Because dps spells are optional and can be cast when the healer is comfortable with the healing portion of the fight. Some people just aren’t comfortable.
You know how sometimes you die and then get raised and suddenly you’re completely off the mark and confused and just fall victim to some other mechanic? Or if you’re a healer, suddenly something unexpected happens and you focus so hard on healing someone/raising that you tunnel vision and fail a mechanic?
You aren’t doing much during your downtime in those moments. But it’s not like you’re just sitting there idle. Your brain is trying to catch up.
You’d be surprised how many people feel overwhelmed in a similar fashion just all throughout their downtime. It can be for several reasons, maybe they forgot where the skill binding was, or aren’t used to healing, or take a lot of time to target, or have to see full hp bars to breath. Basically they simply never get comfortable enough to push dps.
It’s usually a combination of the above where downtime will be spent overhealing, selecting targets, mentally prepping for a mechanic, etc.. the number of times I’ve had to outright tell my pug co healer in o11s to stop healing during the first phase because my fairy can literally do everything by herself is frightening. And even then they’re sometimes still worried and can’t help throwing a heal out because omg people are at 40% hp or they’re so hung up on not dying to mechanics that they’re so focused on boss cast bars and placement that they don’t cast any dps spells (or very few). They aren’t dpsing, but hey aren’t AFK either.
SE has made it a point to be inclusive of all player levels and that’s a great thing. It just means that combined to choreographed encounters, healing downtime will always be a thing.



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