This is how the scaling works in this game. I remember in HW's launch showing that having two characters at 50 and 60 with precisely the same gear, the level 50's pet actually embraced for significantly more.
To drastically over simplify things, it's like a sliding scale that uses your item level relative to your actual character level. As you level up, the scaling gets ever worse to try and slow down the pace of stat inflation.



Reply With Quote

