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  1. #1
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Varushkin View Post
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    If you are going by Momo Sama as he is the one recording this video, he did a total of 5k dps as a healer, was lowest dps for the whole group, and did nothing but spam Broil II and keep his Miasma, Bio II, and Miasma II up, and then mainly let his faerie do the healing, he only cast Galvanize and Succor a grand total of 2 and 3 times. They give a link in the video description for the parse breakdown. And you are saying you WANT more buttons to push for more complexity yet your "level of play and complexity that I as a FFXIV player love" is this simple rotation??

    What you are whining about is that you are actually having to do your job and not just leave it to your pet. Look at classic WoW, a healer in there barely did any DPS and that was only if they were geared enough to have the extra time to spare to toss on a DoT. They haven't "dumbed down" healing, they have made it more about actually being the Healer instead of being the DPS who can use a Cure spell. Just like Tanks are actually Tanks again instead only being DPS who can take a hit, cause now they aren't trying to DPS Tank everything and are generating enmity with everything they do so long as they have the Tank Aura on. The only time a Tank doesn't have that aura on is if they are the off tank who is waiting till the tank swap. Also since they took out Diversion they HAVE to actually tank cause DPS and Healers can't reduce their own enmity generation unless they cut back on DPS or Heals. Healers SHOULD be casting mainly healing spells, if they can toss out a damage spell or DoT now and then, great, but keeping people alive if better for the DPS than trying to do the DPS yourself.
    (1)

  2. #2
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Have you read the rest of this thread at all? I double checked what you said about Momo and he wasn't the lowest the lowest was the AST.

    All of the DPS that both the healers did in that video, if Yoshi-P and his devs are to be believed did nothing but contribute to the entire party. Let's remove the 10k DPS that both of the healers put out. That pulls their combined total output to only 43k DPS. That would most likely cause the entire part to wipe due to a hard enrage.

    That is what I'm talking about with the gutting of our healers offensive capabilities. As I said before if Yoshi-P and the devs are to be believed in the regard that Healer DPS isn't accounted for in any content. That doesn't make up for the classes feeling as it has been described. Clunky, sluggish or gimped.

    I simply want that capability back and on top of that I feel like if the devs were to put them back in a way to where "older" content feels a bit more engaging.
    (0)

  3. #3
    Player
    Zazay's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    178
    Character
    Y'mhitra Rhul
    World
    Lich
    Main Class
    Scholar Lv 74
    Quote Originally Posted by Nomuno View Post
    Look, healers should be healing. Not worried that they do enough DPS. Sorry, I actually agree with the change
    That's what you say. Then there is the huge majority who says that Healers should dps more. What is it now that you want from your healers?
    (0)
    Life is a journey, not a destination. - Ralph Waldo Emerson

  4. #4
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    I don't know how for you is boring since i had to literally time my healing perfectly to do dps as well as a Whm, OP. Either we are playing a different game or you in fact haven't touched healer since the expansion has been on.
    I don't have down times and no time to yawn at this point and the time passes faster than idling and pressing my 2-3 buttons to dps only like it was before.

    My 2 cents.
    (8)
    There is no limit that can not be passed

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I am all for simpler rotations and harder boss fights.
    (3)

  6. #6
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    https://www.youtube.com/watch?v=uc2X2MuOL-M

    Brian from Work to Game is saying in this video exactly what I'm thinking about. The goal of a healer is to keep the party alive during the encounter whatever that may be. This is not an excuse to be standing around doing absolutely nothing while waiting for the next bit of damage to come out. Anyone as a healer SHOULD be contributing to the overall DPS of the party IF and only IF they are comfortable with that effort.

    I look at it like this. You are wherever you are and your trying to save up to buy something special. Great you've given yourself a goal, however, things aren't panning out. Wouldn't it be nice to have the extra little bit of effort to make up that difference that's needed to get your special items? Healers being able to crank out the DPS WHILE healing is nothing but a boon to those the healer is with.

    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly and that's what I have the biggest gripe with. I'm the kind of person that wants to give everything I've got and more. The devs taking nearly all of our offensive abilities to achieve this "healer always be healing" mentality is a detriment to groups. We've lost some of the utility as it were to make that push where the actual DPS may be lacking. We've all been there we've all seen that some DPS simply do not understand how to play their jobs properly and the entire party suffers for it. You can't sit there and tell me this isn't the case?

    Does this mean that I expect the healers to do nothing but DPS. No absolutely not. All I'm saying is that the value of a healer that can DPS and heal while it may be taxing is a great thing. I just had a thought as well... Narrowing this trinity down to where tanks don't necessarily have a hate combo any more, dps are still expected to put out their maximum effort, and the healers only really being able to heal. It also narrows the pool of those bad players who are always saying "welp it's the healers fault for not healing" or "DPS standing in fire DPS higher". This is already an awesome community. We've all seen that and together, should the devs do something to give us even some of what was taken back. We can help those who are struggling to understand. That is what I believe in.

    I'm going to keep pushing this, because this is what I believe is right. Not because I want to see the skill gap between players grow. It's because it's for the better of all of us.
    (1)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,612
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varushkin View Post
    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?

    We were never meant to dps the entire fight. That healing was so unnecessary to allow it was a flaw in the design. Our dps contribution is meant to be windows as the fight allows and part of being an accomplished healer was finding those windows. But if you were the type of healer who focused dps over your primary role, who made the argument against using a healing ability so as not to waste a dps tick, you're going to have trouble in this expansion.

    I personally have no trouble, but I long ago learned how to find those windows and balance my roles. I see this as nothing but good for the healing community, as the game is finally reinforcing our primary role.
    (1)

  8. #8
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    (0)

  9. #9
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Beelhi View Post
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    (0)

  10. #10
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by Varushkin View Post
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    I responded to the person I quoted, you I agree with mostly :P
    (0)

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