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  1. #231
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kidalutz View Post
    No kidding just saying abania doesnt need it or did that pass over your head?
    Ok i think your misunderstanding currently anyone can enter Castrum Abania in ilv 1 gear, this should not be allowed to happen, this is what this thread is asking for a minimum standard of gear before you can enter these dungeons because these dungeons are designed with a minimum standard going into them and it certainly ain't ilv 1.
    (7)
    Guy butt is best butt <3

  2. #232
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    How often does this actually happen though honestly? Ive seen people like that maybe a handful of times in my year plus of playing
    Less than you think, but its a lull before the xpac and ppl need an outlet.
    (2)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  3. #233
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Although I would be fine with an iLvl requirement on every dungeon, I have a kick button that works as one. If you really don't want to deal with people who are extremely under-geared, don't tolerate them - remove them from the dungeon.
    (2)

  4. #234
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Banriikku View Post
    The discussion about Diversion is unnecessary. Its a well known fact how important it is and done. Dead DPS/healer cant do their job - thats it and that myth/lie "if i can get the aggro from the tank i'm top dps, lul!" is just irritating and wrong. FF14 is a MMO and teamplay is very important.
    Ahaha
    Aaahahah
    Ah...
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #235
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    Bringing this back because we do really need it, ironworks gear should not be allowed to be worn in Norvenalt dungeons
    I did not read 12 pages, because 3-4 were enough to disappoint me.

    Do you realize there will not be a dungeon more difficult than Sastasha-Copperbell mines if SE adds a ilevel requirement?

    Why would do dungeons more difficult?
    I wear an average ilevel 20 gear (the one from the novice trial) -> I'm sure to do an easy and fast instance.

    On the other hand you guys are COMPLETELY missing the duty roulette reason to exist: SE uses this feature for helping new players in the levelling process (and give us a bait as EXP), thus the priority is "fill a party as soon as possibile": --> this SHOULD be clear to everyone observing the moogle event:
    -- no one was doing roulette anymore
    ---> "HEY let's do an earring and place it behind an huge dungeon farm. This way the new players could do a party and the veterans could have a reason to hate Syrcus Tower"

    Let's return on topic.
    What you are pointing is a problem, but an ilevel restriction is NOT a solution.
    SE could use the so-called heirlooms, a full set of equip working exactly like the aetherite earring from ShB preorder.
    We finish MSQ, Rowena sell us the set for tomestone-of-something and this equipment synch with our level.
    This solution solve a lot of problems:

    - have the appropriate item for your level (how many times I soloed a dungeon for "that weapon" or "that piece of armor" and after 10+ runs I gave up)
    - don't need to buy/find/change an item every 2-3 levels
    - less armory space (it's good for the BLM level 36 and for the RDM level 53)
    - don't need materia (no reason to add customization)

    Sure, crafters will not sell levelling equip anymore, but you know? the players you are talking about do not buy that equip anyway (1m Gils for 2 levels? bah!) thus it's not a real loss.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  6. #236
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mr_Gyactus View Post
    I did not read 12 pages, because 3-4 were enough to disappoint me.

    Do you realize there will not be a dungeon more difficult than Sastasha-Copperbell mines if SE adds a ilevel requirement?

    Why would do dungeons more difficult?
    I wear an average ilevel 20 gear (the one from the novice trial) -> I'm sure to do an easy and fast instance.

    On the other hand you guys are COMPLETELY missing the duty roulette reason to exist: SE uses this feature for helping new players in the levelling process (and give us a bait as EXP), thus the priority is "fill a party as soon as possibile": --> this SHOULD be clear to everyone observing the moogle event:
    -- no one was doing roulette anymore
    ---> "HEY let's do an earring and place it behind an huge dungeon farm. This way the new players could do a party and the veterans could have a reason to hate Syrcus Tower"

    Let's return on topic.
    What you are pointing is a problem, but an ilevel restriction is NOT a solution.
    SE could use the so-called heirlooms, a full set of equip working exactly like the aetherite earring from ShB preorder.
    We finish MSQ, Rowena sell us the set for tomestone-of-something and this equipment synch with our level.
    This solution solve a lot of problems:

    - have the appropriate item for your level (how many times I soloed a dungeon for "that weapon" or "that piece of armor" and after 10+ runs I gave up)
    - don't need to buy/find/change an item every 2-3 levels
    - less armory space (it's good for the BLM level 36 and for the RDM level 53)
    - don't need materia (no reason to add customization)

    Sure, crafters will not sell levelling equip anymore, but you know? the players you are talking about do not buy that equip anyway (1m Gils for 2 levels? bah!) thus it's not a real loss.
    Erm if you think having someone severely under geared is a good reason for making a dungeon more difficult than it needs to be well more power to you but i think that is not a good reason at all.

    Wear that gear in Castrum Abania no friends just plop into duty finder and see how it goes because you can and it is not good that you can, spoiler it won't be easy or fast.

