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  1. #61
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FallenArisen0990 View Post
    In all fairness, you could run out of TP back in the 2.0 days but once they change the TP cost somewhere near the end of ARR Patch Cycle, TP pretty much became a UI fluff for Sprint til they removed that.



    Would you rather have long cooldowns/potencies cut than just simple MP Cost?
    I already proposed the fix: AoE spells of MP classes costing no resources just like for TP classes now, but all your heals/other spells are proportionally more costly.
    (0)

  2. #62
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Seraphor View Post
    No, MP management has far more use beyond "stop spamming AoE"
    In fact most mages have their own, sustainable AoE rotations anyway. That arbitrary barrier just doesn't exist for mages like it did for physical.

    A RDM will never run out of MP unless they cast Verraise.
    A BLM will never run out of MP, period, but it dictates their Ice/Fire rotation.
    You keep comparing single target TP with AOE MP.

    But even more to the point, you point out the two mage classes that rely on MP the most and prove why MP is pointless because they can't run out of MP unless they're spamming AOE.

    Removing TP because "TP don't have to manage their TP 90% of the time" while leaving MP in because "MP have to manage their MP 10% of the time" just doesn't make sense.

    I would rather they not have removed TP. But either remove both or leave both in.
    (0)

  3. #63
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Millybonk View Post
    I already proposed the fix: AoE spells of MP classes costing no resources just like for TP classes now, but all your heals/other spells are proportionally more costly.
    I don't agree with a fix like that. That is completely unbalance. As it is, I don't agree with the removal of TP because certain players don't know how to manage their TP. Why would a Healer need to spam AoE Heals? Well timed Heals is all you need.
    (1)

  4. #64
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FallenArisen0990 View Post
    I don't agree with a fix like that. That is completely unbalance. As it is, I don't agree with the removal of TP because certain players don't know how to manage their TP. Why would a Healer need to spam AoE Heals? Well timed Heals is all you need.
    I wasn't precise enough in that post: I was talking about MP AoE damage spells.

    Every TP class can now chain-pull dungeons and nuke everything down, as their TP costs have been removed.
    MP classes, especially healers, can't do that, as if you try you'd be out of MP when you have to heal.

    Which begs the obvious question: why doesn't my WHM get the same benefit of being able to spam Holy without any cost?
    (1)

  5. #65
    Player
    DrMaverick's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Kairi Kokoro
    World
    Kujata
    Main Class
    Conjurer Lv 80
    As i like to say, the only reason TP existed in the first place was because it was in 1.0. It was one of the staples of 1.0 so they kept it, but they never really realised WHY it was a staple- the reason it was such a big part of 1.0 was because it needed to be BUILT UP to use more powerful weaponskills. Having it maxed out completely contradicted the reason for its existence.
    However, they soon realised how unnecessary it is, and especially thanks to the job gauges giving most classes something else to have to manage. The job gauges took the place that TP was meant to have, and slightly more along the lines of 1.0's style of resource management, especially looking towards certain classes. Like White Mage. Its bar builds up and that's the only way you can use certain skills. Not many are locked behind it, but... still.
    (0)

  6. #66
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Millybonk View Post
    I wasn't precise enough in that post: I was talking about MP AoE damage spells.

    Every TP class can now chain-pull dungeons and nuke everything down, as their TP costs have been removed.
    MP classes, especially healers, can't do that, as if you try you'd be out of MP when you have to heal.

    Which begs the obvious question: why doesn't my WHM get the same benefit of being able to spam Holy without any cost?
    Because DPSing is not a healer's main concern. It is part of their kit but they aren't meant to be able to spam DPSing abilities compared to DPS or even Tanks in the current balance.
    (0)

  7. #67
    Player
    rance-sama's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    232
    Character
    Ranko Kurosuki
    World
    Brynhildr
    Main Class
    Gladiator Lv 100

    Did someone say TP?


    Did someone say TP? For my bunghole?
    (0)

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