Results 1 to 10 of 75

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deathshiro View Post
    For example: expending your excess mana with Edge, but leaving just enough for an upcoming TBN usage/planning out your regen ticks makes you feel rewarded when the TBN pops for the Dark art Proc
    Since you spend your MP only by chunk of 3000, it's not advanced mathematics to keep enough MP for TBN. It was the same in SB, except than in SB, you also needed MP for an emergency Grit if things go bad, for Unleash in case you need to quickly take aggro on a group, or Unmend if you need to pick-up an add, or Abyssal Drain, if you need an AoE heal...
    Quote Originally Posted by Deathshiro View Post
    ... Versus SB where it felt like trash using TBN to only give you back a GCD resource... that still wants to be enhanced with Unga Bunga Arts, it also gave a resource back that could overcap, which also felt awful.
    A ressource that could be used for something else than your Bloodspiller. Like breaking a shield early so you could use Delirium during your opener to enhance Blood Weapon. And sorry, but if you let your Blood overcap, you misplanned your rotation, it's not the job's fault.
    Quote Originally Posted by Deathshiro View Post
    I feel those that enjoy a spammy active tank job will enjoy GNB more.
    Yes, and I still don't understand why we should have to switch job to go back to what DRK's flow was. If they wanted to create a new flow, the new job would have been a perfect candidate. Exactly like they removed the proc system from Machinist, only to give a full proc system to Dancer.
    Quote Originally Posted by Deathshiro View Post
    Bloodspiller/Quietus - They feel good to use & perform well
    Quietus is weak and lost its tactial use of replenishing your MP in AoE situation. Now that we have Stalwart Soul, this skill is close to useless.
    Quote Originally Posted by Deathshiro View Post
    Actually no, I think its fine & I enjoy dumping all my ogcds during its window. If you believe it needs to go, what skill would you replace it with that does the equivalent of 3,265 potency over the course of 10 seconds on a 90 second cooldown?
    I'd replace it with Inner Release and call the job WAR...
    (6)
    Last edited by Reynhart; 07-03-2019 at 05:44 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Yes, and I still don't understand why we should have to switch job to go back to what DRK's flow was. If they wanted to create a new flow, the new job would have been a perfect candidate. Exactly like they removed the proc system from Machinist, only to give a full proc system to Dancer.
    Gunbreaker isn't all that similar to SB Dark Knight, it scratches a similar itch but they're distinct enough to have existed side by side.

    DRK & GNB as speedy bois next to PLD and WARs slow and steady heavy hitters.

    Oh well, what could have been.
    (6)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    Gunbreaker isn't all that similar to SB Dark Knight, it scratches a similar itch but they're distinct enough to have existed side by side.
    I haven't played GUN yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    I haven't played GUN yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    I'm right now lvl 75 GNB and since the job is complex and feel busy it's not a DRK, walks his own path but shares some things that old DRK have like quick and busy gameplay with little-non downtimes with is pretty nice and feels good.
    (3)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    I haven't played GNB yet, I just see people giving this answer to justify why we shouldn't complain about DRK's changes.
    I guess if you squint a bit continuation looks vaguely like dark arts, it turned out nowhere near as "ammo arts" as I thought it would though.

    Having a fun new class is nice, don't think it had to come at the cost of my favourite old class though.
    (4)
    Last edited by Jandor; 07-03-2019 at 07:06 PM.