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  1. #1
    Player
    Skyclaw726's Avatar
    Join Date
    Nov 2013
    Posts
    111
    Character
    Tenko Hildegard
    World
    Lich
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kaitoo View Post
    thats a fallacy you actually pointed out yourself.
    How is game good designed if you need to go out of your way to find challenge? Imagine playing a jrpg were you snoozing through 90% of the game and only the super bosses are in the vicinity of being a threat
    Masterfull game design

    its also a strawman, the thread doesnt say there is no challenging content in the game. Thats not the same thing as the base game feeling to easy.
    You mean every Final fantasy game I II and XI being the exception?
    Challenge is subjective what i find easy someone else might find hard. Take Dark souls for example, a Friend of mine struggles each time on Abyss Watchers but can easily beat Aldritch while i'm the opposite. There are plenty of instances in rthis game where i struggle, like whenever fighting a Chimera type enemy, despite playing since ARR's Beta i have never been able to deal with those enemies gracefully, i always mess up, but there are plenty of bosses i can do flawlessly while the rest of my group flounders.

    When you make a game like this you have to cater for everyones skill level and lets face it the vast majority of people don't have hotbars scattered all over their screen with hundreds of macros, i've been playing MMO's since 2004 and i still can't understand macros. Steps of Faith was a massive wall for people back in the day imagine if every dungeon was like that.
    (10)

  2. #2
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Skyclaw726 View Post
    You mean every Final fantasy game I II and XI being the exception?
    Challenge is subjective what i find easy someone else might find hard. Take Dark souls for example, a Friend of mine struggles each time on Abyss Watchers but can easily beat Aldritch while i'm the opposite. There are plenty of instances in rthis game where i struggle, like whenever fighting a Chimera type enemy, despite playing since ARR's Beta i have never been able to deal with those enemies gracefully, i always mess up, but there are plenty of bosses i can do flawlessly while the rest of my group flounders.

    When you make a game like this you have to cater for everyones skill level and lets face it the vast majority of people don't have hotbars scattered all over their screen with hundreds of macros, i've been playing MMO's since 2004 and i still can't understand macros. Steps of Faith was a massive wall for people back in the day imagine if every dungeon was like that.
    a reasonable point, but, atleast imo, we are having a discussion where this sweetspot of catering at the bottom end lies, yes?
    Most people would probally disagree that all of XIV Normal modes should be nerfed because my grandma with 15 APM on a keyboard cant complete the MSQ, me included. The discussion here is not that people have diffrent perspectives on difficulty but rather what is the right one. The OP take was that it was too low.
    Saying "broo do savage!" (not you) is not helpful nor on topic
    If you are intressted on my take:
    I think if you introduce mechanics, lets take a simple one, aoe cones, but you are actually not really punished enough for doing it correctly, it's on a path where i think the base level of the game is to forgiving. Its like using the wrong type of pokemon but not getting punished enough and everything becomes dull.
    (4)