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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    Done Doma and Abania just as easily at i270 too with all 3 roles.

    The DEF number comparisons mean nothing without actually knowing how much damage reduction the higher numbers result in. I can tell you for a fact it's not as much as you're making it out to be.

    There's a reason why Foresight is one of our weakest tank cooldowns, despite being what looks like it would be a significant boost at +20% DEF. It just doesn't stack up to the straight up damage reduction offered by other tank cooldowns.
    ok lets do this:

    Augmented Shire Astrometer
    Class: AST
    Item Level: 270 Req. Level: 60
    Damage: 114 (Magical)
    Delay: 3.20 Auto-Attack: 89.60
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +184
    Mind +182
    Piety +138
    Critical Hit Rate +97

    Augmented Shire Preceptor's Belt
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 119 Magic Defence: 208
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Vitality +79
    Mind +78
    Critical Hit Rate +59
    Spell Speed +42

    Augmented Shire Preceptor's Coat
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 192 Magic Defence: 336
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +171
    Mind +169
    Piety +128
    Spell Speed +90

    Augmented Shire Preceptor's Gloves
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +55
    Spell Speed +79

    Augmented Shire Preceptor's Hat
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +55
    Determination +76

    Augmented Shire Preceptor's Hose
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 192 Magic Defence: 336
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +171
    Mind +169
    Critical Hit Rate +129
    Determination +86

    Augmented Shire Preceptor's Thighboots
    Class: CNJ, WHM, SCH, AST
    Item Level: 270 Req. Level: 60
    Defence: 137 Magic Defence: 240
    Sells For: Unsellable Materia Slots: 2
    Bonuses
    Vitality +105
    Mind +104
    Piety +79
    Determination +53

    Augmented Shire Preceptor's Bracelets
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Piety +59
    Critical Hit Rate +42

    Augmented Shire Preceptor's Choker
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Piety +59
    Determination +40

    Augmented Shire Preceptor's Earrings
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Critical Hit Rate +42
    Spell Speed +59

    Augmented Shire Preceptor's Ring
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Determination +57
    Spell Speed +42

    Proto Ultima Ring of Healing
    Class: All Classes
    Item Level: 270 Req. Level: 60
    Defence: 1 Magic Defence: 1
    Sells For: Unsellable Materia Slots: 1
    Bonuses
    Mind +78
    Critical Hit Rate +59
    Determination +40


    so overall you would have for ilv 270
    -114 weapon damage
    -919 defense
    -1605 magic defense
    -920 vit
    -1300 main stat(casters share stat weights with healers so we can measure dps too)
    -1665 secondary stats

    Now lets check lv 68 gear since you said were running that gear in Castrum Abania

    Palladium Planisphere
    Astrologian's Arm
    Item Level 285
    Magic Damage
    122
    AST
    Lv. 68
    Bonuses
    Vitality +196 Mind +211 Critical Hit +142 Spell Speed +203

    Twinsilk Hood of Healing
    Head
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Spell Speed +81 Piety +116

    Gazelleskin Coat of Healing
    Body
    Item Level 285
    Defense
    322
    Magic Defense
    563
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +182 Mind +196 Critical Hit +188 Spell Speed +132

    Gazelleskin Bracers of Healing
    Hands
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Spell Speed +81 Piety +116

    Twinsilk Sash of Healing
    Waist
    Item Level 285
    Defense
    199
    Magic Defense
    348
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +84 Mind +90 Critical Hit +61 Piety +87

    Twinsilk Slops of Healing
    Legs
    Item Level 285
    Defense
    322
    Magic Defense
    563
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +182 Mind +196 Determination +188 Piety +132

    Gazelleskin Boots of Healing
    Feet
    Item Level 285
    Defense
    230
    Magic Defense
    402
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Vitality +112 Mind +121 Critical Hit +116 Piety +81

    Molybdenum Earring of Healing
    Earrings
    Item Level 285
    Defense
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Determination +61 Spell Speed +87

