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  1. #41
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Quote Originally Posted by Millybonk View Post
    The same could be said previously for TP in weighting TP for AoE vs. single-target, but albeit at a lower impact/difficulty compared to the normal healer/dps hybrid.

    How about this: MP classes with only CDs like TP classes, and only raises + heals costing a hefty amount of MP?
    You'd combat the obvious raise/constant spam healing issues while still providing MP classes the same benefit TP classes now got.

    Indeed, MP costs of AoE spells do add a tiny difficulty, but look at it like this: TP classes are now allowed to "Brain off, AoE all you want" whereas MP classes still have to think a little about their resources.
    Why can't my WHM get the same "Brain off, AoE all you want" benefit?
    Some jobs can do things other jobs can't. That's normal and expected. That's why we have 17(?) jobs and 4 roles to choose from. We don't need to make every job feel the same in AOE pulls.

    As for why we don't remove MP, probably because it's convenient to keep it. It's mostly a resource for healers and BLMs to manage, but other jobs dip into the MP pool as well because, why not? It's there and it makes sense in terms of lore and job flavor. It's not like they are going to remove the MP bar when you switch jobs. It wouldn't make sense to remove it since all current and future healers are going to use the bar and it can be used as a restriction on any number of things in the future (like BLM spells and raises).
    (0)

  2. #42
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    TP was a resource that was unnecessary. I spam the mess out of weapon skills and my TP always stayed high. You would NEVER run out of it, essentially making it useless.

    MP, though, is a whole different story. The whole point of being able to use magic in this game or any other game, is that you have to have mana to do so. If you don't have the mana, you don't get to cast your magic.

    Think of it like Magic: the Gathering. Does it cost mana to attack? No, unless the defending player has a buff up that forces you to (similar to attacking into something in this game that drains your health). Now, if you cast a spell, can you do it for free? Not usually unless you have a combo out. You always have to use mana or some other resource to cast spells. Using resource to just swing your sword and go pewpew has never been a successful thing.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Millybonk View Post
    Just from browsing through the classes: every class which relied on TP as their main resource is now your standard "Press the button when off CD without having to think further" whereas MP classes still need to calculate their resources.

    Why the glaring difference?
    Because they could save time that way but apparently didn't think they could get away with then removing MP in the same sweep, especially since it is still at least a tiny bit relevant to healers.

    Quote Originally Posted by MistakeNot View Post
    Basically, unless you spammed your AOE skills there were never any risk of running out of TP, so it was in essence a pointless resource.
    It'd eventually run out without Invigorate. Like a caster DPS runs out without Lucid Dreaming, but without the stat that increases the need for either CD (SpS/SkS) being quite so hated as among non-BLM casters. They were effectively identical. Both could essentially strap their CDs to auto-clickers and forget resources exist.

    All TP did was force a commitment in dungeon runs with full pulls. If not everyone AoEed or otherwise performed at least kind of competently, those who were AoEing would run out of TP before everything's dead, and then you'd probably wipe. Of course, the same can still be said about the interactions of competent DPS and tank CDs so it's not like that's been outright removed. It's just a bit less glaringly obvious.
    (0)
    Last edited by Shurrikhan; 06-29-2019 at 07:46 AM.

  4. #44
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I don't think people are even reading before commenting.

    The post wasn't about removing mp.... it's about taking caster AOEs off mp, like the melee ones are resource free...at least that's what I read. It is asking for AoE parity, not removal of mp altogether.

    Really, if tanks can spam AoEs now without resource management... why can't healers?
    (0)

  5. #45
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Millybonk View Post
    I do hope you got what you wrote there: now every TP class can spam AoE like there's no tomorrow, while MP classes can only to a certain threshold.
    MP classes are powerful enough to let them have it.
    (0)

  6. #46
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I don't think people are even reading before commenting.

    The post wasn't about removing mp.... it's about taking caster AOEs off mp, like the melee ones are resource free...at least that's what I read. It is asking for AoE parity, not removal of mp altogether.

    Really, if tanks can spam AoEs now without resource management... why can't healers?
    because some classes have to be "harder" than others. Why do DPS not really have to worry about enmity generation anymore? Why does it only have to be tanks? Why don't healers get DMG buff traits but BLM does? IT'S NOT FAIR AND I DEMAND EQUALITY!!!!!

    So just make 1 class that can wear any armor and use all skills so everyone will be happy. Oh yeah, they did that in FF12 and the majority hated it.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #47
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dubont View Post
    because some classes have to be "harder" than others. Why do DPS not really have to worry about enmity generation anymore? Why does it only have to be tanks? Why don't healers get DMG buff traits but BLM does? IT'S NOT FAIR AND I DEMAND EQUALITY!!!!!

    I Lol'ed so hard at your first point. Tanks don't even worry about aggro anymore.
    Their tank stance is idiot proof.

    Secondly, all healers and casters do get damage up traits they all share called Magick and Mend, Formally known as Maim&Mend I think.

    Im not asking for infinite MP on healers/casters either, I'm just pointing out that your examples are bad choices.
    (1)

  8. #48
    Player
    artlessknave's Avatar
    Join Date
    Apr 2018
    Location
    limsa
    Posts
    64
    Character
    Taiyoan Or'taisen
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    part of the reason for removing it was likely to reduce dev complexity, which is also probably one of the driving factors for the simplification of tank stances. every time they add a new job/race it multiplicatively increases the maintenance requirements, and they are quite likely realizing that they have to do this to have expansions in the future.
    (0)

  9. #49
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zyneste View Post
    I Lol'ed so hard at your first point. Tanks don't even worry about aggro anymore.
    Their tank stance is idiot proof.

    Secondly, all healers and casters do get damage up traits they all share called Magick and Mend, Formally known as Maim&Mend I think.

    Im not asking for infinite MP on healers/casters either, I'm just pointing out that your examples are bad choices.
    WHERE IS MY TANK STANCE FOR WHM!? I DEMAND EQUALITY, BURN YOU!
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by artlessknave View Post
    part of the reason for removing it was likely to reduce dev complexity, which is also probably one of the driving factors for the simplification of tank stances. every time they add a new job/race it multiplicatively increases the maintenance requirements, and they are quite likely realizing that they have to do this to have expansions in the future.
    Then, honestly... they should stop adding races and jobs if they can't even maintain a standard equitable to their first expansion.

    Of course, games made in the early 2000's had no such issue, but /shrug.
    (0)

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