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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reynhart View Post
    ...
    A combo gated by resources that can only be performed at certain time intervals? That sounds suspiciously like Gnashing Fang to me.

    But let's be real. Anything that gives you a potency boost is actually Fight or Flight. Anything that gives you resources is Infuriate. Anything that removes or reduces resource costs is Inner Release.

    Quote Originally Posted by Chrono_Rising View Post
    ...
    Riddle of Wind.

    The problem with speed buffs is that there's an upper limit mechanically to how fast you can go before you start running into issues with clipping.

    After a certain point, the only way to get "faster" is to have your character execute multiple attacks per button press, but that's functionally just Fight or Flight under a special animation.

    How do you have a living manifestation of your Darkside without having Darkside? You're right, though, I've tried it out and it seems to be the case.
    (1)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post

    How do you have a living manifestation of your Darkside without having Darkside? You're right, though, I've tried it out and it seems to be the case.
    It is weird. I've tried multiple variations but see no difference. I am getting close to writing a consolidated feedback thread. I think the dark knight community does need to come to some consus on what we would like to see fixed. My short list:
    1. Living Shadow has no interaction with our personal buffs. Apply darkside to the living manifestation of our darkside.
    2. Outside of our opener we seem to be a bit slow. I would like to suggest reducing the cooldown on blood weapon to 30 seconds to give an extra button press as well as increase mana and blood generation.
    3. Buff mana generation on delirium from bloodspiller specifically, and add blood generation to make up for soul eater getting pushed out of the combo.

    My feeling on this is that move reworks take time, but changing cooldown times and effects does not seem to have the same problem.
    (1)

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    My short list:
    1. Living Shadow has no interaction with our personal buffs. Apply darkside to the living manifestation of our darkside.
    2. Outside of our opener we seem to be a bit slow. I would like to suggest reducing the cooldown on blood weapon to 30 seconds to give an extra button press as well as increase mana and blood generation.
    3. Buff mana generation on delirium from bloodspiller specifically, and add blood generation to make up for soul eater getting pushed out of the combo.
    1) It's likely that it is spawned as a separate entity and so is not associated with any buffs applied to the player character. If so, to then have our Darkside work on it, they would have to program a state check on ability activation to see if we have the Darkside buff and if yes, apply a buff like it to the shadow and if no do nothing. Likely pretty simple to script, but I am not familiar with their toolset, however that would require an additional query which could affect server load, likely not by much though but is still something that may be deemed not optimal. It may be better if you wanted the extra damage that Darkside on the shadow would provide for the devs to just boost the base potency of its attacks by 10% as if it had Darkside. Then again, maybe the devs want the specific potencies for it for balancing purposes and that is what they set it to.
    As for raid buffs/debuffs, I would assume that any debuffs that are placed on the enemy, like Trick Attack, that the damage done by the Shadow would be affected by that since such debuffs effect incoming damage and are pretty independent of the source of that damage. Buffs that are placed onto party members, like Battle Voice, I am not so sure about. If such a buff was used before the shadow was summoned, I would expect it not to affect the shadow, even if it was on the DRK, for the same reasons as why the shadow doesn't get Darkside. No idea if the buff would apply to the shadow if the buff was applied after the shadow was out though since I don't know how it would be regarded in the system for even being able to have such effects affect it. I kind of suspect that it wouldn't be affected.

    2) I personally would prefer to not have Blood Weapon reduced to 30s and would instead prefer that the other oGCDs like CnS and AD have their recasts reduced to 30s to provide those other buttons to press more frequently. The reason that I am not really a fan of BW on a 30s timer is because it would then overlap with Delerium every time Delerium is up as opposed to every other time. When they overlap things get a bit "cluttery" with so much resource gain all crammed into such a short period and results in potential double-weaving to be able to dump MP fast enough while still fitting in your other oGCDs in the 10s window. Also the extra Blood generation then jutting right up into a period of free Blood usage means those extra Bloodspillers will have to be used outside the 10s you are aiming for since that time is already consumed by Delirium. It also makes the already maligned (by some) spamming of Bloodspiller even worse since every time you use Delirium you will be likely to be spamming BS 6-7 times instead of just 5 because of the extra Blood from BW. While this does already happen some, I don't think I would want to promote more of it.
    Don't get me wrong, it's not a bad idea and I would take it over no changes, I just think that shortened recasts for other oGCDs would provide pretty much the same desired affect of more frequent ability usage without the potential complications.

