
Originally Posted by
Lyth
If your point about AoE in Stormblood was that it was fun because you have infinite resources and could endlessly spam TBN, Quietus, and AD for unlimited self-sustain, then yeah, I can agree with that. But that's also intrinsically going to be simpler than a system in which you have a two step combo, finite resources, and a limited amount of sustain which you need to apply judiciously. It's not a big jump, by any means, but AoE pulls have never required much thought to begin with.
You really can't make the claim "Oh, I thought it was fun having infinite resources during AoE in Stormblood" and "I thought that Stormblood had more resource management" in the same breath. These two things are mutually exclusive.
If you're ever twiddling your thumbs on DRK, then you're doing something wrong. We're pulling the same APM values that GNB does, except we're not following a fixed rotation and actually have to make decisions based on resource usage. If DRK is "slow", then every other tank job is going to be molasses. Blood Weapon wasn't what made the job fast. It was, and still is, the number of decisions you make per minute that gives the job its speed.