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  1. #81
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    If your point about AoE in Stormblood was that it was fun because you have infinite resources and could endlessly spam TBN, Quietus, and AD for unlimited self-sustain, then yeah, I can agree with that. But that's also intrinsically going to be simpler than a system in which you have a two step combo, finite resources, and a limited amount of sustain which you need to apply judiciously. It's not a big jump, by any means, but AoE pulls have never required much thought to begin with.

    You really can't make the claim "Oh, I thought it was fun having infinite resources during AoE in Stormblood" and "I thought that Stormblood had more resource management" in the same breath. These two things are mutually exclusive.

    If you're ever twiddling your thumbs on DRK, then you're doing something wrong. We're pulling the same APM values that GNB does, except we're not following a fixed rotation and actually have to make decisions based on resource usage. If DRK is "slow", then every other tank job is going to be molasses. Blood Weapon wasn't what made the job fast. It was, and still is, the number of decisions you make per minute that gives the job its speed.
    What are you talking about? Stop playing a job based on reddit theory craft and play the job already. If Stalwart Soul combo feels great to you, we now know that you are just reading someone elses preprinted script and hitting what button they say in what order they say when they say to do it. We all know at this point you sit at 3k mp all the time, every time, And this is your "Feeelycraft" playing the job under a script. God forbid something like Dark Arts exist, where you could at one time, boost a defensive cooldown. Why, that would ruin your prescripted, machine-like performance! Stop belittling those who wanted DRK identity back by wanting things like AB spam bacl. it was uniqely DRK identity. Also i humbly suggest you spam SS combo on a striking dummy, with a reddit PLD friend and or WAR to see where the disjointedness from the complaint comes from. Your DRK experience was ruined by choice making, we get that now. You didnt like the freedom because performance was bungled under such IF-THEN situations. The rest of us enjoyed that gameplay. It BROKE the monotony of just hitting buttons, do the dps.
    They say that HW DRK was rose-tinted glasses, but lets address the real issue you have with DRK.

    HW DRK did NOT have DA Syphon Strike It simply burnt DA on SE it you popped it that early.
    They gave SB DRK too many choices, and people took it to mean everything needed to be boosted by DA. Spoiler alert- it didnt
    BUT PERFORMANCE wise, it did. They goofed in SB and now we have this, read the manual, do as it says, no choice in the matter, just do it this order. You prefer this method, a lot of people do not.
    (3)
    Last edited by ADVSS; 07-06-2019 at 06:35 PM.

  2. #82
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    I'm DRK80 and I did Titania-Ex and played some times with it.

    Unfortunately, they made the job a bit too easy to play and therefore it is a bit boring to play.

    Here's the problems in my opinion :
    - 1 Combo Only 1.2.3
    - Darkside has a timer but no need to think of it. It's super easy to maintain.
    - Opener is pretty cool, alot of button to press but after that, it slows down too drastically like Warrior.
    - Clone is very cool, but don't add a gameplay element, it's a DoT (wich is easier to balance yes.)
    - MP Ability are very easy to think of since they are the same cost and linked together. Can keep 3000MP for a TBN if a Tank Buster is coming if not, burn them on Shadows abilities. There is no choice.
    - Blood Weapon is not great anymore to use. Only 10 sec and less fun and rewarding than before.
    - It's a different spam than before. Less button but still a spam.

    Tanks seems pretty balance for content and future content so that's great, but it terms of fun playing them, they are not equal. It's fine to have an easy job... but it's way funnier if it is "Easy to play. Hard to master." For the DRK, I think the skill cap is too low.

    What I think they could do :
    - Put a DoT on a secondary combo for more variety.
    - Put back Speed on Blood Weapon, maybe increase it to 15 sec, and why not unlock a unique skill/combo with it. (yeah I take that from the GNB Bullets)
    - Also make that TBN Shield gives you a Dark Arts at the end of the duration to avoid DPS loss.

    Wait and see if they are fine for the DRK to be the tank "noob friendly" or if they agree that it needs more.

