Quote Originally Posted by shao32 View Post
I sorry I have to stop you right here, delirium was always useful, his DPS contribution was great even if you don't see it as big unga Bunga numbers, delirium was useful 100% of the time in single target combat and on aoe situations was pretty handy depending of the duration of the mods since extends our glorious abyssal drain bloodfest at the same time keeping high the bloodweapon Quietus sinergy much more time, MP shower.
Delirium was a wasted 50 blood if you used it to extend Blood Weapon moments before the boss became untargettable due to a transition, or you had to move out of melee range due to mechanics so saying it was useful 100% of the time is somewhat unrealistic. Even when planned and used properly, DRK had little in the form of burst damage to fit into buff windows, which was a big complain people had back in 4.0.

It was a really fun skill to mess around with, don't get me wrong, but I much rather have an actual burst phase on DRK which is exactly what new Delirium gives, so I'm quite happy with the change. That said, I would prefer it if Delirium went back to extending Blood Weapon's duration but had no cost like it does now AND DRK got some other skill that can match ShB Delirium's burst damage potential, but I don't mind the new iteration of DRK at all. I even find it quite fun to play.