    Palladium Choker of Healing
    Necklace
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Spell Speed +87 Piety +61

    Palladium Bracelet of Healing
    Bracelets
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    Palladium Ring of Healing
    Ring
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    Palladium Ring of Healing
    Ring
    Item Level 285
    Defense
    1
    Magic Defense
    1
    CNJ WHM SCH AST
    Lv. 68
    Bonuses
    Mind +90 Critical Hit +61 Piety +87

    So overall for ilv285 you have
    -122 weapon damage
    -1538 defense
    -2685 magic defense
    -980 vit
    -1506 main stat
    -2464 secondary stats

    Now lets compare shall we overall by remaining in ilv270 gear you lose
    -8 weapon damage
    -619 defense
    -1080 magic defense
    -60 vit
    -206 main stat
    -799 secondary stats

    All this can be carried over to caster dps as well

    You were a hindrance to any party you were in with that gear in Abania and i feel sorry for anybody you were grouped with when you did it you caused unnecessary stress on your healer(when you weren't healing) and doing far weaker damage than you should have been by a significant amount 8 Weapon damage is huge, 206 main stat is huge, 799 secondary stats is huge.
    (5)
    Guy butt is best butt <3

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Fine, was.

    You see how little attention I've paid to it? That's how much it sucked.

    Really though, what I did was pull up its information on a wiki, because I didn't know exactly how much DEF% it granted. Presumably, this wiki is out of date, because it makes no mention of it being a deprecated ability. Oops.

    Also I haven't really played Warrior other than to XP it so there's that too
    (0)
    Last edited by Fynlar; 06-20-2019 at 05:54 AM.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.

    Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
    Bingo. All of this.
    (2)

  4. #4
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    What about, if you queue a roulette not geared enough for all the duties you have unlocked, you will forfeit the roulette rewards?
    (1)

  5. #5
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LalaRu View Post
    What about, if you queue a roulette not geared enough for all the duties you have unlocked, you will forfeit the roulette rewards?
    I agree with the concept that it would discourage people from q ing into things such as alliance roul to exploit ilvl loopholes (lvl70 purposefully wearing lvl 50 gear to pop CT raids), but there are flaws that I'm certain others would point out.
    (0)
    Last edited by MrThinker; 06-20-2019 at 06:19 PM.

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It has to be done, either its a 100% random roulett or you dont get it, end of story. There is no "but i dont wana yxz" or "but if you want [dungeon abc] this badly que directly!" its ALL or Nothing.
    (0)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuroka View Post
    It has to be done, either its a 100% random roulett or you dont get it, end of story. There is no "but i dont wana yxz" or "but if you want [dungeon abc] this badly que directly!" its ALL or Nothing.
    In this case, roulette need choose between ALL your unlocked duties, and if you get queued for something you are not geared enough, the confirm button needs stay greyed as it happens when you haven't the same job you queued for.
    (0)

  8. #8
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by LalaRu View Post
    In this case, roulette need choose between ALL your unlocked duties, and if you get queued for something you are not geared enough, the confirm button needs stay greyed as it happens when you haven't the same job you queued for.
    Well, all that fit the roulett you que, i dont see any problem. The system is there, just not in use/fine tuned. Que for a lv 60 dungeon with an min lvl requirement, put off some gear so youre below it, its the same as if you've swiched job.

    On the same note the have to return to the need to unlock all possible duties to use it, but add an bonus for your first time clear, so its worht it (and ppl cant complain).
    (0)

  9. #9
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    Because the point is not to segregate the community more than necessary.
    How does this segregate anyone? 3 more roulettes means people are queueing for 3 more dungeons than they would otherwise do.
    (0)

  10. #10
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Typhoria View Post
    How does this segregate anyone? 3 more roulettes means people are queueing for 3 more dungeons than they would otherwise do.
    No this does not equate what you are thinking. People queue for leveling roulette knowing they're going to land in a leveling dungeoun. they dont know which one thus they cannot pick and choose what area they will get you give people the choice and they will take the path of least resistance for the best reward.
    (3)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

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