Not going to lie- I think most players from other mmos will find this game too difficult. Every other mmo on the market doesn't have mechanics in content outside of raids- on occasion there might be a boss with one mechanic, or a very easy to avoid pool of fire or AOE- while this game throws back to back AoEs and adds at you all the time. And after 15 years of WoW, even having a boss with a single 'firepool' mechanic is too difficult to handle, even after people have seen the fight twenty times. This game? I get the 'new player, bonus tomes' message every time and people still figure out mechanics midfight, it's great.
Don't get me wrong, I love that. I'm just on Heavensward content right now, but so far I'm very pleased that dungeons are mechanically given the same treatment that every other MMO saves solely for raids.
Still, having mechanics be prevalent in the game early on is a better thing, it teaches people what to expect and to learn to avoid damage or do certain things. If the game was simply based on 'do x dps, do x hps, maybe step out of the fire' like 99% of dungeon content in WoW, what do you learn? A rotation? Admittedly, this game actually has interesting rotations that require more than 3 buttons to hit upper tier dps- but even so, this game having so much more early focus on learning mechanics rather than just getting better gear for more number output has made this the best leveling experience I've ever had in an mmo.
And I definitely sympathize if classes are being reduced in complexity, the class design in this game is amazing compared to what I've seen elsewhere. I also, as someone who loved disc priest in WoW and really am enjoying healing and dpsing in this game, hope they reconsider making healers here just healbots.
But, most players from other games are going to have enough trouble with this game as is- there's already your savages and extremes and raids and all those side hardcore zones. Why would you want to put a wall up to new players, and players that just want to enjoy the game for things like story or community? If this content's too easy for you, fine, you only have to do MSQ once, and so far it seems like most of the great fights have a harder difficulty anyway.



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