    The leveling roulette is not an excuse to be wearing gear massively inappropriate for your level, if you think ilv 120 gear should be wearable in level 71+ dungeons due to it being in the leveling roulette, hahahahahahahaha no

    That actually could solve the issue of having inappropriate gear, unfortunately when Yoshi P announced the earring he said he was hesitant on adding more stuff like it due to invalidating all other gear the developers have worked on over the years, ilv requirement doesn't have this issue it is probably the easiest thing to implement as well. Now i know people get concerned about new players coming in but i do want to restress these ilv requirements most people are asking for is reasonable and would not catch any new player who picks up their job appropriate gear from the MSQ quests, that is the standard i think SE should design them around because that is what they expect you to have, its the reason why Bardum's Mettle hits harder the lv64 gear offers decent defense boosts so the game for lv 65 dungeon thinks you have it.
    (9)
    Guy butt is best butt <3

  7. #237
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    Erm if you think having someone severely under geared is a good reason for making a dungeon more difficult than it needs to be well more power to you but i think that is not a good reason at all.

    Wear that gear in Castrum Abania no friends just plop into duty finder and see how it goes because you can and it is not good that you can, spoiler it won't be easy or fast.

    The leveling roulette is not an excuse to be wearing gear massively inappropriate for your level, if you think ilv 120 gear should be wearable in level 71+ dungeons due to it being in the leveling roulette, hahahahahahahaha no

    That actually could solve the issue of having inappropriate gear, unfortunately when Yoshi P announced the earring he said he was hesitant on adding more stuff like it due to invalidating all other gear the developers have worked on over the years, ilv requirement doesn't have this issue it is probably the easiest thing to implement as well. Now i know people get concerned about new players coming in but i do want to restress these ilv requirements most people are asking for is reasonable and would not catch any new player who picks up their job appropriate gear from the MSQ quests, that is the standard i think SE should design them around because that is what they expect you to have, its the reason why Bardum's Mettle hits harder the lv64 gear offers decent defense boosts so the game for lv 65 dungeon thinks you have it.
    I was misunderstood.
    When there is a rule, players start to bend that rule.
    When levelling secondary-job, no matter if you clear sastasha or the Vault, because what it matters is the bonus exp you take when you complete the dungeon.
    I can do Copperbell mine with 2 big pulls (elevator -> first boss and second boss -> third boss), while in a Bardum Mettle I need to pick 3 groups before the first boss and 10-12 in the whole dungeon.
    If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).

    Yoshida can says whatever he wants, but it's hypocritical when we have levelling potions in the mogstation that skips all the content (gear included).
    The work does not matter when you pay $50 but it's of vital importance when you don't?

    edit. And I would like to point another incoming (related) issue. With ShB we have 80 levels for each job to do.
    Ok, we are veterans, so it's only a 70->80 farming, but what about a new player? Levelling a character from zero is starting to be endless: SE should add a bigger bonus exp when levelling alt-jobs, but this mean the levelling goes faster and it's easier to skip a complete tier of equip.
    Things are becoming complicated because the game is growing: insane dps, neverending levelling etc etc. and Devs cannot simply ignore the matter.
    (0)
    Last edited by Mr_Gyactus; 06-19-2019 at 07:49 AM.
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #238
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mr_Gyactus View Post
    If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).
    The quick and simple solution is to make it so that leveling roulette forces an ilvl requirement equal to the highest level dungeon your character has unlocked so there'd be zero way to cheese.

    So if you're level 69 and Abania had a hypothetical ilvl lock of 275, then leveling roulette would have a forced ilvl requirement of 275. Bam. Prevents anyone undergeared from entering and blocks any cheese on manipulating the roulette to get results you want. No more WHMs showing up in i200 gear in doma castle getting one shot by literally everything that so much as breathes on them (Thanks duty finder last night.)
    (8)

  9. #239
    Player
    Talinthis's Avatar
    Join Date
    Nov 2016
    Posts
    54
    Character
    Talinthis Vashavere
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Awful View Post
    That's not the issue we're talking about I couldn't care less if they mass pull or whatever what we're talking about is having people who are massively under geared I had a Sirensong Sea today with 2 people who's average item level was around 160 160!, you can be slightly undergeared and mass pull that's fine ilvl 240 mass pulling? It can be done. A tank mass pulling in ilvl 160 in a dungeon that drops 260 gear? They're gonna die in seconds that's what we're talking about as well as having DPS who have appropriate gear (Bards having DEX accessories vs having INT/MND gear) the issue isn't mass pulling it's people who are too lazy to upgrade their gear.

    Here's an example of what we're talking about



    This guys avg ilvl is probably about 188? It's unupgraded ilvl 200 AF gear that's a no go when you can easily take an hour out of your time in a day and get 2000 Poetics for some easy 260 gear there's no excuse.

    i can think of one, maybe they didnt know?
    (0)

  10. #240
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    I shared this story before on the topic of ilvl and I will say it again, yes please, please add ilvl requirement to MSQ dungeons.

    Until a month or so ago I, honestly had no idea that's not a thing. Shame, I know! And so while leveling AST in my scrubby shire gear and some dungeon drops I happily do a level roulette per day and constantly getting the lvl 50 dungeons and sometimes 60. I'm thinking it is because of my ilvl. Now one level left to 70 and imagine my horror when DOMA FRIGGIN CASTLE popped. I was horrifed. I gave heads up to the tank and dps, appologized and lucky for me, they were very understanding. No deaths, smooth run but it did make me push my full toolkit and if the tank didn't do small pulls, I'm sure I wouldn't have managed it.
    Lessons were learned that day.
    (4)

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