To be honest, compared to WoW healing mechanics in this game are utterly boring. Everybody has an AOE heal centered around caster (Medica,Succor,Helios and variants), a single target weak (Cure, Physick, Benefic) and a single target stronger heal GCDs (CureII BeneficII ) . Then you get an instant OGC instant (Tetragrammaton, Lustrate, Essential Dignity) , and an AOE instant centered around caster (Assize, Indomitability). Then to "spice" things up, we get Shield with heal or Hot with heal (Aspected Benefic, Adloquium, Regen). (And in Shadowbringers those two things get rather homogenized again.)
Then you get a few more "unique" spells: Excogitation, Earthly Star and Asylum which I hoped we'd get more of in Shadowbringers, but nope. They want to emphasize the "Pure healer" aspect of healers but healing hasn't changed mechanically. It's still the same splash spells, and the little things that are unique and interesting, like the Horoscope mechanic where you apply a heal and then you "charge" it up with an aoe to have it burst with extra healing is handed to both WHM and AST and on a rather long CD. Most interesting spells are on long CDs, so most of the fights you are stuck with spamming boring press-button-cast heal abilities.
I WoW you had bouncing heals, Dps-healing, stacking hots then using a spell to cancel them to apply heal in a burst, chain healing, fountains of healing, duplicating healing on specific targets marked, channelled healing streams.
But then, as opposed to WoW healing, in FFXIV you would spice things up by weaving other actions in, support or damaging actions, and healing would turn into this frantic swithing on targets, enemies and allies, who to heal and who to damage, who to buff and who to focus down. It made healing much more interesting.
Point being, I think pure healing will be boring, because the tools we were given to do so are boring.



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