Quote Originally Posted by Nedkel View Post
If they make damage higher so healer has to spend 90% time healing, it would actually kill the diversity in duties, not allowing for aoe mechanics, because that would be too much for a average skilled and geared teams.
Even today healers do no have easy job to keep everyone up in trials or raids, especially in alliance raids where there a ton of people dying and taking damage and you have to keep up healing them all from it.
Now imagine how it will look if a healer was not that good and would have a weak gear or dps taking all damage possible or tank not using CD\\\\'s.
There would be wipes non stop.
I personally never played a healer, but as a tank i could tell you there are a lot of healers who arent the masters of their profession and their mistakes causes a wipes a lot of times. Bigger damage means more strain on tanks and healers at the same time, and it could ruin duties for pugs.
Healer had a lot of downtime with a skilled and geared teams, there is really nothing much they could do about it, the differences between someone with gear and skill and someone who has none of it is like 2-3 times on the DPS so its obvious that a healer at one point will have less work to do.
I would be so much happier if this was the case and everyone was expected to play thier role in a more concrete way. Even in alliance raids where several people are dying at once that just makes healing more engaging and gives DPS who have raise in their toolkit an opportunity to support the party. Non-healers would have more expectation to dodge mechanics, especially DPS with the "healer adjust" mentality. They would also be 100% responsible for DPS like they should be and would need to worry about movement and damage rather than just nuking while standing in aoes and expecting to be revived constantly. The whole we need healers to DPS to pass DPS checks would no longer be a thing.