    I hope Eden's fight are enough challenging to keep me entertained.
    (5)
    Last edited by Arek; 07-06-2019 at 06:25 PM.

  3. #83
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think we're about to start seeing very quickly whether these claims of "the job is too easy" actually match up with player skill. As of today, in fact.

    Quote Originally Posted by ADVSS View Post
    ...
    It should be fairly obvious that I'm playing the job. But I'll let you do the research on that, friend.

    It's not worth taking your anger out on me, though. We, as a collective playerbase, spent the entire expansion demanding for a change to how DRK played in Stormblood. They delivered. Now you want it reverted because it feels different?
    (2)

  4. #84
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    I think we're about to start seeing very quickly whether these claims of "the job is too easy" actually match up with player skill. As of today, in fact.

    It should be fairly obvious that I'm playing the job. But I'll let you do the research on that, friend.

    It's not worth taking your anger out on me, though. We, as a collective playerbase, spent the entire expansion demanding for a change to how DRK played in Stormblood. They delivered. Now you want it reverted because it feels different?
    Nah, Im levelling other jobs, friend. A reversion wont be enough anymore as what was taken from the original concept and given to the other jobs in the role. I dont think itll be "too hard to play" following the script, either, and I dont care. Things like an all-damage mitigation vs magic only, those things got ignored from what was asked, so no, I am fine not playing it this time around. I dont think the fell cleave dmg is proportionate to the real fell cleave window damage from WAR, either. Sorry, It didnt warrant the change. You seem to be happy about this transformation, which is why I question it greatly. You were much more concerned before the mp from syphon went to a measly 600 from 200(from what was garnered from the media tour). Other than that, I am confounded why you're totally defending against anyones concerns at heartbreak levels of vehemency.
    And I meant it about the Stalwart Soul combo, its pretty off-key, even you have to recognize that. Thats totally an oversight. Even you know it, its jarring, like someone scratching a chalkboard.
    (3)
    Last edited by ADVSS; 07-06-2019 at 07:24 PM.

  5. #85
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's fine if you don't like the job as a matter of personal taste. There's something in this expansion for everyone.

    What I find silly is this sour grapes mentality that if you dislike the job in question, it must be because it's too easy. You're welcome to indulge in as much idle boasting as you like, but I won't have you demeaning a job that I intend to practice optimising on this expansion. We've had enough of that last expansion from people who didn't understand the job, thank you very much.

    I'm sure that there are specific things that could be improved on (Living Dead being one of them), and I'm always interested to read about players' points of view on those things. Some of the ideas expressed, especially related to resource generation, would simplify gameplay rather than make it more interesting. But that one-combo meme? If someone has mained the job over any of the past three expansions, I have a hard time believing that they'd take that seriously.
    (1)

  6. #86
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    For everyone who liked old DRK i propose trying out GNB, his Continuation mechanic is kinda similar to Dark Arts.
    Try it.
    (0)

  7. #87
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    It's fine if you don't like the job as a matter of personal taste. There's something in this expansion for everyone.

    What I find silly is this sour grapes mentality that if you dislike the job in question, it must be because it's too easy. You're welcome to indulge in as much idle boasting as you like, but I won't have you demeaning a job that I intend to practice optimising on this expansion. We've had enough of that last expansion from people who didn't understand the job, thank you very much.