    3) How much of a buff are we talking about? I think it is pretty close to fine as is, but I would definitely support it being 600MP gained per BS for a clean 3000MP at the end. If there were anywhere I felt needed a buff to MP gain, it would be CnS, or just keeping it the same generation per use with a shorter recast. As for Blood generation under Delirium ... it's not something that I feel is really necessary as I never really feel to starved for Blood, but I wouldn't turn away an extra spiller either, so a bit of a "take it or leave it" for me. If there was Blood generation from Delirium, I would say probably 10 per hit for 50 total at the end, so a free extra spiller.

    Quote Originally Posted by Chrono_Rising View Post
    I think the dark knight community does need to come to some consensus on what we would like to see fixed.
    The big three that I see repeated most often are ...
    1) Delirium is too similar to Inner Release. The solutions and how much change is really needed seems to be where opinions diverge the most.
    2) More APM / more frequent oGCDs to weave. This has less variants in opinions on how to solve, most just calling for reduced recast times on the various oGCD abilities. Probably one of the easier requests for the devs to address.
    3) A bit better MP generation. How much and where this should be isn't really agreed upon, but should be easy for the devs to change if they decide it is warranted.

    Then after that the other more common complaints/change requests I know of ...
    1) TBN is too hard to break. The consensus to fix this one seems to be just increasing the duration by 2s, like the last time this problem popped up.
    2) The Abyssal Drain heal is okay in large packs but terrible in single target and needs to be better balanced between the two. Pretty much only seen two solutions presented for this one, just making it a straight 1200 pot cure that is unaffected by the # of enemies and the one that I made where it kept its current aspects but had a DoT and HoT (that is independent of enemy #s) rolled into it to change it up and push it in the direction of being better in single target while still being better at packs.
    3) Salted Earth is way too weak now. Mainly just two opinions I have seen, buff it or get rid of it and make up for its loss somewhere else.
    (4)
    Last edited by TouchandFeel; 07-04-2019 at 06:12 AM.

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Snip
    (1) I understand how pets work. I just find it humorous that our manifestation of the darkside does not have a darkside buff, despite being able to receive every party buff under the sun.

    (2) I don't think it is supper important what is buffed but we need some cooldowns to come back in the 30 second time frame in order to make the job feel less boring. And being dark knight is the lowest dps tank for the second expansion in a row, though not by a huge margin, this could also provide some buff.

    (3) How much of a buff? I was thinking it would be nice if during Delirium bloodspiller and quietus both gave 500 or 600 mana instead of giving two different amounts, (200 for bloodspiller and 500 for quietus). Also having this generate some blood would alieviate another potential issue, that being that you need to save mana going into your second delirium or else you may not have enough blood to summon your living shadow. If you delay anything by any amount you end up pushing your second summoning of the shadow decoupling it from raid buffs at 2 minutes.
    (2)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    (1) I understand how pets work. I just find it humorous that our manifestation of the darkside does not have a darkside buff, despite being able to receive every party buff under the sun.

    (2) I don't think it is supper important what is buffed but we need some cooldowns to come back in the 30 second time frame in order to make the job feel less boring. And being dark knight is the lowest dps tank for the second expansion in a row, though not by a huge margin, this could also provide some buff.

    (3) How much of a buff? I was thinking it would be nice if during Delirium bloodspiller and quietus both gave 500 or 600 mana instead of giving two different amounts, (200 for bloodspiller and 500 for quietus). Also having this generate some blood would alieviate another potential issue, that being that you need to save mana going into your second delirium or else you may not have enough blood to summon your living shadow. If you delay anything by any amount you end up pushing your second summoning of the shadow decoupling it from raid buffs at 2 minutes.
    so its dmg is still increased by other buffs, just not darkside.Good to know, its probably an oversight or - from what i gather, ds was probably meant to have some other effect on it, that timer on the DSgauge really bothers me, I feel like it wasnt just put there because. Given that DRK is still under damage wise, probably wouldnt have been an issue to keep it out longer
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    A combo gated by resources that can only be performed at certain time intervals? That sounds suspiciously like Gnashing Fang to me.
    Except that each step of Gnashing Fang is useless outside of the combo. And let's be real, Gnashing Fang is anything but gated by the ressource, since you'll have more than enough cartridge anytime its cooldown comes up.
    Like I said, the skill doesn't need to be new, the mechanic of the job does. No job has skills that are both in and out of a combo.
    Quote Originally Posted by Hazama999 View Post
    I [Dark Arts] didn't [Dark Arts] enjoy [Dark Arts] the [Dark Arts] Dark Arts [Dark Arts] spam
    Spamming [Edge Of Shadow] darsikde [Edge of Shadow] skills [Edge of Shadow] is not that much different. The only difference is the MP cost, so they could simply have made Dark Arts cost more MP/add more potency and voilà ! Spamming problem solved !
    (2)
    Last edited by Reynhart; 07-04-2019 at 02:20 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.