you can definitely please both kind of players. you said yourself, the job feel the same for you.That's the issue. The Exceedlingly Boring element of it is purely a matter of opinion and preference. You have folks like me who are used to the more streamlined rotation and dont mind and even prefer it, from my own perspective the job feels about the same, you're still leaning on ogcd heals, and utilizing shielding and damage mitigation preemptively. It was just streamlined. One dot of a decent potency does the same job of two dots of a lower potency. As for the aoe, we did take losses in total potency but our kit is more streamlined. AoW is more expensive then Holy and Gravity but it's also stronger and instant cast.
But that's the other problem. What some people see as nuance and complexity can also be seen as clunkyness and needless busy work to others. As fun as it is to debate and discuss ultimately it's going to be futile no matter what the devs do. You're either going to please the people who want complexity and alienate everyone else, or you're going to please the everyone else and alienate those who want complexity.
in the other hand, we're a lot who are more that disapointed by all the things we lost. 2 years for that ?




I think a good portion of 'my' crowd would be happier if the job flowed better really. A lot of the changes are quite disruptive to the GCD and APM rate of the job and that's something that SCH has always been good at avoiding in the past. Nothing major, just the little nuances that SE perhaps overlooked such as pet actions now being an oGCD. Being able to use these abilities mid cast again would likely be a good step forward imho.But that's the other problem. What some people see as nuance and complexity can also be seen as clunkyness and needless busy work to others. As fun as it is to debate and discuss ultimately it's going to be futile no matter what the devs do. You're either going to please the people who want complexity and alienate everyone else, or you're going to please the everyone else and alienate those who want complexity.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

And your preference is that YOU like it that's fine, I get it. The rest of us don't have to. It seems you are on a personal crusade to change our minds when nobody asked you to. If you want to start a thread with pom pom's and hearts about the new changes please feel free. WE didn't come to this thread to argue with you we came to vent and show OUR displeasure with the bulk of the changes.



You said yourself that the job feels the same for you. So, giving players that actually want to use the job to it's full potential fun isn't going to alienate the rest of the playerbase that decided to not even use the full kit. You told us of how it doesn't change anything for you.
Sure. But I'd argue that when you remove complexity (for good or for ill), those that enjoyed that will try to find complexity elsewhere. In FFXIV's case, the search for complexity will naturally lead to Dungeon and Boss design. Dungeons/Trials are, wisely, designed to allow most groups a high % shot at completing them, regardless of individual skill. This means they aren't going to be naturally hard nor will they be nuanced/complex. This was fine in HW, and "okay" in SB, because players that liked complexity could play games with their skills to eek out that extra 15%, but that 15% wasn't even close to necessary to complete the dungeon. It appealed to both sets of players. It is possible to please both players. FFXIV has done that for two expansions (arguably for SB, but I think so).But that's the other problem. What some people see as nuance and complexity can also be seen as clunkyness and needless busy work to others. As fun as it is to debate and discuss ultimately it's going to be futile no matter what the devs do. You're either going to please the people who want complexity and alienate everyone else, or you're going to please the everyone else and alienate those who want complexity.
I don't foresee SE's dungeon design principles changing all that much. Nor have those principles changed that much in the dungeons I have run. On the face of it, they're probably saving that solely for more hardcore items like Savage raids (and arguably Extreme Trials, though those aren't very complex either). For me, that poses an issue. I'm a casual player, I ground to 80 simply because I had PTO that was going to die by the end of this year so I burned it here. I had fun doing a drop in/drop out for the casual content and found my fun in min-maxing my contribution to dungeons/raids. I generally can't devote more than 1-2hrs a week to FFXIV.
The changes to Sch are pushing me out of FFXIV completely. And that's a shame for me, so I'm going to say it's a shame. If you'll note, despite playing FFXIV since a bit before HW launch, this is my first forum post in many years. It's because I'm finally dissatisfied enough to voice it.
Last edited by Stamps; 07-02-2019 at 03:51 AM.
the devs are definitely more and more lazy. it's like they forget everuthingss that happened since 1.0.
And it's a shame. they had the passion to give the game a second chance, and that chance was well deserved. they manage to changed a disaster into one of the best MMO you can find.
But that passion is gone.


I was just giving myself up as an example of someone who's fine with things being more streamlined. I'm fully aware that my opinion is ultimately irrelevant, especially here in this thread.And your preference is that YOU like it that's fine, I get it. The rest of us don't have to. It seems you are on a personal crusade to change our minds when nobody asked you to. If you want to start a thread with pom pom's and hearts about the new changes please feel free. WE didn't come to this thread to argue with you we came to vent and show OUR displeasure with the bulk of the changes.
The point I was attempting to make was that if anything, no ones gonna be pleased no matter which way you take it. Someone will either hate it or someone will love it. Someone will be upset if the class is too complex, someone will be upset if it's too simple. I do agree there are issues that need to be addressed, like the lack of an aetherflow dump is a big one, but the problem I'm seeing is that the "it's boring arguement" is one that is a matter of opinon.



I really hope SE will change certains aspects of the "new" SCH, even the Japanese players don't understand all those changes so maybe we have a chance.

Its sad that 18 years ago playing a druid in (everuqest I) I had a better dps rotation then I do in 2019 playing a Scholar.
We get 19 abilities that have cure potency and 4 that have damage. Is it me or does that seem over the top to you? Some of these heals come with our temporary fairy that for the life of me I don't remember anybody asking for. They come at the cost of our current fairy that now heals for less while the other was brutally murdered and is worn like and edgar suit (RIP Selene). Small upgrade to one dot while one was removed. Shadow Flare & Miasma replaced with the clunkiest AE ever but I can fire it off 31 times before going OOM (Great for Fates). Cant dump aggro anymore, Cant use Atherflow out of combat or right after a rez because I'm not in combat yet. Lost protect and eye for an eye. My oh chit aoe heal lost 100 potency /cheer. But that's ok cause after I get this POS to 80 I'm probably never going to look at it again.
I'm glad dps, tanks, whm got some nice stuff. Scholars should have been sent a bottle of lube.
Okay, found something with SCH I feel needs a proper buff. Fey Blessing, it uses 10 fairy gauge and is on a 60s cooldown, but only heals for half the power of a Physick. On that kind of cooldown, it should be healing for the same amount of as a Physick. Either buff the healing power so it's better to use, or reduce the cooldown to about 10-20s. If it's going to heal for so little, it shouldn't have such a high cooldown.
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