Umm...
Excuse me?
I'm talking about the people who complain that they can't spend time playing a video game, so demand that the game be changed to fit around their schedule.
The people who forget that most people have lives outside of playing games, people have jobs and families and other real life commitments and still find time to play a video game (In a genre that's literally about spending a lot of time playing a game - Not just the RPG genre but the MMO one too) and think that they're so special that the game MUST be reduced down to content that takes very little time to do because they can't manage their time enough to afford to invest time into leisure activities.
These are different to people who may simply be casual players, that maybe don't play every day of the week because they've actually managed their life around being able to actually play video games instead of crying until video games are catered around their own poor life management. Most casual players don't whine about how they don't have time to commit to gaming, they just enjoy themselves in content they can do in the time they have available.
It's the vocal ones that whine and moan about being "Excluded" from content and demand that things become easier and faster so they can complete it without putting in any time or effort (Which is a bizarre stance to take when attempting to play massive timesink games like MMORPG's) that are the ones I was denouncing.
It also doesn't look like you read my post.
I'm not saying harder content is needed (As in, hardcore content, as in, Savage/Ultimate)
More that the baseline content that is done (I.e. Normal dungeons/trials) should be bumped up in difficulty - Given that Trusts will still let "Casuls" and bad players get through the content required for MSQ. Also again, I mentioned, not necessarily made to be "Hard" or "Difficult" but something that is a little bit more engaging.
In addition, to suggesting that Dungeons not be so small (Which has nothing to do with difficulty)