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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,192
    Character
    Boo Box
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Penthea View Post
    Well yes of course but there are bad players in every role. My point hasn't got to do with bad players as such, more that the expectation to use your full kit is constant as a healer but is only in a handful of content as a dps. Even if said dps kit can help healers do what is expected of them even better. It's hypocritical, annoying and illogical. That's it.
    It's not hypocritical, it's simply that DPS and Healer roles are designed in very different ways.

    If looking at strictly their "main" skills/role:
    -A DPS has a fairly rigid rotation to maximize DPS and continues it throughout a fight. A healer has no set rotation for healing, and instead waits for damage to react to in order to use skills. That waiting can equate to A LOT of downtime, while the DPS has none.

    I would say that every job should try to be as beneficial as their role allows, with the provided skills they are given. I don't understand why healers think they should get a pass on this.
    (1)

  2. #2
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Skivvy View Post
    That waiting can equate to A LOT of downtime
    then adjust the damage
    do not lie to yourself, u can play any other mmo to see how damage is a joke in this game
    Quote Originally Posted by Skivvy View Post
    while the DPS has none.
    Thats a false statment on so many levels
    (5)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,192
    Character
    Boo Box
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaitoo View Post
    then adjust the damage
    do not lie to yourself, u can play any other mmo to see how damage is a joke in this game

    Thats a false statment on so many levels
    I'm not sure why you're picking apart my comment when I said absolutely nothing about the damage/actual fights at all. But OK, we can go there. Damage in this game is quite negligible in many instances, and this is why healers are stuck twiddling their thumbs - at least those who feel they shouldn't have to reach into their DPS skills. That is my point.

    I have stated on many threads that I am excited for the potential changes to encounters, and would love to have a more "healing focused" healing role, however, that's not where we are currently in this game.

    And for DPS downtime, can you explain? Is constant/max damage not expected of a DPS? I'm not talking the seconds between GCD skills when you have nothing to weave.
    (1)
    Last edited by Skivvy; 06-14-2019 at 05:23 AM.

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Skivvy View Post
    It's not hypocritical, it's simply that DPS and Healer roles are designed in very different ways.

    If looking at strictly their "main" skills/role:
    -A DPS has a fairly rigid rotation to maximize DPS and continues it throughout a fight. A healer has no set rotation for healing, and instead waits for damage to react to in order to use skills. That waiting can equate to A LOT of downtime, while the DPS has none.

    I would say that every job should try to be as beneficial as their role allows, with the provided skills they are given. I don't understand why healers think they should get a pass on this.
    The bolded section is literally what I want other roles to do. Not using your full kit when you're well able to without disrupting your main role, while complaining about someone else who does not, is hypocritical.

    And sorry but this stuff about dps and healers being designed differently doesn't really apply here given non-healer support abilities tend to be ogcds which can be woven into a dps rotation flawlessly if a player knows what they're doing. If I, a healer main, can use my support abilities without disrupting my rotation, then surely a dps main can too. It's not hard to click palisade, addle, feint, etc.
    (5)

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,192
    Character
    Boo Box
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Penthea View Post
    The bolded section is literally what I want other roles to do. Not using your full kit when you're well able to without disrupting your main role, while complaining about someone else who does not is hypocritical.

    And sorry but this stuff about dps and healers being designed differently doesn't really apply here given support abilities tend to be ogcds which can be woven into a dps rotation flawlessly if a player knows what they're doing. If I, a healer main, can use my support abilities without disrupting my rotation, then surely a dps main can too. It's not hard to click palisade, addle, feint, etc.
    I agree with the first bit, but then you kind of lose me on the second half again. Correct me if I'm wrong, but my understanding is that a DPS's free-time equates to what they can weave inbetween their GCD skills. They may have some support skills they can toss out, but that impact is minimal compared to what a healer can do in their free-time.

    I don't do savage/current EXs, so use that to gauge where I'm coming from, but in a lot of the content that I run I can be out DPSing actual DPS on certain pulls. That may speak more of the DPS in party, but the damage that a healer can add isn't some small amount. A DPS's support skills will of course help, but they're not on the same level as healer DPS.
    (2)

  6. #6
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Re: expecting healers to be hybrids, all I personally expect is that healers are equally engaged and putting as much valuable effort into an encounter as anyone else. Today, that means about 60-70% of their GCDs should be spent doing damage. I’d *love* it if this game was much more demanding in terms of healing and healers didn’t have substantial time to DPS. I’d love it so much.

    However, that’s not going to happen. The team behind this game is not going to alienate healers who cannot handle pressing a button every 2.5 seconds or so. Right now they may be playing badly by not DPSing and they may be called out, both in good and less-good ways, but they at least get to clear content. Bring the healing requirements up to WoW levels and a lot of people are going to stop being able to even finish dungeons.

    Do I think these people should “gitgud?” By and large, sure. I prefer video games to be video games, not movies where a successful outcome is basically guaranteed. But I don’t work for Yoshida. What I think doesn’t matter. What we’re going to get is healing that requires the same ~30% uptime or maybe a tiny bit more, but not a radical increase of difficulty that requires intense healing every global and tons of micromanagement of MP cooldowns and decision-making between MP efficient and high throughput heals. Some 60-70%ish of the time, the optimal choice will still be for a healer to cast a DPS spell.
    (2)

  7. #7
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    I like the changes. Now healers will have to actually heal, and not let tank die due to ermahgodbigdikdpsu and then blaming the tank for dying. .

    But please. Carry on.
    (5)

  8. #8
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Drayce1 View Post
    I like the changes. Now healers will have to actually heal, and not let tank die due to ermahgodbigdikdpsu and then blaming the tank for dying. .

    But please. Carry on.
    Really, it's about time.
    No more regen then dps your heart to death as if it was a dps role.
    (4)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amnmaat View Post
    Really, it's about time.
    No more regen then dps your heart to death as if it was a dps role.
    Can DRK finally have Blood 4 Blood? I cant wait, with all this extra healing going on. dpsdpsdpsdpsdpsdpsdpsdps
    (0)

  10. #10
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Drayce1 View Post
    I like the changes. Now healers will have to actually heal, and not let tank die due to ermahgodbigdikdpsu and then blaming the tank for dying. .

    But please. Carry on.
    Please read my comment above regarding why I believe healers won’t “have to actually heal” and let me know if you still believe that they will and that I am wrong. I just don’t see it.
    (0)

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