I see no problems with healers being made to heal more as long as the developers create fight mechanics to compensate; this is a trinity mmo after all. By that I mean there should not be these peaks and valleys in raid/tank damage where healers can get everyone up and then spend a while dps'ing before the next damaging mechanic; if there is not more persistent healing needed, I can understand being upset with the changes. Healers DPS while healing in every trinity MMO, but this is the only one that typically behaves more like a non-trinity.