    I'm sure that there are specific things that could be improved on (Living Dead being one of them), and I'm always interested to read about players' points of view on those things. Some of the ideas expressed, especially related to resource generation, would simplify gameplay rather than make it more interesting. But that one-combo meme? If someone has mained the job over any of the past three expansions, I have a hard time believing that they'd take that seriously.
    For raiding, absolutely not. Unless they actually give you a boss with a mechanic like the 2nd boss of the first 80 dungeon, then it would make sense. Keep in mind that raids are only like 5% or less of the content available to do in this game, the other 92-95% is a different story. Let me be clear, you're very intelligent and concise when it comes to performance on that 5% of content-which is highly regarded as the only content that matters. Im not here to discount you, unless you're discounting others. The point is, like you said, theres a job for everyone, DRK even in HW was barely a DRK to me, but giving PLD a clemency, etc made me hope, that some day, they might give DRK a unique and individual identity closer to what it always has been in the past. DRK has always been middle road since its inception, only giving what it had and excelled to the other tank jobs. As far as the "meme" comment, so what? They have proven they can give spells to tanks and have it work(PLD) but DRK? You have to begin to wonder why. Actually, yea. I still say its "easy". Especially for concise players like yourself, youll be sitting on that 3k mp licking your lips, I know it, we all know it. Youre totally going to hit that Edge button one day, I see it. Once that happens, your whole world will change. its going to happen.When it does happen, you'll be like "WHY the (kupo) couldnt they have delirium work for mp spenders instead? Why is AD on an abysmally long cd being a mp spender, why is TBN not a blood spender that, if used properly recirculate mp indirectly for more damage?"
    (4)
    Last edited by ADVSS; 07-06-2019 at 08:21 PM.

  8. #88
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MerlinCross View Post
    Again, that fixes/upgrades our AoE game but that was something I never thought was a problem in the first place for the class. Or at worst actually makes it more boring. I'm sorry, I just find the AoE Spam turns off part of my brain till things are dead. I mean a lot of classes got AoE extenders or fixes but I don't find those fun to use. Upgrades sure but they don't radically change how the class feels.

    Also as for why it's an Excuse for DRK, it's not. Well it's not the only one on the cut/chopping block. I was wary about using AST cards but now I find the idea too boring to try it now. MNK continues to feel weird, and Paladin feels really REALLY bad at low level content to the point I'm considering popping a skip potion. Gunbreaker, while has a nice flow against overworld content and dummies, feels a bit off in dungeons, have yet to try with Trials. And even with the changes, I fear messing up on the Pet classes.

    I could go on but there's a reason I have a small amount of classes at or above 70, and it's not just due to the amount of time it takes to grind them up. I haven't brought them up though because it's well a DRK topic.
    oh don't misunderstand me im complete agreed if DRK wasn't broken there why fix it? i have the opinion that the Devs team just make a poor job and destroy everything about DRK for no reason, and instead of bring quality of live to his kit and new mechanics they make this frankestein and it's suck.

    the second part it's the same, there is no excuse, if a job is boring in the most basic stuff it will be boring in the hardest one.
    (4)
    Last edited by shao32; 07-06-2019 at 08:27 PM.

  9. #89
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    oh don't misunderstand me im complete agreed if DRK wasn't broken there why fix it? i have the opinion that the Devs team just make a poor job and destroy everything about DRK for no reason, and instead of bring quality of live to his kit and new mechanics they make this frankestein and it's suck.

    the second part it's the same, there is no excuse, if a job is boring in the most basic stuff it will be boring in the hardest one.
    It was bad and poor for majority of Stormblood expansion.
    Unbalanced in single and multi enemy scenarios, with lots of skills and abilities that were a noob traps if not used right, very small gains with excessive amount effort needed to put into.
    DRK was not fun for people who did not know how to optimise it from 0 to 100, it was least played tank because of it.
    Maybe i am repeating myself, but how would a stormblood DRK look in comparison to todays tanks? No one would be playing it.
    (0)

  10. #90
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    Unbalanced in single and multi enemy scenarios
    Nothing taht couldn't be fixed with potency adjustments, and the additionn of Stalwart Soul, which is most likely the only skill everyone agrees on.
    Quote Originally Posted by Nedkel View Post
    DRK was not fun for people who did not know how to optimise it from 0 to 100, it was least played tank because of it.
    Considering any balance issue only matters at max level, and in Savage content, you should expect people to optimize their tank. At some point, you really need to stop baby-sitting your players, especially if they have less demanding jobs available.
    (7)
    Last edited by Reynhart; 07-06-2019 at 09:07 PM.

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