I did not read 12 pages, because 3-4 were enough to disappoint me.
Do you realize there will not be a dungeon more difficult than Sastasha-Copperbell mines if SE adds a ilevel requirement?
Why would do dungeons more difficult?
I wear an average ilevel 20 gear (the one from the novice trial) -> I'm sure to do an easy and fast instance.
On the other hand you guys are COMPLETELY missing the duty roulette reason to exist: SE uses this feature for helping new players in the levelling process (and give us a bait as EXP), thus the priority is "fill a party as soon as possibile": --> this SHOULD be clear to everyone observing the moogle event:
-- no one was doing roulette anymore
---> "HEY let's do an earring and place it behind an huge dungeon farm. This way the new players could do a party and the veterans could have a reason to hate Syrcus Tower"
Let's return on topic.
What you are pointing is a problem, but an ilevel restriction is NOT a solution.
SE could use the so-called heirlooms, a full set of equip working exactly like the aetherite earring from ShB preorder.
We finish MSQ, Rowena sell us the set for tomestone-of-something and this equipment synch with our level.
This solution solve a lot of problems:
- have the appropriate item for your level (how many times I soloed a dungeon for "that weapon" or "that piece of armor" and after 10+ runs I gave up)
- don't need to buy/find/change an item every 2-3 levels
- less armory space (it's good for the BLM level 36 and for the RDM level 53)
- don't need materia (no reason to add customization)
Sure, crafters will not sell levelling equip anymore, but you know? the players you are talking about do not buy that equip anyway (1m Gils for 2 levels? bah!) thus it's not a real loss.


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