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  1. #1
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Typhoria View Post
    How does this segregate anyone? 3 more roulettes means people are queueing for 3 more dungeons than they would otherwise do.
    Not everyone will do every roulette, especially if you increase the number of roulettes. And even if you do all three, each time you queue for one, you're not queueing for the other two, which means the pool size is smaller for each.
    (2)
    Last edited by linay; 06-21-2019 at 08:32 AM.

  2. #2
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    They could add 400Ilvl req for the first 2 ShB lvl dungeon and then steadly go up as higher Ilvl gear will drop from MSQ and higher lvl dungeons.

    (You can get nearly 1K tomes per week now and as soon as ShB hits the whole cap gets removed, at that point the AR coins also becomes purchasable by tomes and you pretty much get these tomes handed to you on a silver platter)



    That way we can still speedrun to an extend and are not held back by underperforming players due to lower gear stats.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #3
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MariaArvana View Post
    Playing devil's advocate, stats don't mean much without context behind them. They look like big numbers, but you'd be surprised how little the damage actually increases between 270-> 290 due to stat scaling. There was an old topic about this exact thing where my bf showed using the actual formulas the game uses that even though tanks get something like 1200 extra defense, it actually only works out to 10% extra mitigation and showed that player skill has more bearing than the stats. All that fancy 285 gear doesn't power creep you anywhere as much as you think.
    Quote Originally Posted by Fynlar View Post
    Bingo. All of this.
    Well i decided to go and do some numbers in game,

    I used ast with no cards as they are rng and could favor one set over the other, i use lucid dreaming on cd, malefic 3, combust 2 refreshed as it dropped off and Earthly star in Duirnal sect for 10 minute duration 10 times the average number of kills against Salt Abinla/earth sprites both lv 69 was
    -ilv270 12 enemies killed
    -ilv285 16 enemies killed

    Other things to point out, i moved as fast as possible to aggro a new mob, because the ilv270 was taking longer to kill i went oom around the 2 minute left mark whereas the ilv285 never got close to 1/4 mp left in fact the ilv 285 killed things faster than the plateau with the enemies respawn timer fortunately on a rock bridge close by there was another Salt Abinla ready, on mount between for 5 secs tops

    Next up is defense, i aggroed an Abaddon lv 69 and took a 50 auto attack non crit, non parried, non direct hit sample
    -ilv270, 2208.44
    -ilv285, 2016.68

    Next magic defense, i aggroed a Salt Abinla lv69 and took a 50 aero non crit, non parried, non direct hit sample
    -ilv270, 2007.14
    -ilv285, 1861.52

    Next we have vit totals
    -23560hp ilv270
    -24850hp ilv285

    Lastly i took a sample of 50 non crit benefics
    -ilv270, 5272.84
    -ilv285, 6336.42

    so comparing on average for lv 69 overworld mobs which have less hp, deal less damage, than the lv69 dungeon trash and bosses
    -you deal 1/4 less damage using your non rng tools
    -you'll be taking 9.509% more physical damage
    -you'll be taking 7.823% more magical damage
    -have 1,290 less hp
    -have 20.171% weaker benefics

    This is specifically for ast but the hp,magic defense, physical defense can be applied to all DoM classes and to put into a bit better perspective a 22k unmitigated raid magic aoe hitting the ilv 285 would live the ilv 270 would be eating that floor.

    This is why i would call anyone in Abania in ilv 270 inconsiderate they are putting more stress on the other party members to make up for damage loss, damage taken, forcing more cds, forced waiting for tp/mp regens.


