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Geändert von Hash_Browns (13.06.19 um 00:18 Uhr)


I am aware of the new skills being released. I am asking who came with this being the most optimal rotation for a class, and how they determined this.
Pretty sure Yoshi-P did not say "This is how you play WHM from now on"
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server


I don't want to heal because I don't want everybody to give me an evil glare if I mess up. As a direct result of this, I have massive respect for any healers (or tanks) who don't cause wipes. Even if I don't commend you for some reason, you have my "spirit commendation".


I don't believe this is true. As someone who mains healer & argues that healers should DPS - it's not because I don't think healers should heal. It's simply because healers aren't really required to heal because every fight is scripted.
If healers were required to full time heal, that would be fine. Healing can be fun, but as it stands right now being a "full time healer" means throwing regens on your tank, using a cooldown every 30-60 seconds, and sitting there (if you aren't DPSing) for most fights.
The only time healers are really needed are when people take avoidable attacks.
That is the issue.
If SE changes the mechanics so people would have to engage with the fight, and take more damage over all, then healing wouldn't be boring, but I don't see them changing the dead dance combat anytime soon.



Just pop in to say
I love healing, and I love just healing
The only reason I drop dot and cast dmg spell is the lack of need in healing.
If we go back to intense healing, I am absolutely going to love it


This....all my this's. I just want to stay busy is all. Be it full blast healing or healing mixed with damage. As long as I'm occupied and dungeons don't make me drift to youtube for entertainment, I'm a happy camper.





Being a full on healer can be fun if you're given plenty of things to heal. If you still find healing boring even if you're kept busy with the task, then maybe the healer role isn't for you.I mean yea you have people that love the healing class as a general concept. A holy centric magician that can utilize the power of light to slay the enemies and rejuvenate the health of allies.
People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun. It's the same situation with Tanks if all you are is just a meat shield then you may as well be a puppet with 2 buttons.
I'm sorry but what is this? You're talking as if SE are banning healers from dpsing. Sure they trimmed down on dps abilities, but you're talking as if the whole dps side has been nerfed so much that healers' offensive magic will hit like a wet noodle. This isn't what's happening.This whole closed minded notion that "Healers only heal" and "Tanks stop doing damage leave it to DPS" is just absurd. Everybody is equal and important to the task at hand in some way shape or form and not everyone has to be one trick ponies when they dont have to.
With Shadowbringers coming up, I couldnt be more excited, but the White Mage changes are just especially heinous. The fact of the matter is you are removing OPTIONS in combat which is something you should never do regardless of the state of the game.
How do you go from a game like Final Fantasy XI where you had spells as far as the eye can see on top of the spells you obtain from your sub class usually black magic or scholar if you were a wiz kid, to now where the healer ONLY heals.
Protect is a role action every healer has. Dia is a dot only whm gets. I fail to see how these two are related.
While protect is iconic I can see why it's getting removed. If you have a healer with you, you always have it buffed. You're never without it and if you die it just gets rebuffed. It makes more sense to make the buff baseline instead seeing as this is how it is treated by players. However I would like to see it make a comeback in the form of a cd. As I said, it is iconic.
No not everyone hates when something is taken away. Sometimes abilities are redundant, too niche, useless, have a situation like protect or there are just too many buttons. It doesn't feel like variety if something is seldom used, or if it's a one-click buff you always have on. It's also not a healthy form of variety if there's just too much to do even for a simple task. You would have been better off using the sch dps situation if you want to complain about decent variety being removed. Protect is a poor argument for this.Bottom line- nobody likes it when they have options taken away from them. Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.
Yea the original talent system only gave you the illusion of choice. You could spend your points in a huge number of ways but only a handful of methods yielded good results. And within each class spec the different paths of spending points in the optimal ways were super similar.
I didn't hate it, but anyone who claims it didn't have cookie-cutter builds that were clearly far better than anything else either has poor memory or hasn't actually played Classic.
They have baby'd healers too much all the way to level 70. Tanks and even dps have a difficulty curve as they get to level 70, they have to start using something else besides 3 buttons.
Healers should be expected to do the same thing as far as healing is concerned, it's time to raise their ceiling a bit.
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