Character
    Sunny Sundiver
    World
    Zalera
    Main Class
    Sage Lv 90
    New DRK is braindead, and requires little to no skill or effort. The skill ceiling is essentially the same as the skill floor, minus maybe timing The Blackest Night so you can actually get Dark Arts once in a while... maybe. Not that it actually matters, anyway. You do Edge of Darkness/Shadow, then you do 1-2-3, use Delirium + Bloodspiller, repeat in about a minute.

    And Living Dead is still useless unless you have a very aware WHM on your team. And honestly, I've never actually been in a situation where Living Dead would have saved me (when shit actually hits the fan you're going to die regardless) so I just took it off my hotbar.


    I'm switching to GNB for fun times despite Superbolide being trash because the rotation is actually interesting and you have actual meaningful decisions. I will play PLD for serious times because it's still the straight-up best tank right now in terms of mitigation abilities, even with the changes to blocking and parrying.
    (5)

  4. #144
    Player
    Calcilis's Avatar
    Join Date
    Mar 2018
    Posts
    31
    Character
    Taiga Shishi-o
    World
    Tonberry
    Main Class
    Reaper Lv 90
    All I can say is you can never satisfy the community
    (8)

  5. #145
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by jetfire117 View Post
    I mostly agree with you, but I feel the fear more mp gain would bring us back to dark-arts spam like in stormblood? I mean I would be "fine" with that since at least edge/flood have different animations that are pretty cool. I also agree that something needs to be done so our downtime doesn't feel so long. Maybe a shortened CD on bloodweapon or just give the haste effect back to make things seem faster. But I'm guessing they removed that effect because they want gunbreaker to be the new "speed" tank?
    It doesn't need to be spammed as often as the old dark arts, just more often. Delirium needs to be made more exciting. Right now it is just a worse inner release that doesn't even let us use more edge because the mp gain is even less than what a 1-3 combo would give us in 5 gcds.
    (1)

  6. #146
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Calcilis View Post
    All I can say is you can never satisfy the community
    It's an MMO, what did you expect.

    Myself, I would have been happy if they maybe trimmed back some Dark Arts stuff so it didn't feel so, forced I guess for other people? But this just seems to be par for the course as I understand. People complain about a thing and they overreach in fixing it. Okay a lot of you hated the Dark Arts Spam, fair enough but out right gutting the mechanic? That's the solution?
    (3)

  7. #147
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I was the first one to adress with a thread "DRK will be nerfed in Stormblood", and DRK now is really fun. I don't feel playing a Job with useless skills anymore, all skills have their usage. I have mostly all Job leveled to 70 when I starter SHB, only leveled DRK to 80 and I really can't find myself in the other Jobs anymore. DRK has received a very good rework, not perfect, but it's really near perfection.

    I would only change the mob cast to visualy indicates Magic damage or Physical damage, but its just a QoL.

    I don't really like to keep placing Salted earth. I would love if they added 2 Salted earth, one with placed AoE, and a new one at the same level, sharing cooldown, to instant place on the target, same as Doton. Or even better, bring back Scourge as a single target version of Salted Earth, sharing cooldown. I know I can do a macro to place Salted Earth, but is mostly fails to performance, evento with macro lock.

    It's fun to use Living dead with a WHM in your party, to bene you, but it's not with other healers, or solo. I would like it to be reworked to allow to be used solo and with other healers. Maybe: During Walking Dead your HP can go negative, if your HP is not positive at the end of Walking dead you will be KOd. That would be better than having to full heal.
    (2)

  8. #148
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    in SB DRK didn't have useless skills, all of then have his time and place, you really miss TBN then too that was our breath and butter.
    (2)

  9. #149
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    in SB DRK didn't have useless skills, all of then have his time and place, you really miss TBN then too that was our breath and butter.
    Dark Passenger.

    *drops mic*
    (2)

  10. #150
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Dark Passenger.

    *drops mic*
    dark passenger was a dps gain with 2 and more targets what are you talking about? and buffer with DA you dealt masive damage in aoe, for no mention after the buff tdark passenger was usefull if slaishing wasn't present specially in the opener.
    (3)
    Last edited by shao32; 07-10-2019 at 04:43 AM.

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