
Originally Posted by
HyoMinPark
Because high-end content is where balance will always be the most important. Balancing should never be around dungeons (though WHM is crushing AST there at the moment as well).
If you have WHM dealing 7,000 in personal damage (not even including what they bring to the table healing-wise—Temperance is REALLY good), they will always be the better choice over a Diurnal AST that can only deal 4,000 personal damage and bring maybe 1,000 in raid damage (and who does not have the sustain that WHM has in terms of healing or MP). AST would have a collective 5,000 in rDPS—meaning your party would lose ~2,000 just from bringing them. Which means you are purposely gimping your party by playing a job that is inherently weaker when you could bring a WHM and be more useful.
If AST could bring about 2,500~3,000 in rDPS, that would give them a collective 6,500~7,000 rDPS, bringing them in line with WHM. At that point, it would come to two things: playstyle preference and whether or not people are doing padded runs. Speedkills could possibly go either way, since the most important factor there is kill time, not padding players (or even necessarily buffs—BLM/SMN were in the Alphascape speedkill meta despite MCH being in the log meta); and both will be dealing relatively the same amount of damage to push for that fast kill.
That said, the Website That Shall Not Be Named is being updated to display rDPS and filter out padding (I’m pretty sure that this is in part due to the addition of DNC). Which is honestly how it should have been since Balance was introduced.
With regards to skill when it comes to play, more complex should not mean that damage is automatically lower. Just because WHM has a simple rotation and AST a “complex” card mechanic (it’s really not that complex, especially now) doesn’t mean AST has to deal less damage than WHM. RDM has frequently been cited as one of the easiest jobs to play—it dealt moderate amounts of damage back in Stormblood. Conversely, playing SMN could be relatively complex in terms of rotation, but they were dealing some of the highest damage in Stormblood.