I was gonna stay out of this since I personally don't care about Savage and Ultimate content, but this comment is utterly ridiculous. You act like people who have other priorities beyond playing a video game aren't allowed to enjoy what time they can dedicate to playing this one. If the game is too tedious for you because all of us 'Casuals' are making it boring then go somewhere else.![]()
While i dont think the game has level wow level of braindead, i agree its on the route to it. They are like 2 mechanics or so in the whole msq where you cant stand in it and be fine.
What some people here dont get is that dividing the playerbase in 323412 different groups and not providing a base difficulty at the bottom level is gonna bite a game in the ass in the long run.
Some people have a problem that FFXIV is essentially, suprise, a videogame. As in you shouldn't be able to see the "Game Over" screen, thats bad and elitist. Like elitist super mario games
It doesnt matter if the game has ultimate or savage. Thats the same with myhtic raiding with wow. Nobody cares about the extreme end of the spectrum and also dishonest to even argue that way, its not the point.
Last edited by Kaitoo; 06-19-2019 at 04:27 AM.
It also doesn't look like they've actually done the difficult content in the game lol.I was gonna stay out of this since I personally don't care about Savage and Ultimate content, but this comment is utterly ridiculous. You act like people who have other priorities beyond playing a video game aren't allowed to enjoy what time they can dedicate to playing this one. If the game is too tedious for you because all of us 'Casuals' are making it boring then go somewhere else.
Usually if you are going to preach "casuals ruining the game, harder content needed" you've at least done some of the difficult content that exists.
thats a fallacy you actually pointed out yourself.
How is game good designed if you need to go out of your way to find challenge? Imagine playing a jrpg were you snoozing through 90% of the game and only the super bosses are in the vicinity of being a threat
Masterfull game design
its also a strawman, the thread doesnt say there is no challenging content in the game. Thats not the same thing as the base game feeling to easy.
Even bad MMOs like Wildstar generate large amounts of unrealistic hype before they're released. The hype for classic is no more realistic than the hype for SWTOR, only this time people should know better because it already released once in 2004.
Again, come back three months after it's released and we'll talk then.
Also Mr.Happy pointed out, that they could make the classes two button each and people would still find a way to f it up. There will always be the player skill variable
I remember waiting a lot in Vanilla WoW and BC :/ I mean, I was 12 at the time, so my perception of time might not be the best, But I distinctly remember waiting 2 hours in Org once for someone to be running Scholo and needing a hunter :/ BC was alot of the same,nothing has really changed Imo, lol.A few things A: I'm not a WoW player, though I did play Vanilla and TBC, if people bothered to actually read the OP they would see that.
I'm sorry some people's feelings seem to be hurt via my opinions, but there are plenty of people who want more challenge in the day to day mechanics of the game. No one bothered to refute my point of sitting in the city and waiting in line for something to do.
Don't be mad, I'm not saying the game isn't fun, I am saying it could be MORE fun if there was MORE challenge.
Yes there is SOME challenge art the very tip of the game, but the other 90% requires little to no communication and thus builds little to no community.
I guess if this is your first MMO you wouldn't understand.
Umm...I was gonna stay out of this since I personally don't care about Savage and Ultimate content, but this comment is utterly ridiculous. You act like people who have other priorities beyond playing a video game aren't allowed to enjoy what time they can dedicate to playing this one. If the game is too tedious for you because all of us 'Casuals' are making it boring then go somewhere else.
Excuse me?
I'm talking about the people who complain that they can't spend time playing a video game, so demand that the game be changed to fit around their schedule.
The people who forget that most people have lives outside of playing games, people have jobs and families and other real life commitments and still find time to play a video game (In a genre that's literally about spending a lot of time playing a game - Not just the RPG genre but the MMO one too) and think that they're so special that the game MUST be reduced down to content that takes very little time to do because they can't manage their time enough to afford to invest time into leisure activities.
These are different to people who may simply be casual players, that maybe don't play every day of the week because they've actually managed their life around being able to actually play video games instead of crying until video games are catered around their own poor life management. Most casual players don't whine about how they don't have time to commit to gaming, they just enjoy themselves in content they can do in the time they have available.
It's the vocal ones that whine and moan about being "Excluded" from content and demand that things become easier and faster so they can complete it without putting in any time or effort (Which is a bizarre stance to take when attempting to play massive timesink games like MMORPG's) that are the ones I was denouncing.
It also doesn't look like you read my post.
I'm not saying harder content is needed (As in, hardcore content, as in, Savage/Ultimate)
More that the baseline content that is done (I.e. Normal dungeons/trials) should be bumped up in difficulty - Given that Trusts will still let "Casuls" and bad players get through the content required for MSQ. Also again, I mentioned, not necessarily made to be "Hard" or "Difficult" but something that is a little bit more engaging.
In addition, to suggesting that Dungeons not be so small (Which has nothing to do with difficulty)
Last edited by Kalise; 06-19-2019 at 04:40 AM.
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