Basically, unless you spammed your AOE skills there were never any risk of running out of TP, so it was in essence a pointless resource.
Basically, unless you spammed your AOE skills there were never any risk of running out of TP, so it was in essence a pointless resource.
I do hope you got what you wrote there: now every TP class can spam AoE like there's no tomorrow, while MP classes can only to a certain threshold.
I always wondered what TP was for, I don't think I've ever seen it drop on this character, even while AIE farming low level mobs. (Death Blossom works for this because you don't have to target them first, just run by and hit one key.)
Because they could save time that way but apparently didn't think they could get away with then removing MP in the same sweep, especially since it is still at least a tiny bit relevant to healers.
It'd eventually run out without Invigorate. Like a caster DPS runs out without Lucid Dreaming, but without the stat that increases the need for either CD (SpS/SkS) being quite so hated as among non-BLM casters. They were effectively identical. Both could essentially strap their CDs to auto-clickers and forget resources exist.
All TP did was force a commitment in dungeon runs with full pulls. If not everyone AoEed or otherwise performed at least kind of competently, those who were AoEing would run out of TP before everything's dead, and then you'd probably wipe. Of course, the same can still be said about the interactions of competent DPS and tank CDs so it's not like that's been outright removed. It's just a bit less glaringly obvious.
Last edited by Shurrikhan; 06-29-2019 at 07:46 AM.
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