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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kidalutz View Post
    Nerfs aint the answer thats a fact.
    Miste didn't say anything about nerfs being the answer. She was contesting your assertion that WHM didn't demand for AST or SCH to be nerfed while they were on the bench. There were plenty of WHMs on this very forum demanding that the other two suffer. One of which made several threads in the Healer Roles subforum during the months leading up to the media tour and a couple afterward.

    Quote Originally Posted by Avidria View Post
    I'm curious what part of OP's post made you think they were idling in combat.
    Because that tends to be the playstyle of people who make threads with this theme.

    Quote Originally Posted by Demetri_Delethorn View Post
    I guess this thread is pretty silly. As a healer, I simply won't DPS. Mostly because of how aggressive other jobs are about it.
    Case in point.

    Honestly, you’re being petty at this point and a hinderance to your party. Way to rise above, I guess.

    Quote Originally Posted by TwistedTea View Post
    Also,something I've never quite understood:

    Why do classes have to be balanced at the min-max level in a mostly PVE game?

    For example, as a WHM, I don't care if a AST/SCH can put out more DPS/rDPS if they require more skill to play.
    Because high-end content is where balance will always be the most important. Balancing should never be around dungeons (though WHM is crushing AST there at the moment as well).

    If you have WHM dealing 7,000 in personal damage (not even including what they bring to the table healing-wise—Temperance is REALLY good), they will always be the better choice over a Diurnal AST that can only deal 4,000 personal damage and bring maybe 1,000 in raid damage (and who does not have the sustain that WHM has in terms of healing or MP). AST would have a collective 5,000 in rDPS—meaning your party would lose ~2,000 just from bringing them. Which means you are purposely gimping your party by playing a job that is inherently weaker when you could bring a WHM and be more useful.

    If AST could bring about 2,500~3,000 in rDPS, that would give them a collective 6,500~7,000 rDPS, bringing them in line with WHM. At that point, it would come to two things: playstyle preference and whether or not people are doing padded runs. Speedkills could possibly go either way, since the most important factor there is kill time, not padding players (or even necessarily buffs—BLM/SMN were in the Alphascape speedkill meta despite MCH being in the log meta); and both will be dealing relatively the same amount of damage to push for that fast kill.

    That said, the Website That Shall Not Be Named is being updated to display rDPS and filter out padding (I’m pretty sure that this is in part due to the addition of DNC). Which is honestly how it should have been since Balance was introduced.


    With regards to skill when it comes to play, more complex should not mean that damage is automatically lower. Just because WHM has a simple rotation and AST a “complex” card mechanic (it’s really not that complex, especially now) doesn’t mean AST has to deal less damage than WHM. RDM has frequently been cited as one of the easiest jobs to play—it dealt moderate amounts of damage back in Stormblood. Conversely, playing SMN could be relatively complex in terms of rotation, but they were dealing some of the highest damage in Stormblood.
    (15)
    Last edited by HyoMinPark; 07-08-2019 at 07:29 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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