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  1. #1
    Player

    Join Date
    Sep 2015
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    251
    Quote Originally Posted by Skyclaw726 View Post
    You mean every Final fantasy game I II and XI being the exception?
    Challenge is subjective what i find easy someone else might find hard. Take Dark souls for example, a Friend of mine struggles each time on Abyss Watchers but can easily beat Aldritch while i'm the opposite. There are plenty of instances in rthis game where i struggle, like whenever fighting a Chimera type enemy, despite playing since ARR's Beta i have never been able to deal with those enemies gracefully, i always mess up, but there are plenty of bosses i can do flawlessly while the rest of my group flounders.

    When you make a game like this you have to cater for everyones skill level and lets face it the vast majority of people don't have hotbars scattered all over their screen with hundreds of macros, i've been playing MMO's since 2004 and i still can't understand macros. Steps of Faith was a massive wall for people back in the day imagine if every dungeon was like that.
    a reasonable point, but, atleast imo, we are having a discussion where this sweetspot of catering at the bottom end lies, yes?
    Most people would probally disagree that all of XIV Normal modes should be nerfed because my grandma with 15 APM on a keyboard cant complete the MSQ, me included. The discussion here is not that people have diffrent perspectives on difficulty but rather what is the right one. The OP take was that it was too low.
    Saying "broo do savage!" (not you) is not helpful nor on topic
    If you are intressted on my take:
    I think if you introduce mechanics, lets take a simple one, aoe cones, but you are actually not really punished enough for doing it correctly, it's on a path where i think the base level of the game is to forgiving. Its like using the wrong type of pokemon but not getting punished enough and everything becomes dull.
    (4)

  2. #2
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kaitoo View Post
    thats a fallacy you actually pointed out yourself.
    How is game good designed if you need to go out of your way to find challenge? Imagine playing a jrpg were you snoozing through 90% of the game and only the super bosses are in the vicinity of being a threat
    Masterfull game design
    its also a strawman, the thread doesnt say there is no challenging content in the game. Thats not the same thing as the base game feeling to easy.
    If we extend this analogy perhaps you can see the issue? What we have here is people saying they want the easy 90% of the game to be like the hard 10% of the game but at the same time they don't actually play the hard 10% or seem to have any interest in the hard 10%. Instead they say for some reason the hard 10% doesn't really count and that they will only enjoy the game when the easy 90% they actually play is made hard.
    (14)

  3. #3
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    Sep 2015
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    251
    Quote Originally Posted by Reeereee View Post
    What we have here is people saying they want the easy 90% of the game to be like the hard 10%
    please show me one person who did that, i cant find any
    (5)

  4. #4
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kaitoo View Post
    please show me one person who did that, i cant find any
    I mean, did you read the OP?

    "There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells."

    First he states there is no challenge outside of savage raids.

    Then he follows that up by complaining that leveling dungeons are boring because they are no challenge.

    The implications seem pretty clear.
    (8)

  5. #5
    Player
    Izanagi_Fiaresu's Avatar
    Join Date
    Jan 2016
    Location
    Ul'Dah
    Posts
    266
    Character
    Merrick Jaeger
    World
    Sargatanas
    Main Class
    Monk Lv 80
    Also Mr.Happy pointed out, that they could make the classes two button each and people would still find a way to f it up. There will always be the player skill variable
    (10)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Izanagi_Fiaresu View Post
    Also Mr.Happy pointed out-
    Nope. "Influencers" are a blight upon this star in my opinion. Especially one who puts out strat guides that completely ruin experiences for people getting in a few days of content release or spewing nonsense that isn't actually enjoyable.

    Party Finders guaranteed on launch of WATCH A GUIDE... of something I didn't make but reddit said this person was right.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #7
    Player
    Izanagi_Fiaresu's Avatar
    Join Date
    Jan 2016
    Location
    Ul'Dah
    Posts
    266
    Character
    Merrick Jaeger
    World
    Sargatanas
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gula View Post
    Nope. "Influencers" are a blight upon this star in my opinion. Especially one who puts out strat guides that completely ruin experiences for people getting in a few days of content release or spewing nonsense that isn't actually enjoyable.

    Party Finders guaranteed on launch of WATCH A GUIDE... of something I didn't make but reddit said this person was right.

    How does watching a guide ruin the content for you?
    (3)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Izanagi_Fiaresu View Post
    How does watching a guide ruin the content for you?
    Some people like going in blind. I sure do.
    (12)

  9. #9
    Player
    Izanagi_Fiaresu's Avatar
    Join Date
    Jan 2016
    Location
    Ul'Dah
    Posts
    266
    Character
    Merrick Jaeger
    World
    Sargatanas
    Main Class
    Monk Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Some people like going in blind. I sure do.
    Ahh okay. Then find a group of friends or a static that agrees with it. No harm done. Especially for people who put out raid guides for those who don't like going in blind.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izanagi_Fiaresu View Post
    Also Mr.Happy pointed out, that they could make the classes two button each and people would still find a way to f it up. There will always be the player skill variable
    But you don't build for the lowest denominator or you exclude everyone else and, just as importantly, give the target group no where to build towards, effectively excluding everyone.

    And, let's not even pretend that "two button" combat is a real metric difficulty. 2 buttons on something like Vindictus, in applicably difficult content, could already be as challenging as certain jobs here.

    We wouldn't be decrying the loss of buttons if the buttons themselves had any real depth to them. But when you're already bloated and then take from the few skills that see high use and create disproportionate complexity (e.g. are pretty well designed), one should expect protest.
    (5)

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