I never stated that I pushed DPS at the sake of healing output. I simply know when to heal or when to prepare to heal like yourself while pushing the DPS. It's been that way since it was relaunched 6 years ago. Does this mean that the original idea was flawed. I don't believe that at all. What I do believe is what I said at the beginning of this thread that we are moving to an over casualized position.
We play games to feel some sort of achievement. The reward for overcoming complexity and challenge feels far more rewarding than being rewarded with something like a mobile game. *shudders*