-Continued
TBN Feels scary to use now. Before it didn't matter, it was a good mitigation, whether it broke or not, you just had to make sure you had some mana available in some form to make up for the loss if it was. Luckily in SB, we had plenty of ways to do this. Old delirium Quietus's MP regain per hit, blood sword/price, syphon strike that gave us much more MP than now, and even carve and spit if you were TRULY desperate for some reason(not that anyone should've ever done this). In SB, this skill made sense, you were rewarded either the safety of your comrade or a free bloodspiller/Quietus/Delirium to counter with. It created a means for you to adjust your mana how you saw fit, if you had plenty of MP but no gauge, you could TBN to reverse things a bit. There was a synergy that is currently not present now in ShB. Now TBN feels VERY costly with how difficult it is to build mana by ourselves and even when it breaks... It's just giving you a free spend of a skill that's already easily kept up because there's only 2 things that you even use MP for anymore (and they're on shared CD's for single target or aoe so REALLY, it's just one skill). When I get this "dark arts" proc, I feel silly. My timer's already at 50, so I'm not even concerned about keeping it up, and sure it's free damage if the shield is broken, but if it's not? It's a damage loss and you're struck trying to recover MP or feeling helpless at being unable to shield a party member on demand when you thought it was needed. TBN's versatility revolved around the use of your MP and blackblood, considering all of our SB skills no longer provide an additional service like Quietus's MP regen or Delirium's buff duration boost, there is no longer synergy present. Instead, everything we have, we pop off cd because free CD or we use it because we don't want to suffer our blackblood overfilling.


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