Quote Originally Posted by Nedkel View Post
Of course healers with already high ilvls will be happy to be able to heal a lot more than they do DPS, but what with the healers that are not geared?
Welcome to the fundamental problem with Healers in how MMOs currently function.

Because we all want to 'feel powerful' with ilvl upgrades. For DDs, that means doing more damage. For Tanks, incoming damage goes down while outgoing damage goes up. And Healers … Well, as our own healing power rises, the Tanks damage intake is going down... So we get stronger and heal less often.

Only Healers have this problem.
Thing is, the solution is to boost the amount of Healing a Healer is required to perform. Problem is, Tanks wont like increasing their ilvl and NOT seeing a reduction in damage intake.
WoW went the wrong way and turned healing into an endless session of whack-a-mole. Watch any raid footage and you can see the entire raids HP fluctuating madly for the whole fight.

Bosses don't need to hit harder, they need to hit the party frequently and unpredictably.

Also removing the second Healer from full parties in such a scenario would give Healers more room to actually utilize the full suite of tools we have for keeping the party off the floor.