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  1. #24
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    Most of the playerbase can barely do anything outside of normal dungeons and those than can do better than that know that there is excessive downtime for DPS.

    SE will never raise the healing bar up so high that casuals can't do it. Never. That's just not good business sense.
    Those same players that youre referencing are the ones who we keep seeing threads all over the place saying "Im a healer, not a DPS. You dont pay my sub." So more damage that comes from boss where they have to heal more would be up their alley, not having a DPS rotation.

    This point youre making is not even helping you out. If the devs refuse to increase the healing bar, then loading kits with more healing is counter to that point. It doesnt make any sense from a design stand point to give Tanks and DPS support skills which lessen the direct burden of healing, thus creating MORE downtime than there is now, then hard load all the healers with MORE healing spells that they wont be using. Unless youre inferring the devs are complete idiots at their job and cant even see this very basic issue. Mind you, that might be the case. Maybe they are inept. But Im not gonna make that call until the xpac drops adn we get that crucial missing piece - how encounters play out.

    Until then, like Ive been saying, its a silly point and moot to be proclaiming that it's a fact that healing sucks now if all you have to make that judgement is current content which the changes were not designed for.
    (1)
    Last edited by Melichoir; 06-13-2019 at 09:31 AM.

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