

Umm...
Excuse me?
I'm talking about the people who complain that they can't spend time playing a video game, so demand that the game be changed to fit around their schedule.
The people who forget that most people have lives outside of playing games, people have jobs and families and other real life commitments and still find time to play a video game (In a genre that's literally about spending a lot of time playing a game - Not just the RPG genre but the MMO one too) and think that they're so special that the game MUST be reduced down to content that takes very little time to do because they can't manage their time enough to afford to invest time into leisure activities.
These are different to people who may simply be casual players, that maybe don't play every day of the week because they've actually managed their life around being able to actually play video games instead of crying until video games are catered around their own poor life management. Most casual players don't whine about how they don't have time to commit to gaming, they just enjoy themselves in content they can do in the time they have available.
It's the vocal ones that whine and moan about being "Excluded" from content and demand that things become easier and faster so they can complete it without putting in any time or effort (Which is a bizarre stance to take when attempting to play massive timesink games like MMORPG's) that are the ones I was denouncing.
It also doesn't look like you read my post.
I'm not saying harder content is needed (As in, hardcore content, as in, Savage/Ultimate)
More that the baseline content that is done (I.e. Normal dungeons/trials) should be bumped up in difficulty - Given that Trusts will still let "Casuls" and bad players get through the content required for MSQ. Also again, I mentioned, not necessarily made to be "Hard" or "Difficult" but something that is a little bit more engaging.
In addition, to suggesting that Dungeons not be so small (Which has nothing to do with difficulty)
Last edited by Kalise; 06-19-2019 at 04:40 AM.


I'm pretty sure I specifically said "Casuls"
That's not a spelling mistake. That's the term for the entitled whiners.
You're the one who was generalizing a whole group of players by taking reference to "Casuls" (Also, specifically, people who whine about how hard their life is. Which is not done by most players) to mean all people under the term "Casual players"
Which is ironic, since, I myself am a casual player. I even have a huge backlog of games I want to play, but don't get the time to because real life is a thing.


/rantmode
The problem is that "casuals" has lost its meaning. people read casual these days and what they see is "Easy" and its the same with other words like "accessible" people see that and again see "easy". pretty much everything gets seen as easy instead of what it actually means.
A casual gamer is not a gamer does not want everything to be easy because they spend less time playing games. they still want satisfaction and challenges.
accessibility again doesn't mean things have to be easy. it's like when goverments aim to make education more accessible they do not mean throw out phds to every monkey that wants one.. and the same is true in xiv. savage raiding is designed to be casual friendly and accessible. it's literally something you could log in for a hour hit the raid finder and go... (admittedly not many folks use raid finder but thats a community problem not a design problem the content itself is accessible and friendly to gamers with less time)
Another point that has come up a few times on various websites and articles over recent months is that there is this growing disconnect between gamers and the industry. the industry keeps dumbing down and simplifying games in the hopes of drawing in bigger crowds. but gamers actually want some challenge, complexity and depth in there games. this is one of the reasons why some of the best selling games of the last few years have been remasters of classic games of years ago, because the old games have that challenge, depth and complexity that gamrrs like. where so many of the new games that get released basically flop because gamers just aren't interested in easy simple crap.
it's one of the biggest reasons so many popular games franchises have been killed second only to ridiculous monetization policies and micro transactions, because the developers try and dumb everything down and simplify it so much that it destroys everything that made it popular in the first place..
one can see growing evidence of this huge disconnect between gamers and the indusrty on various websites and communites. you can go to metacritic and find games on there that critics have pushed out said its amazing something everyone wants to play bam 95/100 score, then find 7,000 gamers have reviewed it and its got a score of 26.... andthe same goes the other way you get games critics slam to the floor but gamers actually loved.
there's also been comments recently about the industry being in decline because so many games are basically flopping and people just arent buying them but that's been proven to be untrue as well. because while many games are flopping and failing miserably because they're dumbed down and simplified so much they lose identity. many games that stay true to themselves smash all expectations.. god of war being a recent example, the devs said it wasnt made for the masses it was made to make fans happy. and it was an overwhelming success as a result. where all these games that get tuned down and oversimplified generally don't sell well. literally endless things on youtube and various developer forums about this.
If i recall yoshi even made a similar comment back in february about the future of the final fantasy franchise needs to forget mainstream audiences and focus on the fans...
14 has no real issue in pulling players in. it's big problem is in retaining them because so many players find it so easy thats theres no sense of satisfaction or accomplishment from playing it...
maybe its a generational thing though. the so dubbed millenial generation can't handle failure because they've lived such protected lives, which is why major depression and suicide rates are at record highs amoung the younger generations,
basically though gamers want challenges. even casuals.. there are times where i might only play my ps4 for 3 hours a week but i still play most games on the harder difficulties. i'm not fussed if it took me 3 months to finish a game because i played it on hard. be more satisfying than clearing the whole thing in a single night and thinking well that wasnt worth £50...
The easier gameplay = more players philosophy is generally false anyway This is especially true on the mobile side of things. Sure 100 million people have played Angry Birds or something similar. But how many of them played it for any length of time... Yes its kind of fun for a couple of hours but gets boring incredibly quickly and the result is people drop the games just as quickly as they pick them up.. which isn't good for business in the long run.
Last edited by Dzian; 06-26-2019 at 01:57 AM.


As someone that's been playing WoW long enough to see it rise and fall, this is false. The Game isnt even close to approaching WoWs decline.
FFXIV has always had a issue with its difficulty curve. This isn't something recent not does it have anything to do with WoW refugees.
The general forums loves its hyperbole I suppose.

While i dont think the game has level wow level of braindead, i agree its on the route to it. They are like 2 mechanics or so in the whole msq where you cant stand in it and be fine.
What some people here dont get is that dividing the playerbase in 323412 different groups and not providing a base difficulty at the bottom level is gonna bite a game in the ass in the long run.
Some people have a problem that FFXIV is essentially, suprise, a videogame. As in you shouldn't be able to see the "Game Over" screen, thats bad and elitist. Like elitist super mario games
It doesnt matter if the game has ultimate or savage. Thats the same with myhtic raiding with wow. Nobody cares about the extreme end of the spectrum and also dishonest to even argue that way, its not the point.
Last edited by Kaitoo; 06-19-2019 at 04:27 AM.

thats a fallacy you actually pointed out yourself.
How is game good designed if you need to go out of your way to find challenge? Imagine playing a jrpg were you snoozing through 90% of the game and only the super bosses are in the vicinity of being a threat
Masterfull game design
its also a strawman, the thread doesnt say there is no challenging content in the game. Thats not the same thing as the base game feeling to easy.
You mean every Final fantasy game I II and XI being the exception?
Challenge is subjective what i find easy someone else might find hard. Take Dark souls for example, a Friend of mine struggles each time on Abyss Watchers but can easily beat Aldritch while i'm the opposite. There are plenty of instances in rthis game where i struggle, like whenever fighting a Chimera type enemy, despite playing since ARR's Beta i have never been able to deal with those enemies gracefully, i always mess up, but there are plenty of bosses i can do flawlessly while the rest of my group flounders.
When you make a game like this you have to cater for everyones skill level and lets face it the vast majority of people don't have hotbars scattered all over their screen with hundreds of macros, i've been playing MMO's since 2004 and i still can't understand macros. Steps of Faith was a massive wall for people back in the day imagine if every dungeon was like that.
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