Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 75
  1. #61
    Player
    Dio_Tiferet's Avatar
    Join Date
    Feb 2016
    Posts
    52
    Character
    Dio Tiferet
    World
    Phoenix
    Main Class
    Samurai Lv 70
    The only way you can overcap on 5.0 DRK is if you play your skills one by one by going Menu -> actions -> job -> "action"

    Saying Dark arts or resource management justifies this hellishly boring and handholding design is beyond anything ill ever be able to understand.
    (10)

  2. #62
    Player
    Cosaint's Avatar
    Join Date
    Jul 2017
    Posts
    38
    Character
    Olefin Raydric
    World
    Coeurl
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dio_Tiferet View Post
    The only way you can overcap on 5.0 DRK is if you play your skills one by one by going Menu -> actions -> job -> "action"

    Saying Dark arts or resource management justifies this hellishly boring and handholding design is beyond anything ill ever be able to understand.
    https://en.wikipedia.org/wiki/Appeal_to_ridicule

    Also your second argument, is completely biased. You can't use your own feelings to define a norm.
    (0)

  3. #63
    Player
    ViscountofSeven's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Revi Zagaar
    World
    Tonberry
    Main Class
    Reaper Lv 90
    I like DRK the way it is now. Please don't change too much.

    but maybe additional def CDs? :3
    (1)

  4. #64
    Player
    Vaerum's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Vaerum Faite
    World
    Brynhildr
    Main Class
    Paladin Lv 70
    Random thoughts concerning drk skills since I'm bored at work on a night shift.
    Delirium - For the next 15 seconds, any skill that uses blood refunds a portion of mana. Any skill that uses mana refunds a portion of blood. All blood/mana gains from combo skills are doubled.
    The refund % from blood to mana and vice versa can be used as a tuning knob to control the damage output of the cooldown, same with the duration. The idea is to preserve some of the gameplay of the aoe style that drk had in SB, converting blood to mp and back again. You'd still keep using your main 123 combo to help fuel your meters, but would be using your BS/Edges at a very increased rate because each would help partially fill the other. At least this way you're still dealing with resource management, and you're not stuck spamming a single attack.

    Living Shadow - The last 3 abilities used by the DRK (not including def% increases) will be copied by your shadow. 1 min cooldown, 50 blood. 3k mana. (maybe no mana)
    The resource cost might be a little extensive, but having an ability that mimics your last three can bring a lot of decision making into the class, plus it feels like our final ability should eat up both of our resources. In an aoe pack? Save up some resource so you can flood twice and quietus, then pop the shadow to double up that aoe damage. Getting hit really hard? AD/SE/TBN and pop it for an extra burst of healing and shielding.
    Might be a little bit too strong including TBN in it, but I like the idea of your shadow being able to come out and throw out attacks you want it to, according to the situation at hand, and it takes some forethought of which resources you wanna use/spend to really maximize it.
    (3)

  5. #65
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vaerum View Post
    Random thoughts concerning drk skills since I'm bored at work on a night shift.
    Delirium - For the next 15 seconds, any skill that uses blood refunds a portion of mana. Any skill that uses mana refunds a portion of blood. All blood/mana gains from combo skills are doubled.
    The refund % from blood to mana and vice versa can be used as a tuning knob to control the damage output of the cooldown, same with the duration. The idea is to preserve some of the gameplay of the aoe style that drk had in SB, converting blood to mp and back again.
    I like this.
    To build on it, I'd suggest that under Delirium, Bloodspiller/Quietus each generate 1600 MP, and Edge/Flood each generate 30 Blood.
    The idea here is that going into Delerium with full MP and Blood will allow you to sustain an extended Bloodspiller/Edge of Shadow combo, basically for every 2 you use, you get another one back.
    It's slightly fewer Bloodspillers that you can spam, but it's more Edge's you can weave, and I think that would be a much more fun burst phase.
    It would also encourage you to save resource, rather than spending everything on cooldown as it is atm.
    (2)

