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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    oh don't misunderstand me im complete agreed if DRK wasn't broken there why fix it? i have the opinion that the Devs team just make a poor job and destroy everything about DRK for no reason, and instead of bring quality of live to his kit and new mechanics they make this frankestein and it's suck.

    the second part it's the same, there is no excuse, if a job is boring in the most basic stuff it will be boring in the hardest one.
    It was bad and poor for majority of Stormblood expansion.
    Unbalanced in single and multi enemy scenarios, with lots of skills and abilities that were a noob traps if not used right, very small gains with excessive amount effort needed to put into.
    DRK was not fun for people who did not know how to optimise it from 0 to 100, it was least played tank because of it.
    Maybe i am repeating myself, but how would a stormblood DRK look in comparison to todays tanks? No one would be playing it.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Unbalanced in single and multi enemy scenarios
    Nothing taht couldn't be fixed with potency adjustments, and the additionn of Stalwart Soul, which is most likely the only skill everyone agrees on.
    Quote Originally Posted by Nedkel View Post
    DRK was not fun for people who did not know how to optimise it from 0 to 100, it was least played tank because of it.
    Considering any balance issue only matters at max level, and in Savage content, you should expect people to optimize their tank. At some point, you really need to stop baby-sitting your players, especially if they have less demanding jobs available.
    (7)
    Last edited by Reynhart; 07-06-2019 at 09:07 PM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    It was bad and poor for majority of Stormblood expansion.
    Unbalanced in single and multi enemy scenarios, with lots of skills and abilities that were a noob traps if not used right, very small gains with excessive amount effort needed to put into.
    DRK was not fun for people who did not know how to optimise it from 0 to 100, it was least played tank because of it.
    Maybe i am repeating myself, but how would a stormblood DRK look in comparison to todays tanks? No one would be playing it.
    i know you don't know the diference betwen numbers and gameplay in terms of balance but big numbers doesn't mean better desing, i can desing a job that is just a 2 buttoms and make it much much better that any job in the game in therms of numbers, it's better designed? well for you looks like a yes, for me? no.

    and yes i will play it, every day all the time bcs it's way better that this version, i didn't see anyone complaying DRK was hard to optimice at all or it was less fun for it, the only complains was DA spam a problem that could be solved with qol adjustments.
    (5)