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  1. #1
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    It still feels very awkward not having an offensive option to dump aether when everyone is at full health. I don't think I've ever felt I had to overheal so much just to get the most out of a end of combat stack reset whether from dissipation or AF.

    Outside of that, the healing is fine, but dear god trying to use art AT ALL is just not worth the cost or effort for the damage output given with no other benefits to it.

    I still have a fair bit of uptime once I learn the mechanics of a fight so what am I supposed to do now? Chain > Bio > broil + ruin II 80x as my mp allows > lucid when at 3-5k mp or stand around and just watch and dodge until I have an actual need to heal anyone at all.

    Going into the dungeons first time when nothing is known is the only "challenge" available so far because it becomes a standard affair 2nd time on if you catch on fast. But after that, especially with the additional shielding available from Seraph, I'm expecting even more downtime, even in later extremes and savages unless the bosses become "use 2-7 raid damage" and "9-26 tank busters" per minute.

    Piety feels really useless to me within a fight and despite doing "20-24k" on double casting broil and ruin, I don't feel like I'm contributing a whole lot to a fight offense wise.

    Maybe if that seemingly cutscene only wait pose is accessible it'd showcase explicitly how I feel in a fight once its down pat, especially if the tank at least knows how to minimize their damage taken even in a bigger pull.
    (2)

    Well, at least I'm trying...

  2. #2
    Player
    Yomiko_Nonaka's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Yomiko Nonaka
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Ok, so noticed something wrong.

    I just did my roulette and ended up in a 70 trial. my addlo seemed the same as when i was lvl 80 so i tested, just to compare the number.

    As a lvl 70, level sync so no materia, my addlo were basically 9200-9400.

    https://imagizer.imageshack.com/v2/1...921/xew5ju.png

    As a lvl 80, ilvl 341 full melded.... i basically do the same !

    https://imagizer.imageshack.com/a/im...053/evBw6g.png

    I have 10 more level and 31 more Ilvl. My weapon have +7 magic damage. Why the hell is my addlo doing exactly the same as when i'm lvl 70 ?
    (9)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yomiko_Nonaka View Post
    I have 10 more level and 31 more Ilvl. My weapon have +7 magic damage. Why the hell is my addlo doing exactly the same as when i'm lvl 70 ?
    This is how the scaling works in this game. I remember in HW's launch showing that having two characters at 50 and 60 with precisely the same gear, the level 50's pet actually embraced for significantly more.

    To drastically over simplify things, it's like a sliding scale that uses your item level relative to your actual character level. As you level up, the scaling gets ever worse to try and slow down the pace of stat inflation.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    This is how the scaling works in this game. I remember in HW's launch showing that having two characters at 50 and 60 with precisely the same gear, the level 50's pet actually embraced for significantly more.

    To drastically over simplify things, it's like a sliding scale that uses your item level relative to your actual character level. As you level up, the scaling gets ever worse to try and slow down the pace of stat inflation.
    So my lvl 70/400 gear should last till 80 w/o major repercussions?
    (0)

  5. #5
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Naychan View Post
    So my lvl 70/400 gear should last till 80 w/o major repercussions?
    If you think that's weird, just wait until ilvl jumps up towards the end of the expansion. The other healers will be complaining again that our fairy heals for too much, it's always been like this. On release of an expac our fairies embrace is basically garbage and by the end of the expansion the fairy can almost solo heal entire dungeons with just embrace.
    (7)

  6. #6
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ftail View Post
    If you think that's weird, just wait until ilvl jumps up towards the end of the expansion. The other healers will be complaining again that our fairy heals for too much, it's always been like this. On release of an expac our fairies embrace is basically garbage and by the end of the expansion the fairy can almost solo heal entire dungeons with just embrace.
    Even with them knocking her down 50 potency on her new spaz heal?
    (0)

  7. #7
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    So just to make sure I have this straight, due to piss poor design healers took a nerf so they would not be OP at the start of the new expansion but we should be back to where we were before the next one. Oh course minus any dps that would be engaging and our mitigation abilities. They could have just made the mobs hit a lot harder if the wanted us to heal more. Now I have 19 abilities between me and my fairy at lvl 80 to choose from and a more boring rotation then a Pokémon at level 5. Does that all sound about right?
    (3)

  8. 07-03-2019 01:37 PM

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by EmeraldDawn View Post
    Does sacred ground have health regeneration?
    Sacred Soil does have a regen tick now, yes. But only as a trait at higher levels. Lower level it's just a barrier.
    (2)

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    As long as Embrace plays an important role in maintaining Scholar's "best near-mandatory healer" title, it's probably getting nerfed every expansion. Not that it's necessarily the right move, but I wouldn't be surprised by it.
    (1)

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