    Quote Originally Posted by MariaArvana View Post
    Which yeah, given how the vast majority of dps I've encountered barely AoE or do some...interesting rotations, I wouldn't be surprised if I could obliterate the vast majority of 285 dps with 270. Stats only carry people so far, player skill matters infinitely more than them.
    Player skill is always a factor in how fast things are run but you can't tell me if that good ilv270 player was wearing ilv285 gear things wouldn't be better, more stats on a bad player barely raises them, more stats on a good player you start to feel it.
    (3)
    Last edited by Crushnight; 06-20-2019 at 10:46 PM.
    Guy butt is best butt <3

  4. #4
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Crushnight View Post
    Player skill is always a factor in how fast things are run but you can't tell me if that good ilv270 player was wearing ilv285 gear things wouldn't be better, more stats on a bad player barely raises them, more stats on a good player you start to feel it.
    Oh, I won't deny more stats is worse; more stats is always better. My statement was in regards to this:

    You were a hindrance to any party
    Which is far from the truth in many situations since stats on their own mean little if the player skill behind that gear can't utilize them to even 40% of their value.

    I personally think healer is a bad example of kill times since your rotation is basically spam 1, re-apply 2, use the very few ogcds you use for damage. Whereas you can get mystical eye-rolling dps players like SMNs who don't apply dots, BLM that don't use enochian, things that constitute very large swaths of their damage output being ignored and causing massive deviations in damage output between bad vs good players that would take immense extra stats to fix. You get any of these dps in your Abania and you'll be begging for an i270 knows what they're doing player in comparison lol.

    Beyond that, my point was that sure; more stats is good, but at the end of the day an ilvl 270 player who knows proper rotations, utilization of support and abilities, etc of his job is an infinitely better asset than an i285 player who uses single target moves in a pack, barely knows their job, etc. i270 is far from a hindrance or inconsiderate when utilized properly; it all comes down to the player. I know my bf in i270 leveling WAR on his 3rd alt was infinitely easier to heal in Abania than literally every other tank I've met in Bardaam's, Doma and Abania to this day, and he was even Deliverancing quite a lot as well.

    Basically, don't judge a book by its cover. Instead judge it when its obvious the person doesn't have the skill to back it up; you might misjudge the i270 player that's about to save you 5+ minutes on your run over the i285 Blizzard mage you might get instead.

    TLR; more stats are good, but stats by themselves are pointless if the player behind them can't use them correctly.
    (1)

  5. #5
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    They could add 400Ilvl req for the first 2 ShB lvl dungeon and then steadly go up as higher Ilvl gear will drop from MSQ and higher lvl dungeons.
    You (and many others in this thread) seem to have forgotten that item level requirements are there to enforce a minimum, not a maximum.

    The first dungeon probably isn't even gonna drop i400 gear, if Dusk Vigil and Sirensong are any indication (in fact they each dropped i120 and i260 stuff, respectively, 10 below the previous expansion's "cap"). The second dungeon, again if we follow previous trends, will probably drop i400 gear itself. Assuming they follow the same gear progression trends as before (and we really have no reason to expect that they wouldn't), why should these dungeons have a i400 requirement when they likely aren't even going to reward stuff that's better than i400?

    That way we can still speedrun to an extend and are not held back by underperforming players due to lower gear stats.
    Item level requirements for leveling dungeons and story content should never be based around a speedrunning mentality. Seriously, come on now. Save that attitude for savage raids, where meeting DPS/enrage checks actually (if artificially) enforces the whole "gotta go fast" efficiency thing.
    (4)
    Last edited by Fynlar; 06-20-2019 at 11:57 PM.

  6. #6
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by kidalutz View Post
    No this does not equate what you are thinking. People queue for leveling roulette knowing they're going to land in a leveling dungeoun. they dont know which one thus they cannot pick and choose what area they will get you give people the choice and they will take the path of least resistance for the best reward.
    So what you are saying is that people would not want the extra daily rewards for the additional roulettes? That just doesn't make sense. I feel like people who wouldn't clear each of the leveling roulettes for the daily rewards already don't do the current one.
    (1)

  7. #7
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Doing leveling roulettes and 50/60 and MSQ. Sometimes I forget to pick up some gear once I got a higher level.
    Then DR leveling drops me in a 59 or 61 dungeon. VS the pre 30 ones.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. 06-21-2019 04:17 PM

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