  6. #66
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Personally I think AD should just become a blood spender, that would put delirium in between Requiescat and IR. Im not convinced - at all - that BS spam is anywhere near the burst output of IR FC/Nasty Cleave spam in the same window, so I feel like it should offer one utility as well as damage that would also bring back some of the old spirit of DRK dungeon play and aoe identity. Next up - we need to address "Esteem" first of all, where is his enkindle? Dont look at me like that, you know what I mean. The only thing missing from Esteems mechanics is a Darkside Trance mechanic for summoning him. It was even so important they decided to give you a timer on the DS gauge, so either we should be able to upkeep with DA procs, or have another skill that interactively helps with our "beloved burst window" sp many care about . Idont care if it blows his total potency for one big attack or we just keep him around for a longer time period.
    (0)
    Last edited by ADVSS; 07-04-2019 at 05:25 PM.

  7. #67
    Player
    Arsthan's Avatar
    Join Date
    Jun 2019
    Posts
    28
    Character
    Lythan Rhae
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    I like this.
    To build on it, I'd suggest that under Delirium, Bloodspiller/Quietus each generate 1600 MP, and Edge/Flood each generate 30 Blood.
    The idea here is that going into Delerium with full MP and Blood will allow you to sustain an extended Bloodspiller/Edge of Shadow combo, basically for every 2 you use, you get another one back.
    It's slightly fewer Bloodspillers that you can spam, but it's more Edge's you can weave, and I think that would be a much more fun burst phase.
    It would also encourage you to save resource, rather than spending everything on cooldown as it is atm.
    Sounds actually pretty great and it definitely would be tons of fun to use it. And it definitely would be more unique than DelIRium is now.
    (2)

  8. #68
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ADVSS View Post
    Personally I think AD should just become a blood spender, that would put delirium in between Requiescat and IR. Im not convinced - at all - that BS spam is anywhere near the burst output of IR FC/Nasty Cleave spam in the same window, so I feel like it should offer one utility as well as damage that would also bring back some of the old spirit of DRK dungeon play and aoe identity. Next up - we need to address "Esteem" first of all, where is his enkindle? Dont look at me like that, you know what I mean. The only thing missing from Esteems mechanics is a Darkside Trance mechanic for summoning him. It was even so important they decided to give you a timer on the DS gauge, so either we should be able to upkeep with DA procs, or have another skill that interactively helps with our "beloved burst window" sp many care about . Idont care if it blows his total potency for one big attack or we just keep him around for a longer time period.
    Aside from its spammy nature I wouldn't really compare the role of Delirium to IR. Its way less impactful, but at the same time it isn't the end all be all of our dps. Didn't brush up on the WAR changes yet, but wasn't IR previously a ridiculously large portion of their DPS?
    (1)

  9. #69
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lersayil View Post
    Aside from its spammy nature I wouldn't really compare the role of Delirium to IR. Its way less impactful, but at the same time it isn't the end all be all of our dps.
    Considering the potency of all our skills, yes, spamming Bloodspiller will not skyrocket our DPS.
    Which begs the question of why give DRK a burst window at all if it's not that burst-y ? They could have kept DRK as a tank with good sustained DPS and make Delirium something else than a burst skill.
    (6)

  10. #70
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    Considering the potency of all our skills, yes, spamming Bloodspiller will not skyrocket our DPS.
    Which begs the question of why give DRK a burst window at all if it's not that burst-y ? They could have kept DRK as a tank with good sustained DPS and make Delirium something else than a burst skill.
    Fair, and I wouldn't mind it being something a bit more unique, but overall it could be worse, and I'm fine if it stays as is. I think of it as our less interesting version of the GNB trigger combo on a longer cooldown... and less buttons.... and now I'm sad.

    EDIT: Actually now that I think about it the only thing that saves it for me is that it breaks up the monotone 1-2-3 spam even if just for a few seconds. That being said if they change it I would probably go mad in an endless cycle of Bloodspiller combos.
    (2)
    Last edited by Lersayil; 07-05-2019 at 02:31 AM.

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast