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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I agree with it having a good foundation, and I like the TBN, Edge/Flood dymamic.

    However, Delirium needs to change, and ideally do something with Abyssal drain, even if it's just increased cure potency or a shorter CD.
    (0)

  2. #22
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deathshiro View Post
    For example: expending your excess mana with Edge, but leaving just enough for an upcoming TBN usage/planning out your regen ticks makes you feel rewarded when the TBN pops for the Dark art Proc
    Since you spend your MP only by chunk of 3000, it's not advanced mathematics to keep enough MP for TBN. It was the same in SB, except than in SB, you also needed MP for an emergency Grit if things go bad, for Unleash in case you need to quickly take aggro on a group, or Unmend if you need to pick-up an add, or Abyssal Drain, if you need an AoE heal...
    Quote Originally Posted by Deathshiro View Post
    ... Versus SB where it felt like trash using TBN to only give you back a GCD resource... that still wants to be enhanced with Unga Bunga Arts, it also gave a resource back that could overcap, which also felt awful.
    A ressource that could be used for something else than your Bloodspiller. Like breaking a shield early so you could use Delirium during your opener to enhance Blood Weapon. And sorry, but if you let your Blood overcap, you misplanned your rotation, it's not the job's fault.
    Quote Originally Posted by Deathshiro View Post
    I feel those that enjoy a spammy active tank job will enjoy GNB more.
    Yes, and I still don't understand why we should have to switch job to go back to what DRK's flow was. If they wanted to create a new flow, the new job would have been a perfect candidate. Exactly like they removed the proc system from Machinist, only to give a full proc system to Dancer.
    Quote Originally Posted by Deathshiro View Post
    Bloodspiller/Quietus - They feel good to use & perform well
    Quietus is weak and lost its tactial use of replenishing your MP in AoE situation. Now that we have Stalwart Soul, this skill is close to useless.
    Quote Originally Posted by Deathshiro View Post
    Actually no, I think its fine & I enjoy dumping all my ogcds during its window. If you believe it needs to go, what skill would you replace it with that does the equivalent of 3,265 potency over the course of 10 seconds on a 90 second cooldown?
    I'd replace it with Inner Release and call the job WAR...
    (6)
    Last edited by Reynhart; 07-03-2019 at 05:44 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #23
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kaozurei View Post
    snip
    I sorry I have to stop you right here, delirium was always useful, his DPS contribution was great even if you don't see it as big unga Bunga numbers, delirium was useful 100% of the time in single target combat and on aoe situations was pretty handy depending of the duration of the mods since extends our glorious abyssal drain bloodfest at the same time keeping high the bloodweapon Quietus sinergy much more time, MP shower.

    If ppl say delirium was useless then they never understand how it works and the impact of the skill, it didn't have impact of inner release but didn't need it either, enhance his effects should be a priority if they want it to make it more impactful not reworking it to a inner release.

    Delirium and inner release have the same recast, duration and gameplay effect, what make it different is delirium give poor MP gains and inner release dealt direct hit/crits, so both skills are 98% the same and feels like that. At least requiem cast have the decency of take his own path adding a finisher but doesn't change the fact that 3 tanks spam the same skill in a window of 10s for some reason, you see the melees with the same mechanics? No right, meaby ranged or casters? Mmm nope, how about healers? Nope, this is something exclusive of tanks and kills diversity, at least WAR and PLD have a lot of extra mechanics to feel different from each other in some degree, now more in SHB, DRK have almost nothing and what they have is Hella boring (subjective).

    I already post some ideas here and there but I spend more time supporting ideas that look better that mines, supporting others to make they ideas more visible count too.

    In HW DRK feel like a different world, this saddly it's not longer the case.
    (6)
    Last edited by shao32; 07-03-2019 at 05:39 PM.

  4. #24
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Yes, and I still don't understand why we should have to switch job to go back to what DRK's flow was. If they wanted to create a new flow, the new job would have been a perfect candidate. Exactly like they removed the proc system from Machinist, only to give a full proc system to Dancer.
    Gunbreaker isn't all that similar to SB Dark Knight, it scratches a similar itch but they're distinct enough to have existed side by side.

    DRK & GNB as speedy bois next to PLD and WARs slow and steady heavy hitters.

    Oh well, what could have been.
    (6)

  5. #25
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    Gunbreaker isn't all that similar to SB Dark Knight, it scratches a similar itch but they're distinct enough to have existed side by side.
    I haven't played GUN yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #26
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    I haven't played GUN yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    I'm right now lvl 75 GNB and since the job is complex and feel busy it's not a DRK, walks his own path but shares some things that old DRK have like quick and busy gameplay with little-non downtimes with is pretty nice and feels good.
    (3)

  7. #27
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    I haven't played GNB yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    I guess if you squint a bit continuation looks vaguely like dark arts, it turned out nowhere near as "ammo arts" as I thought it would though.

    Having a fun new class is nice, don't think it had to come at the cost of my favourite old class though.
    (4)
    Last edited by Jandor; 07-03-2019 at 07:06 PM.

  8. #28
    Player
    Kaozurei's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Kaomi Shiroi
    World
    Cactuar
    Main Class
    Ninja Lv 72
    Quote Originally Posted by shao32 View Post
    I sorry I have to stop you right here, delirium was always useful, his DPS contribution was great even if you don't see it as big unga Bunga numbers, delirium was useful 100% of the time in single target combat and on aoe situations was pretty handy depending of the duration of the mods since extends our glorious abyssal drain bloodfest at the same time keeping high the bloodweapon Quietus sinergy much more time, MP shower.
    Delirium was a wasted 50 blood if you used it to extend Blood Weapon moments before the boss became untargettable due to a transition, or you had to move out of melee range due to mechanics so saying it was useful 100% of the time is somewhat unrealistic. Even when planned and used properly, DRK had little in the form of burst damage to fit into buff windows, which was a big complain people had back in 4.0.

    It was a really fun skill to mess around with, don't get me wrong, but I much rather have an actual burst phase on DRK which is exactly what new Delirium gives, so I'm quite happy with the change. That said, I would prefer it if Delirium went back to extending Blood Weapon's duration but had no cost like it does now AND DRK got some other skill that can match ShB Delirium's burst damage potential, but I don't mind the new iteration of DRK at all. I even find it quite fun to play.
    (2)

  9. #29
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    People did the math and all tanks deal around the same dmg. The problem is war and pld are way stronger then gun and drk and gun has the great problem that you need to optimize hard and you want to squeeze all ur meele cds in no mercy plus ur 2 dots and 1- 2 cartriges . Pld now deals insane dmg and has the better group utility and people telling me wings are hard to use just doesn’t know what he’s talking about. Drk Problem is if tbn doesn’t break you lose around 200 - 300 dps depending on the situation and if you have a group synergy party
    (0)

  10. #30
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaozurei View Post
    Delirium was a wasted 50 blood if you used it to extend Blood Weapon moments before the boss became untargettable due to a transition, or you had to move out of melee range due to mechanics so saying it was useful 100% of the time is somewhat unrealistic.
    You do realize that Delirum is even more wasted now if the boss become untargetable, since DRK would now lose its burst phase completely instead of a single Bloodspiller. And again, if the player doesn't know how to properly use its skill, it's not the job's fault.
    Quote Originally Posted by Kaozurei View Post
    Even when planned and used properly, DRK had little in the form of burst damage to fit into buff windows, which was a big complain people had back in 4.0.
    Why should all jobs be designed around burst windows ? Especially when you already have tanks to fill that concept. You don't have to burst to have a balanced DPS compared to your fellow tanks.
    (9)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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