It still feels very awkward not having an offensive option to dump aether when everyone is at full health. I don't think I've ever felt I had to overheal so much just to get the most out of a end of combat stack reset whether from dissipation or AF.
Outside of that, the healing is fine, but dear god trying to use art AT ALL is just not worth the cost or effort for the damage output given with no other benefits to it.
I still have a fair bit of uptime once I learn the mechanics of a fight so what am I supposed to do now? Chain > Bio > broil + ruin II 80x as my mp allows > lucid when at 3-5k mp or stand around and just watch and dodge until I have an actual need to heal anyone at all.
Going into the dungeons first time when nothing is known is the only "challenge" available so far because it becomes a standard affair 2nd time on if you catch on fast. But after that, especially with the additional shielding available from Seraph, I'm expecting even more downtime, even in later extremes and savages unless the bosses become "use 2-7 raid damage" and "9-26 tank busters" per minute.
Piety feels really useless to me within a fight and despite doing "20-24k" on double casting broil and ruin, I don't feel like I'm contributing a whole lot to a fight offense wise.
Maybe if that seemingly cutscene only wait pose is accessible it'd showcase explicitly how I feel in a fight once its down pat, especially if the tank at least knows how to minimize their damage taken even in a bigger pull.


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